Implementing auto-start of games when they are full.

This commit is contained in:
lotodore
2010-04-17 12:50:38 +00:00
parent 1a265cae9e
commit a447ec927e
2 changed files with 47 additions and 30 deletions
+1
View File
@@ -89,6 +89,7 @@ protected:
void UnregisterAdminTimer(boost::shared_ptr<ServerGame> server);
void TimerAdminWarning(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
void TimerAdminTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
void SendStartEvent(ServerGame &server, bool fillWithComputerPlayers);
virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);