extra callback for showing internet game login dialog
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@@ -62,7 +62,6 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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// myGuiInterface->setSession(session);
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}
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// #ifdef __APPLE__
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// setWindowModality(Qt::ApplicationModal);
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// setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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@@ -120,6 +119,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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connect(this, SIGNAL(signalNetClientServerListClear()), myServerListDialog, SLOT(clearList()));
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connect(this, SIGNAL(signalNetClientServerListAdd(unsigned)), myServerListDialog, SLOT(addServerItem(unsigned)));
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connect(this, SIGNAL(signalNetClientLoginShow()), this, SLOT(callInternetGameLoginDialog()));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog, SLOT(updatePlayer(unsigned, QString)));
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@@ -312,21 +313,32 @@ void startWindowImpl::joinGameLobby() {
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// Clear Lobby dialog.
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myGameLobbyDialog->clearDialog();
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//start internet client with config values for user and pw TODO
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mySession->startInternetClient();
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//Dialog mit Statusbalken
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myConnectToServerDialog->exec();
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if (myConnectToServerDialog->result() == QDialog::Accepted ) {
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showLobbyDialog();
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}
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else {
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mySession->terminateNetworkClient();
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}
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}
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void startWindowImpl::callInternetGameLoginDialog() {
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//login
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myInternetGameLoginDialog->exec();
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if(myInternetGameLoginDialog->result() == QDialog::Accepted) {
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//send login infos
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mySession->startInternetClient(std::string(myInternetGameLoginDialog->lineEdit_username->text().toUtf8().constData()), std::string(myInternetGameLoginDialog->lineEdit_password->text().toUtf8().constData()));
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//Dialog mit Statusbalken
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myConnectToServerDialog->exec();
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if (myConnectToServerDialog->result() == QDialog::Accepted ) {
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showLobbyDialog();
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}
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else {
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mySession->terminateNetworkClient();
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}
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// mySession->
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}
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else {
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myConnectToServerDialog->reject();
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mySession->terminateNetworkClient();
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}
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}
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void startWindowImpl::callCreateNetworkGameDialog() {
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