new blinds settings implementation (I)
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+28
-2
@@ -30,14 +30,40 @@ enum GameMode
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GAME_MODE_CLOSED
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};
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enum RaiseIntervallMode
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{
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RAISE_ON_HANDNUMBER,
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RAISE_ON_MINUTES
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};
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enum RaiseMode
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{
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DOUBLE_BLINDS,
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MANUAL_BLINDS_ORDER
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};
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enum AfterManualBlindsMode
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{
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AFTERMB_DOUBLE_BLINDS,
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AFTERMB_RAISE_ABOUT,
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AFTERMB_STAY_AT_LAST_BLIND
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};
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// For the sake of simplicity, this is a struct.
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struct GameData
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{
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GameData() : maxNumberOfPlayers(0), startMoney(0), smallBlind(0),
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handsBeforeRaise(1), guiSpeed(4), playerActionTimeoutSec(20) {}
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GameData() : maxNumberOfPlayers(0), startMoney(0), smallBlind(0), firstSmallBlind(0), raiseIntervallMode(RAISE_ON_HANDNUMBER), raiseSmallBlindEveryHandsValue(8), raiseSmallBlindEveryMinutesValue(0), raiseMode(DOUBLE_BLINDS), afterManualBlindsMode(AFTERMB_DOUBLE_BLINDS), afterMBAlwaysRaiseValue(0), handsBeforeRaise(1), guiSpeed(4), playerActionTimeoutSec(20) {}
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int maxNumberOfPlayers;
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int startMoney;
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int smallBlind;
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int firstSmallBlind;
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RaiseIntervallMode raiseIntervallMode;
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int raiseSmallBlindEveryHandsValue;
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int raiseSmallBlindEveryMinutesValue;
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RaiseMode raiseMode;
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std::list<int> manualBlindsList;
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AfterManualBlindsMode afterManualBlindsMode;
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int afterMBAlwaysRaiseValue;
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int handsBeforeRaise;
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int guiSpeed;
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int playerActionTimeoutSec;
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@@ -717,8 +717,17 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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// Set Game Data
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gameData.maxNumberOfPlayers = v->spinBox_quantityPlayers->value();
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gameData.startMoney = v->spinBox_startCash->value();
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gameData.smallBlind = v->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
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gameData.handsBeforeRaise = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
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gameData.smallBlind = v->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value(); //TODO remove
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gameData.firstSmallBlind = v->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
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if(v->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) gameData.raiseIntervallMode = RAISE_ON_HANDNUMBER;
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else gameData.raiseIntervallMode = RAISE_ON_MINUTES;
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gameData.raiseSmallBlindEveryHandsValue = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
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gameData.handsBeforeRaise = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value(); //TODO remove
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gameData.raiseSmallBlindEveryMinutesValue = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
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if(v->getChangeCompleteBlindsDialog()->radioButton_alwaysDoubleBlinds->isChecked()) gameData.raiseMode = DOUBLE_BLINDS;
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else gameData.raiseMode = MANUAL_BLINDS_ORDER;
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//Speeds
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gameData.guiSpeed = v->spinBox_gameSpeed->value();
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}
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