next steps on Android port
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@@ -75,11 +75,6 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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setupUi(this);
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#ifdef ANDROID
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// this->setAttribute(Qt::WA_LockLandscapeOrientation);
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this->showFullScreen();
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#endif
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//Sound
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mySDLPlayer = new SDLPlayer(myConfig);
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mySoundEventHandler = new SoundEvents(myConfig);
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@@ -4239,8 +4234,6 @@ void gameTableImpl::restoreGameTableGeometry()
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{
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#ifdef ANDROID
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this->showFullScreen();
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// refreshGameTableStyle();
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// this->showFullScreen();
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#else
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if(myConfig->readConfigInt("GameTableFullScreenSave")) {
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#ifndef GUI_800x480
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