new blinds settings implementation (I)

This commit is contained in:
doitux
2007-09-27 20:40:40 +00:00
parent 73cf938496
commit a40b6dba5d
3 changed files with 41 additions and 6 deletions
+28 -2
View File
@@ -30,14 +30,40 @@ enum GameMode
GAME_MODE_CLOSED
};
enum RaiseIntervallMode
{
RAISE_ON_HANDNUMBER,
RAISE_ON_MINUTES
};
enum RaiseMode
{
DOUBLE_BLINDS,
MANUAL_BLINDS_ORDER
};
enum AfterManualBlindsMode
{
AFTERMB_DOUBLE_BLINDS,
AFTERMB_RAISE_ABOUT,
AFTERMB_STAY_AT_LAST_BLIND
};
// For the sake of simplicity, this is a struct.
struct GameData
{
GameData() : maxNumberOfPlayers(0), startMoney(0), smallBlind(0),
handsBeforeRaise(1), guiSpeed(4), playerActionTimeoutSec(20) {}
GameData() : maxNumberOfPlayers(0), startMoney(0), smallBlind(0), firstSmallBlind(0), raiseIntervallMode(RAISE_ON_HANDNUMBER), raiseSmallBlindEveryHandsValue(8), raiseSmallBlindEveryMinutesValue(0), raiseMode(DOUBLE_BLINDS), afterManualBlindsMode(AFTERMB_DOUBLE_BLINDS), afterMBAlwaysRaiseValue(0), handsBeforeRaise(1), guiSpeed(4), playerActionTimeoutSec(20) {}
int maxNumberOfPlayers;
int startMoney;
int smallBlind;
int firstSmallBlind;
RaiseIntervallMode raiseIntervallMode;
int raiseSmallBlindEveryHandsValue;
int raiseSmallBlindEveryMinutesValue;
RaiseMode raiseMode;
std::list<int> manualBlindsList;
AfterManualBlindsMode afterManualBlindsMode;
int afterMBAlwaysRaiseValue;
int handsBeforeRaise;
int guiSpeed;
int playerActionTimeoutSec;