Cleanup work
This commit is contained in:
@@ -1,110 +0,0 @@
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/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
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||||
* as published by the Free Software Foundation, either version 3 of *
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||||
* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the *
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* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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namespace pokerth_console
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{
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class Client
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{
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public Client(Settings settings, PokerTHData data, ICallback callback)
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{
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m_tcpClient = new TcpClient();
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m_settings = settings;
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m_data = data;
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m_callback = callback;
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}
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public void Connect()
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{
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// Connect to the server.
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// Try IPv6 first.
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/*IPAddress[] addresses = new IPAddress[2];
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addresses[0] = IPAddress.Parse(m_settings.ServerSettings.IPv6Address);
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addresses[1] = IPAddress.Parse(m_settings.ServerSettings.IPv4Address);
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m_tcpClient.Connect(addresses, m_settings.ServerSettings.Port);*/
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m_tcpClient.Connect("localhost", 7234);
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}
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public void Start()
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{
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StartSendThread();
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StartReceiveThread();
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SendInit();
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}
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public void JoinGame(uint gameId)
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{
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SendJoinGame(gameId);
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}
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public void SetTerminateFlag()
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{
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m_sender.SetTerminateFlag();
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m_receiver.SetTerminateFlag();
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}
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public void WaitTermination()
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{
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m_sender.WaitTermination();
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m_receiver.WaitTermination();
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}
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protected void StartReceiveThread()
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{
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m_receiver = new ReceiverThread(m_tcpClient.GetStream(), m_sender, m_data, m_callback);
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m_receiver.Run();
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}
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protected void StartSendThread()
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{
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m_sender = new SenderThread(m_tcpClient.GetStream());
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m_sender.Run();
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}
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protected void SendInit()
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{
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NetPacket init = new NetPacketInit();
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init.Properties.Add(NetPacket.PropType.RequestedVersionMajor, "5");
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init.Properties.Add(NetPacket.PropType.RequestedVersionMinor, "0");
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init.Properties.Add(NetPacket.PropType.PlayerName, m_data.MyName);
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init.Properties.Add(NetPacket.PropType.PlayerPassword, "");
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m_sender.Send(init);
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}
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protected void SendJoinGame(uint gameId)
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{
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NetPacket join = new NetPacketJoinGame();
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join.Properties.Add(NetPacket.PropType.GameId, Convert.ToString(gameId));
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join.Properties.Add(NetPacket.PropType.GamePassword, ""); // no password for now
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m_sender.Send(join);
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}
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private TcpClient m_tcpClient;
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private ReceiverThread m_receiver;
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private SenderThread m_sender;
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private Settings m_settings;
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private PokerTHData m_data;
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private ICallback m_callback;
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}
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}
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@@ -1,45 +0,0 @@
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/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
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||||
* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
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||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace pokerth_console
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{
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interface INetPacketVisitor
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{
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void VisitInit(NetPacketInit p);
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void VisitInitAck(NetPacketInitAck p);
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void VisitGameListNew(NetPacketGameListNew p);
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void VisitGameListUpdate(NetPacketGameListUpdate p);
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void VisitRetrievePlayerInfo(NetPacketRetrievePlayerInfo p);
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void VisitPlayerInfo(NetPacketPlayerInfo p);
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void VisitJoinGame(NetPacketJoinGame p);
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void VisitJoinGameAck(NetPacketJoinGameAck p);
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void VisitStartEvent(NetPacketStartEvent p);
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void VisitStartEventAck(NetPacketStartEventAck p);
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void VisitGameStart(NetPacketGameStart p);
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void VisitHandStart(NetPacketHandStart p);
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void VisitPlayersTurn(NetPacketPlayersTurn p);
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void VisitPlayersAction(NetPacketPlayersAction p);
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void VisitPlayersActionDone(NetPacketPlayersActionDone p);
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void VisitPlayersActionRejected(NetPacketPlayersActionRejected p);
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}
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}
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@@ -1,264 +0,0 @@
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/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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||||
* *
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||||
* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
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||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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namespace pokerth_console
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{
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abstract class NetPacket
