Internet game lobby dialog shows now overview of games and whether they are private. Now showing connection progress before the internet game lobby.
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@@ -36,8 +36,8 @@ public:
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virtual void SignalNetClientGameInfo(int actionID) = 0;
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virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
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virtual void SignalNetClientGameListNew(unsigned gameId, const std::string &gameName) = 0;
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virtual void SignalNetClientGameListRemove(unsigned gameId, const std::string &gameName) = 0;
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virtual void SignalNetClientGameListNew(unsigned gameId) = 0;
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virtual void SignalNetClientGameListRemove(unsigned gameId) = 0;
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virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
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