Internet game lobby dialog shows now overview of games and whether they are private. Now showing connection progress before the internet game lobby.
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@@ -125,8 +125,8 @@ void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &play
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myLog->signalLogPlayerLeftMsg(tmpName);
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}
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void GuiWrapper::SignalNetClientGameListNew(unsigned gameId, const string &gameName) { myW->signalNetClientGameListNew(gameId, QString::fromUtf8(gameName.c_str())); }
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void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId, const string &gameName) { myW->signalNetClientGameListRemove(gameId, QString::fromUtf8(gameName.c_str())); }
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void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
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void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
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void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
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void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
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