Implementing auto-start of games when they are full.
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@@ -89,6 +89,7 @@ protected:
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void UnregisterAdminTimer(boost::shared_ptr<ServerGame> server);
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void TimerAdminWarning(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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void TimerAdminTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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void SendStartEvent(ServerGame &server, bool fillWithComputerPlayers);
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
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