Internet game lobby dialog shows now overview of games and whether they are private. Now showing connection progress before the internet game lobby.

This commit is contained in:
lotodore
2007-09-04 12:44:11 +00:00
parent b0ef569da0
commit 9ed217609b
15 changed files with 105 additions and 40 deletions
+2 -2
View File
@@ -112,8 +112,8 @@ void ServerGuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const std::s
void ServerGuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerId, playerName, rights); }
void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) { if (myClientcb) myClientcb->SignalNetClientPlayerChanged(playerId, newPlayerName); }
void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName); }
void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId, const string &gameName) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId, gameName); }
void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId, const string &gameName) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId, gameName); }
void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId); }
void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId); }
void ServerGuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerJoined(gameId, playerId); }
void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId); }
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
+2 -2
View File
@@ -99,8 +99,8 @@ public:
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientGameListNew(unsigned gameId, const std::string &gameName);
void SignalNetClientGameListRemove(unsigned gameId, const std::string &gameName);
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
@@ -28,6 +28,14 @@ connectToServerDialogImpl::connectToServerDialogImpl(QWidget *parent)
setupUi(this);
}
void connectToServerDialogImpl::exec()
{
label_actionMessage->setText("");
progressBar->setValue(0);
QDialog::exec();
}
void connectToServerDialogImpl::refresh(int actionID) {
switch (actionID) {
@@ -31,6 +31,7 @@ Q_OBJECT
public:
connectToServerDialogImpl(QWidget *parent = 0);
void exec();
public slots:
@@ -59,7 +59,7 @@ void gameLobbyDialogImpl::createGame()
gameData.guiSpeed = myCreateInternetGameDialog->spinBox_gameSpeed->value();
gameData.playerActionTimeoutSec = myCreateInternetGameDialog->spinBox_netTimeOutPlayerAction->value();
mySession->clientCreateGame(gameData, myConfig->readConfigString("MyName") + "'s game", "");
mySession->clientCreateGame(gameData, myConfig->readConfigString("MyName") + "'s game", myCreateInternetGameDialog->lineEdit_Password->text().toUtf8().constData());
currentGameName = QString::fromUtf8(myConfig->readConfigString("MyName").c_str()) + QString("'s game");
@@ -112,15 +112,30 @@ void gameLobbyDialogImpl::gameSelected(QTreeWidgetItem* item, QTreeWidgetItem*)
}
}
void gameLobbyDialogImpl::addGame(unsigned gameId, QString gameName)
void gameLobbyDialogImpl::updateGameItem(QTreeWidgetItem *item, unsigned gameId)
{
assert(mySession);
GameInfo info(mySession->getClientGameInfo(gameId));
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_GameList, 0);
item->setData(0, Qt::UserRole, gameId);
item->setData(0, Qt::DisplayRole, gameName);
item->setData(0, Qt::DisplayRole, QString::fromUtf8(info.name.c_str()));
QString playerStr;
playerStr.sprintf("%u/%u", info.players.size(), info.data.maxNumberOfPlayers);
item->setData(1, Qt::DisplayRole, playerStr);
if (info.isPasswordProtected)
item->setData(2, Qt::DisplayRole, "X");
}
void gameLobbyDialogImpl::removeGame(unsigned gameId, QString)
void gameLobbyDialogImpl::addGame(unsigned gameId)
{
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_GameList, 0);
updateGameItem(item, gameId);
}
void gameLobbyDialogImpl::removeGame(unsigned gameId)
{
QTreeWidgetItemIterator it(treeWidget_GameList);
while (*it) {
@@ -142,6 +157,16 @@ void gameLobbyDialogImpl::gameAddPlayer(unsigned gameId, unsigned playerId)
PlayerInfo info(mySession->getClientPlayerInfo(playerId));
addConnectedPlayer(playerId, QString::fromUtf8(info.playerName.c_str()), PLAYER_RIGHTS_NORMAL);
}
