Internet game lobby dialog shows now overview of games and whether they are private. Now showing connection progress before the internet game lobby.
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@@ -635,7 +635,7 @@ ClientThread::AddGameInfo(unsigned gameId, const GameInfo &info)
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boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
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m_gameInfoMap.insert(GameInfoMap::value_type(gameId, info));
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}
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GetCallback().SignalNetClientGameListNew(gameId, info.name);
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GetCallback().SignalNetClientGameListNew(gameId);
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}
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void
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@@ -652,7 +652,7 @@ ClientThread::RemoveGameInfo(unsigned gameId)
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}
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}
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if (!name.empty())
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GetCallback().SignalNetClientGameListRemove(gameId, name);
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GetCallback().SignalNetClientGameListRemove(gameId);
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}
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void
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