extra callback for showing internet game login dialog

This commit is contained in:
doitux
2009-11-08 21:18:25 +00:00
parent 5424aed21e
commit 9e7792fd8e
8 changed files with 38 additions and 18 deletions
+1 -1
View File
@@ -81,7 +81,7 @@ public:
virtual void riverAnimation2()=0;
virtual void postRiverAnimation1()=0;
virtual void postRiverRunAnimation1()=0;
virtual void postRiverRunAnimation1()=0;
virtual void flipHolecardsAllIn()=0;
virtual void nextRoundCleanGui()=0;
+1
View File
@@ -126,6 +126,7 @@ void GuiWrapper::flushLogAtHand() { myLog->signalFlushLogAtHand(); }
void GuiWrapper::SignalNetClientConnect(int actionID) { myStartWindow->signalNetClientConnect(actionID); }
void GuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { myStartWindow->signalNetClientServerListAdd(serverId); }
void GuiWrapper::SignalNetClientServerListShow() { myStartWindow->signalNetClientServerListShow(); }
void GuiWrapper::SignalNetClientLoginShow() { myStartWindow->signalNetClientLoginShow(); }
void GuiWrapper::SignalNetClientServerListClear() { myStartWindow->signalNetClientServerListClear(); }
void GuiWrapper::SignalNetClientGameInfo(int actionID) { myStartWindow->signalNetClientGameInfo(actionID); }
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myStartWindow->signalNetClientError(errorID, osErrorID); }
+1
View File
@@ -115,6 +115,7 @@ public:
void SignalNetClientServerListAdd(unsigned serverId);
void SignalNetClientServerListShow();
void SignalNetClientServerListClear();
void SignalNetClientLoginShow();
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientNotification(int notificationId);
+23 -11
View File
@@ -62,7 +62,6 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
// myGuiInterface->setSession(session);
}
// #ifdef __APPLE__
// setWindowModality(Qt::ApplicationModal);
// setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
@@ -120,6 +119,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
connect(this, SIGNAL(signalNetClientServerListClear()), myServerListDialog, SLOT(clearList()));
connect(this, SIGNAL(signalNetClientServerListAdd(unsigned)), myServerListDialog, SLOT(addServerItem(unsigned)));
connect(this, SIGNAL(signalNetClientLoginShow()), this, SLOT(callInternetGameLoginDialog()));
connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog, SLOT(updatePlayer(unsigned, QString)));
@@ -312,21 +313,32 @@ void startWindowImpl::joinGameLobby() {
// Clear Lobby dialog.
myGameLobbyDialog->clearDialog();
//start internet client with config values for user and pw TODO
mySession->startInternetClient();
//Dialog mit Statusbalken
myConnectToServerDialog->exec();
if (myConnectToServerDialog->result() == QDialog::Accepted ) {
showLobbyDialog();
}
else {
mySession->terminateNetworkClient();
}
}
void startWindowImpl::callInternetGameLoginDialog() {
//login
myInternetGameLoginDialog->exec();
if(myInternetGameLoginDialog->result() == QDialog::Accepted) {
//send login infos
mySession->startInternetClient(std::string(myInternetGameLoginDialog->lineEdit_username->text().toUtf8().constData()), std::string(myInternetGameLoginDialog->lineEdit_password->text().toUtf8().constData()));
//Dialog mit Statusbalken
myConnectToServerDialog->exec();
if (myConnectToServerDialog->result() == QDialog::Accepted ) {
showLobbyDialog();
}
else {
mySession->terminateNetworkClient();
}
// mySession->
}
else {
myConnectToServerDialog->reject();
mySession->terminateNetworkClient();
}
}
void startWindowImpl::callCreateNetworkGameDialog() {
+2
View File
@@ -65,6 +65,7 @@ signals:
void signalNetClientServerListShow();
void signalNetClientServerListClear();
void signalNetClientServerListAdd(unsigned serverId);
void signalNetClientLoginShow();
void signalNetClientGameInfo(int actionID);
void signalNetClientError(int errorID, int osErrorID);
void signalNetClientNotification(int notificationId);
@@ -110,6 +111,7 @@ public slots:
void callCreateNetworkGameDialog();
void callJoinNetworkGameDialog();
void showLobbyDialog();
void callInternetGameLoginDialog();
void joinGameLobby();
void showClientDialog();
void showNetworkStartDialog();