Added error packets for unknown avatar and unknown player id (unused yet).
This commit is contained in:
@@ -33,12 +33,14 @@ using namespace std;
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#define NET_TYPE_AVATAR_HEADER 0x0004
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#define NET_TYPE_AVATAR_FILE 0x0005
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#define NET_TYPE_AVATAR_END 0x0006
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#define NET_TYPE_UNKNOWN_AVATAR 0x0007
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#define NET_TYPE_GAME_LIST_NEW 0x0010
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#define NET_TYPE_GAME_LIST_UPDATE 0x0011
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#define NET_TYPE_GAME_LIST_PLAYER_JOINED 0x0012
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#define NET_TYPE_GAME_LIST_PLAYER_LEFT 0x0013
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#define NET_TYPE_RETRIEVE_PLAYER_INFO 0x0020
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#define NET_TYPE_PLAYER_INFO 0x0021
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#define NET_TYPE_UNKNOWN_PLAYER_ID 0x0022
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#define NET_TYPE_CREATE_GAME 0x0030
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#define NET_TYPE_JOIN_GAME 0x0031
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#define NET_TYPE_JOIN_GAME_ACK 0x0032
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@@ -168,6 +170,12 @@ struct GCC_PACKED NetPacketAvatarEndData
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u_int32_t requestId;
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};
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struct GCC_PACKED NetPacketUnknownAvatarData
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{
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NetPacketHeader head;
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u_int32_t requestId;
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};
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struct GCC_PACKED GameInfoData
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{
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u_int16_t maxNumberOfPlayers;
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@@ -230,6 +238,12 @@ struct GCC_PACKED NetPacketPlayerInfoData
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u_int16_t playerNameLength;
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};
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struct GCC_PACKED NetPacketUnknownPlayerIdData
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{
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NetPacketHeader head;
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u_int32_t playerId;
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};
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struct GCC_PACKED NetPacketCreateGameData
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{
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NetPacketHeader head;
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@@ -607,6 +621,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
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case NET_TYPE_AVATAR_END:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketAvatarEnd);
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break;
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case NET_TYPE_UNKNOWN_AVATAR:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketUnknownAvatar);
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break;
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case NET_TYPE_GAME_LIST_NEW:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListNew);
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break;
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@@ -625,6 +642,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
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case NET_TYPE_PLAYER_INFO:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketPlayerInfo);
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break;
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case NET_TYPE_UNKNOWN_PLAYER_ID:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketUnknownPlayerId);
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break;
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case NET_TYPE_CREATE_GAME:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketCreateGame);
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break;
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@@ -829,6 +849,12 @@ NetPacket::ToNetPacketAvatarEnd() const
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return NULL;
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}
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const NetPacketUnknownAvatar *
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NetPacket::ToNetPacketUnknownAvatar() const
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{
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return NULL;
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}
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const NetPacketGameListNew *
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NetPacket::ToNetPacketGameListNew() const
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{
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@@ -865,6 +891,12 @@ NetPacket::ToNetPacketPlayerInfo() const
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return NULL;
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}
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const NetPacketUnknownPlayerId *
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NetPacket::ToNetPacketUnknownPlayerId() const
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{
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return NULL;
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}
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const NetPacketCreateGame *
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NetPacket::ToNetPacketCreateGame() const
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{
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@@ -1523,6 +1555,62 @@ NetPacketAvatarEnd::InternalCheck(const NetPacketHeader*) const
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//-----------------------------------------------------------------------------
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NetPacketUnknownAvatar::NetPacketUnknownAvatar()
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: NetPacket(NET_TYPE_UNKNOWN_AVATAR, sizeof(NetPacketUnknownAvatarData), sizeof(NetPacketUnknownAvatarData))
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{
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}
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NetPacketUnknownAvatar::~NetPacketUnknownAvatar()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketUnknownAvatar::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketUnknownAvatar);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketUnknownAvatar::SetData(const NetPacketUnknownAvatar::Data &inData)
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{
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NetPacketUnknownAvatarData *tmpData = (NetPacketUnknownAvatarData *)GetRawData();
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tmpData->requestId = htonl(inData.requestId);
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// Check the packet - just in case.
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Check(GetRawData());
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}
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void
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NetPacketUnknownAvatar::GetData(NetPacketUnknownAvatar::Data &outData) const
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{
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NetPacketUnknownAvatarData *tmpData = (NetPacketUnknownAvatarData *)GetRawData();
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outData.requestId = ntohl(tmpData->requestId);
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}
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const NetPacketUnknownAvatar *
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NetPacketUnknownAvatar::ToNetPacketUnknownAvatar() const
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{
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return this;
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}
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void
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NetPacketUnknownAvatar::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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NetPacketGameListNew::NetPacketGameListNew()
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: NetPacket(NET_TYPE_GAME_LIST_NEW, sizeof(NetPacketGameListNewData), MAX_PACKET_SIZE)
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{
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@@ -2025,6 +2113,63 @@ NetPacketPlayerInfo::InternalCheck(const NetPacketHeader* data) const
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//-----------------------------------------------------------------------------
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NetPacketUnknownPlayerId::NetPacketUnknownPlayerId()
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: NetPacket(NET_TYPE_UNKNOWN_PLAYER_ID, sizeof(NetPacketUnknownPlayerIdData), sizeof(NetPacketUnknownPlayerIdData))
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{
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}
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NetPacketUnknownPlayerId::~NetPacketUnknownPlayerId()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketUnknownPlayerId::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketUnknownPlayerId);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketUnknownPlayerId::SetData(const NetPacketUnknownPlayerId::Data &inData)
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{
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NetPacketUnknownPlayerIdData *tmpData = (NetPacketUnknownPlayerIdData *)GetRawData();
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// Set the data.
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tmpData->playerId = htonl(inData.playerId);
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// Check the packet - just in case.
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Check(GetRawData());
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}
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void
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NetPacketUnknownPlayerId::GetData(NetPacketUnknownPlayerId::Data &outData) const
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{
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// We assume that the data is valid. Validity has already been checked.
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NetPacketUnknownPlayerIdData *tmpData = (NetPacketUnknownPlayerIdData *)GetRawData();
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outData.playerId = ntohl(tmpData->playerId);
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}
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const NetPacketUnknownPlayerId *
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NetPacketUnknownPlayerId::ToNetPacketUnknownPlayerId() const
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{
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return this;
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}
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void
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NetPacketUnknownPlayerId::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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NetPacketCreateGame::NetPacketCreateGame()
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: NetPacket(NET_TYPE_CREATE_GAME, sizeof(NetPacketCreateGameData), MAX_PACKET_SIZE)
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{
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