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{
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public const int NetTypeInit = 0x0001;
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public const int NetTypeInitAck = 0x0002;
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public const int NetTypeRetrieveAvatar = 0x0003;
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public const int NetTypeAvatarHeader = 0x0004;
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public const int NetTypeAvatarFile = 0x0005;
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public const int NetTypeAvatarEnd = 0x0006;
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public const int NetTypeUnknownAvatar = 0x0007;
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public const int NetTypeGameListNew = 0x0010;
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public const int NetTypeGameListUpdate = 0x0011;
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public const int NetTypeGameListPlayerJoined = 0x0012;
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public const int NetTypeGameListPlayerLeft = 0x0013;
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public const int NetTypeGameListAdminChanged = 0x0014;
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public const int NetTypeRetrievePlayerInfo = 0x0020;
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public const int NetTypePlayerInfo = 0x0021;
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public const int NetTypeUnknownPlayerId = 0x0022;
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public const int NetTypeUnsubscribeGameList = 0x0023;
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public const int NetTypeResubscribeGameList = 0x0024;
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public const int NetTypeCreateGame = 0x0030;
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public const int NetTypeJoinGame = 0x0031;
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public const int NetTypeJoinGameAck = 0x0032;
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public const int NetTypeJoinGameFailed = 0x0033;
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public const int NetTypePlayerJoined = 0x0034;
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public const int NetTypePlayerLeft = 0x0035;
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public const int NetTypeGameAdminChanged = 0x0036;
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public const int NetTypeKickPlayer = 0x0040;
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public const int NetTypeLeaveCurrentGame = 0x0041;
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public const int NetTypeStartEvent = 0x0042;
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public const int NetTypeStartEventAck = 0x0043;
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public const int NetTypeGameStart = 0x0050;
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public const int NetTypeHandStart = 0x0051;
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public const int NetTypePlayersTurn = 0x0052;
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public const int NetTypePlayersAction = 0x0053;
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public const int NetTypePlayersActionDone = 0x0054;
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public const int NetTypePlayersActionRejected = 0x0055;
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public const int NetTypeDealFlopCards = 0x0060;
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public const int NetTypeDealTurnCard = 0x0061;
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public const int NetTypeDealRiverCard = 0x0062;
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public const int NetTypeAllInShowCards = 0x0063;
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public const int NetTypeEndOfHandShowCards = 0x0064;
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public const int NetTypeEndOfHandHideCards = 0x0065;
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public const int NetTypeEndOfGame = 0x0070;
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public const int NetTypeAskKickPlayer = 0x0071;
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public const int NetTypeAskKickPlayerDenied = 0x0072;
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public const int NetTypeStartKickPlayerPetition = 0x0073;
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public const int NetTypeVoteKickPlayer = 0x0074;
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public const int NetTypeVoteKickPlayerAck = 0x0075;
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public const int NetTypeVoteKickPlayerDenied = 0x0076;
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public const int NetTypeKickPlayerPetitionUpdate = 0x0077;
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public const int NetTypeEndKickPlayerPetition = 0x0078;
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public const int NetTypeStatisticsChanged = 0x0080;
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public const int NetTypeRemovedFromGame = 0x0100;
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public const int NetTypeTimeoutWarning = 0x0101;
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public const int NetTypeResetTimeout = 0x0102;
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public const int NetTypeSendChatText = 0x0200;
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public const int NetTypeChatText = 0x0201;
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public const int NetTypeError = 0x0400;
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public enum PropType
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{
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RequestedVersionMajor,
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RequestedVersionMinor,
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PlayerId,
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PlayerName,
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PlayerPassword,
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PlayerFlags,
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PlayerRights,
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PlayerAction,
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PlayerBet,
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PlayerBetTotal,
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PlayerMoney,
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LatestGameVersion,
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LatestBetaRevision,
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SessionId,
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GameId,
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GameMode,
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GameName,
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GamePrivacyFlags,
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GamePassword,
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GameState,
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AdminPlayerId,
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MaxNumPlayers,
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RaiseIntervalMode,
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RaiseSmallBlindInterval,
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RaiseMode,
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EndRaiseMode,
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ProposedGuiSpeed,
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PlayerActionTimeout,
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FirstSmallBlind,
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EndRaiseSmallBlindValue,
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StartMoney,
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CurNumPlayers,
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StartFlags,
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||||
StartDealerPlayerId,
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FirstCard,
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SecondCard,
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SmallBlind,
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HighestSet,
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MinimumRaise,
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ActionRejectReason,
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}
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public enum ListPropertyType
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{
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PlayerSlots,
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ManualBlindSlots,
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}
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public static NetPacket Create(int type, int size, BinaryReader reader)
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{
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NetPacket tmpPacket = null;
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switch (type)
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{
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// Only consider those packets which are sent by the server.