QTreeWidgetItemIterator it(treeWidget_GameList);
while (*it) {
if ((*it)->data(0, Qt::UserRole) == gameId)
{
updateGameItem(*it, gameId);
break;
}
++it;
}
}
void gameLobbyDialogImpl::gameRemovePlayer(unsigned gameId, unsigned playerId)
@@ -153,6 +178,16 @@ void gameLobbyDialogImpl::gameRemovePlayer(unsigned gameId, unsigned playerId)
PlayerInfo info(mySession->getClientPlayerInfo(playerId));
removePlayer(playerId, QString::fromUtf8(info.playerName.c_str()));
}
QTreeWidgetItemIterator it(treeWidget_GameList);
while (*it) {
if ((*it)->data(0, Qt::UserRole) == gameId)
{
updateGameItem(*it, gameId);
break;
}
++it;
}
}
void gameLobbyDialogImpl::clearDialog()
@@ -46,9 +46,10 @@ public slots:
void joinGame();
void gameSelected(QTreeWidgetItem*, QTreeWidgetItem*);
void updateGameItem(QTreeWidgetItem *item, unsigned gameId);
void addGame(unsigned gameId, QString gameName);
void removeGame(unsigned gameId, QString gameName);
void addGame(unsigned gameId);
void removeGame(unsigned gameId);
void gameAddPlayer(unsigned gameId, unsigned playerId);
void gameRemovePlayer(unsigned gameId, unsigned playerId);
+2 -2
View File
@@ -125,8 +125,8 @@ void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &play
myLog->signalLogPlayerLeftMsg(tmpName);
}
void GuiWrapper::SignalNetClientGameListNew(unsigned gameId, const string &gameName) { myW->signalNetClientGameListNew(gameId, QString::fromUtf8(gameName.c_str())); }
void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId, const string &gameName) { myW->signalNetClientGameListRemove(gameId, QString::fromUtf8(gameName.c_str())); }
void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
+2 -2
View File
@@ -106,8 +106,8 @@ public:
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientGameListNew(unsigned gameId, const std::string &gameName);
void SignalNetClientGameListRemove(unsigned gameId, const std::string &gameName);
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
+18 -10
View File
@@ -658,8 +658,8 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog, SLOT(updatePlayer(unsigned, QString)));
connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removePlayer(unsigned, QString)));
connect(this, SIGNAL(signalNetClientGameListNew(unsigned, QString)), myGameLobbyDialog, SLOT(addGame(unsigned, QString)));
connect(this, SIGNAL(signalNetClientGameListRemove(unsigned, QString)), myGameLobbyDialog, SLOT(removeGame(unsigned, QString)));
connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog, SLOT(removeGame(unsigned)));
connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
@@ -833,18 +833,26 @@ void mainWindowImpl::callGameLobbyDialog() {
// Start client for dedicated server.
mySession->startInternetClient();
myGameLobbyDialog->exec();
//Dialog mit Statusbalken
myConnectToServerDialog->exec();
if (myGameLobbyDialog->result() == QDialog::Accepted)
{
if(myGameLobbyDialog->getCurrentGameName() != "") {
myStartNetworkGameDialog->setWindowTitle(myGameLobbyDialog->getCurrentGameName());
}
showNetworkStartDialog();
if (myConnectToServerDialog->result() == QDialog::Rejected ) {
mySession->terminateNetworkClient();
}
else
{
mySession->terminateNetworkClient();
myGameLobbyDialog->exec();
if (myGameLobbyDialog->result() == QDialog::Accepted)
{
if(myGameLobbyDialog->getCurrentGameName() != "")
myStartNetworkGameDialog->setWindowTitle(myGameLobbyDialog->getCurrentGameName());
showNetworkStartDialog();
}
else
{
mySession->terminateNetworkClient();
}
}
}
+2 -2
View File
@@ -131,8 +131,8 @@ signals:
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, int rights);
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
void signalNetClientGameListNew(unsigned gameId, QString gameName);
void signalNetClientGameListRemove(unsigned gameId, QString gameName);
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
+2 -2
View File
@@ -36,8 +36,8 @@ public:
virtual void SignalNetClientGameInfo(int actionID) = 0;
virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
virtual void SignalNetClientGameListNew(unsigned gameId, const std::string &gameName) = 0;
