Internet game lobby dialog shows now overview of games and whether they are private. Now showing connection progress before the internet game lobby.
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@@ -131,8 +131,8 @@ signals:
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void signalNetClientPlayerJoined(unsigned playerId, QString playerName, int rights);
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void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
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void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
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void signalNetClientGameListNew(unsigned gameId, QString gameName);
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void signalNetClientGameListRemove(unsigned gameId, QString gameName);
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void signalNetClientGameListNew(unsigned gameId);
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void signalNetClientGameListRemove(unsigned gameId);
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void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void signalNetClientGameStart(boost::shared_ptr<Game> game);
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