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case NetTypeInitAck :
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tmpPacket = new NetPacketInitAck(size, reader);
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break;
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case NetTypeGameListNew :
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tmpPacket = new NetPacketGameListNew(size, reader);
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break;
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case NetTypeGameListUpdate :
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||||
tmpPacket = new NetPacketGameListUpdate(size, reader);
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break;
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case NetTypeJoinGameAck :
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||||
tmpPacket = new NetPacketJoinGameAck(size, reader);
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||||
break;
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case NetTypePlayerInfo :
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tmpPacket = new NetPacketPlayerInfo(size, reader);
|
||||
break;
|
||||
case NetTypeStartEvent :
|
||||
tmpPacket = new NetPacketStartEvent(size, reader);
|
||||
break;
|
||||
case NetTypeGameStart :
|
||||
tmpPacket = new NetPacketGameStart(size, reader);
|
||||
break;
|
||||
case NetTypeHandStart :
|
||||
tmpPacket = new NetPacketHandStart(size, reader);
|
||||
break;
|
||||
case NetTypePlayersTurn :
|
||||
tmpPacket = new NetPacketPlayersTurn(size, reader);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return tmpPacket;
|
||||
}
|
||||
|
||||
public void ScanGameInfoBlock(BinaryReader r)
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||||
{
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||||
Properties.Add(PropType.MaxNumPlayers,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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||||
Properties.Add(PropType.RaiseIntervalMode,
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||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
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Properties.Add(PropType.RaiseSmallBlindInterval,
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||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropType.RaiseMode,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropType.EndRaiseMode,
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||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
int numManualBlinds = r.ReadUInt16();
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||||
Properties.Add(PropType.ProposedGuiSpeed,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropType.PlayerActionTimeout,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropType.FirstSmallBlind,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.EndRaiseSmallBlindValue,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.StartMoney,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
|
||||
// Scan manual blinds.
|
||||
List<string> blindSlots = new List<string>();
|
||||
for (int i = 0; i < numManualBlinds; i++)
|
||||
blindSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
ListProperties.Add(ListPropertyType.ManualBlindSlots, blindSlots);
|
||||
}
|
||||
|
||||
public NetPacket(int type)
|
||||
{
|
||||
m_type = type;
|
||||
m_properties = new Dictionary<PropType, string>();
|
||||
m_listProperties = new Dictionary<ListPropertyType, List<string>>();
|
||||
}
|
||||
|
||||
public Dictionary<PropType, string> Properties
|
||||
{
|
||||
set
|
||||
{
|
||||
m_properties = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return m_properties;
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<ListPropertyType, List<string>> ListProperties
|
||||
{
|
||||
set
|
||||
{
|
||||
m_listProperties = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return m_listProperties;
|
||||
}
|
||||
}
|
||||
|
||||
public int Type
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_type;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void Accept(INetPacketVisitor visitor);
|
||||
|
||||
public abstract byte[] ToByteArray();
|
||||
|
||||
static protected int AddPadding(int size)
|
||||
{
|
||||
return ((((size) + 3) / 4) * 4);
|
||||
}
|
||||
|
||||
private int m_type;
|
||||
private Dictionary<PropType, string> m_properties;
|
||||
private Dictionary<ListPropertyType, List<string>> m_listProperties;
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketException : Exception
|
||||
{
|
||||
public NetPacketException(string message)
|
||||
: base(message)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED GameInfoData
|
||||
{
|
||||
u_int16_t maxNumberOfPlayers;
|