virtual void SignalNetClientGameListRemove(unsigned gameId, const std::string &gameName) = 0;
virtual void SignalNetClientGameListNew(unsigned gameId) = 0;
virtual void SignalNetClientGameListRemove(unsigned gameId) = 0;
virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0;
virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
+2 -2
View File
@@ -635,7 +635,7 @@ ClientThread::AddGameInfo(unsigned gameId, const GameInfo &info)
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
m_gameInfoMap.insert(GameInfoMap::value_type(gameId, info));
}
GetCallback().SignalNetClientGameListNew(gameId, info.name);
GetCallback().SignalNetClientGameListNew(gameId);
}
void
@@ -652,7 +652,7 @@ ClientThread::RemoveGameInfo(unsigned gameId)
}
}
if (!name.empty())
GetCallback().SignalNetClientGameListRemove(gameId, name);
GetCallback().SignalNetClientGameListRemove(gameId);
}
void
+9 -4
View File
@@ -50,8 +50,8 @@ private:
};
ServerGameThread::ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const string &name, GuiInterface &gui, ConfigFile *playerConfig)
: m_lobbyThread(lobbyThread), m_gui(gui), m_id(id), m_name(name), m_playerConfig(playerConfig), m_curState(NULL), m_gameNum(1)
ServerGameThread::ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const string &name, const string &pwd, GuiInterface &gui, ConfigFile *playerConfig)
: m_lobbyThread(lobbyThread), m_gui(gui), m_id(id), m_name(name), m_password(pwd), m_playerConfig(playerConfig), m_curState(NULL), m_gameNum(1)
{
m_senderCallback.reset(new ServerSenderCallback(*this));
m_sender.reset(new SenderThread(GetSenderCallback()));
@@ -63,9 +63,8 @@ ServerGameThread::~ServerGameThread()
}
void
ServerGameThread::Init(const string &pwd, const GameData &gameData)
ServerGameThread::Init(const GameData &gameData)
{
m_password = pwd;
m_gameData = gameData;
}
@@ -434,6 +433,12 @@ ServerGameThread::SetStartData(const StartData &startData)
m_startData = startData;
}
bool
ServerGameThread::IsPasswordProtected() const
{
return !m_password.empty();
}
bool
ServerGameThread::CheckPassword(const string &password) const
{
+8 -2
View File
@@ -337,8 +337,13 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const NetPa
tmpPacket.GetData(createGameData);
boost::shared_ptr<ServerGameThread> game(
new ServerGameThread(*this, GetNextGameId(), createGameData.gameName, GetGui(), m_playerConfig));
game->Init(createGameData.password, createGameData.gameData);
new ServerGameThread(
*this, GetNextGameId(),
createGameData.gameName,
createGameData.password,
GetGui(),
m_playerConfig));
game->Init(createGameData.gameData);
// Remove session from the lobby.
m_sessionManager.RemoveSession(session.sessionData->GetSocket());
@@ -582,6 +587,7 @@ ServerLobbyThread::CreateNetPacketGameListNew(const ServerGameThread &game)
packetData.gameInfo.name = game.GetName();
packetData.gameInfo.data = game.GetGameData();
packetData.gameInfo.players = game.GetPlayerIdList();
packetData.gameInfo.isPasswordProtected = game.IsPasswordProtected();
static_cast<NetPacketGameListNew *>(packet.get())->SetData(packetData);
return packet;
}
+4 -3
View File
@@ -42,10 +42,10 @@ class Game;
class ServerGameThread : public Thread
{
public:
ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const std::string &name, GuiInterface &gui, ConfigFile *playerConfig);
ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, GuiInterface &gui, ConfigFile *playerConfig);
virtual ~ServerGameThread();
void Init(const std::string &pwd, const GameData &gameData);
void Init(const GameData &gameData);
u_int32_t GetId() const;
const std::string &GetName() const;
@@ -57,6 +57,7 @@ public:
void SendToAllPlayers(boost::shared_ptr<NetPacket> packet, SessionData::State state);
bool IsPasswordProtected() const;
bool CheckPassword(const std::string &password) const;
const GameData &GetGameData() const;
@@ -130,7 +131,7 @@ private:
std::auto_ptr<Game> m_game;
const u_int32_t m_id;
const std::string m_name;
std::string m_password;
const std::string m_password;
ConfigFile *m_playerConfig;
ServerGameState *m_curState;
unsigned m_gameNum;