||||
u_int16_t raiseIntervalMode;
|
||||
u_int16_t raiseSmallBlindInterval;
|
||||
u_int16_t raiseMode;
|
||||
u_int16_t endRaiseMode;
|
||||
u_int16_t numberOfManualBlinds;
|
||||
u_int16_t proposedGuiSpeed;
|
||||
u_int16_t playerActionTimeout;
|
||||
u_int32_t firstSmallBlind;
|
||||
u_int32_t endRaiseSmallBlindValue;
|
||||
u_int32_t startMoney;
|
||||
};
|
||||
*/
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketGameListNewData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t gameId;
|
||||
u_int32_t adminPlayerId;
|
||||
u_int16_t gameMode;
|
||||
u_int16_t gameNameLength;
|
||||
u_int16_t curNumberOfPlayers;
|
||||
u_int16_t gameFlags;
|
||||
GameInfoData gameData;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketGameListNew : NetPacket
|
||||
{
|
||||
public NetPacketGameListNew()
|
||||
: base(NetPacket.NetTypeGameListNew)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketGameListNew(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypeGameListNew)
|
||||
{
|
||||
if (size < 20)
|
||||
throw new NetPacketException("NetPacketGameListNew invalid size.");
|
||||
Properties.Add(PropType.GameId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.AdminPlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.GameMode,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
|
||||
int gameNameLen = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
|
||||
|
||||
int curNumPlayers = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
|
||||
Properties.Add(PropType.CurNumPlayers, Convert.ToString(curNumPlayers));
|
||||
Properties.Add(PropType.GamePrivacyFlags,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
|
||||
ScanGameInfoBlock(r);
|
||||
|
||||
// Read name of the game.
|
||||
byte[] tmpName = r.ReadBytes(gameNameLen);
|
||||
Properties.Add(PropType.GameName,
|
||||
Encoding.UTF8.GetString(tmpName));
|
||||
// Skip the padding.
|
||||
int namePadding = AddPadding(tmpName.Length) - tmpName.Length;
|
||||
if (namePadding > 0)
|
||||
r.ReadBytes(namePadding);
|
||||
|
||||
// Read player ids.
|
||||
List<string> playerSlots = new List<string>();
|
||||
for (int i = 0; i < curNumPlayers; i++)
|
||||
playerSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
ListProperties.Add(ListPropertyType.PlayerSlots, playerSlots);
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitGameListNew(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketGameListUpdateData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t gameId;
|
||||
u_int16_t gameMode;
|
||||
u_int16_t reserved;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketGameListUpdate : NetPacket
|
||||
{
|
||||
public NetPacketGameListUpdate()
|
||||
: base(NetPacket.NetTypeGameListUpdate)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketGameListUpdate(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypeGameListUpdate)
|
||||
{
|
||||
if (size != 12)
|
||||
throw new NetPacketException("NetPacketGameListUpdate invalid size.");
|
||||
Properties.Add(PropType.GameId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.GameMode,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitGameListUpdate(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,74 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketGameStartData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t startDealerPlayerId;
|
||||
u_int16_t numberOfPlayers;
|
||||
u_int16_t reserved;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketGameStart : NetPacket
|
||||
{
|
||||
public NetPacketGameStart()
|
||||
: base(NetPacket.NetTypeGameStart)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketGameStart(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypeGameStart)
|
||||
{
|
||||
if (size < 20)
|
||||
throw new NetPacketException("NetPacketGameStart invalid size.");
|
||||
Properties.Add(PropType.StartDealerPlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
int curNumPlayers = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
|
||||
Properties.Add(PropType.CurNumPlayers, Convert.ToString(curNumPlayers));
|
||||
r.ReadBytes(2); // reserved
|
||||
|
||||
// Read player ids.
|
||||
List<string> playerSlots = new List<string>();
|
||||
for (int i = 0; i < curNumPlayers; i++)
|
||||
playerSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
ListProperties.Add(ListPropertyType.PlayerSlots, playerSlots);
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitGameStart(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketHandStartData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int16_t yourCard1;
|
||||
u_int16_t yourCard2;
|
||||
u_int32_t smallBlind;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketHandStart : NetPacket
|
||||
{
|
||||
public NetPacketHandStart()
|
||||
: base(NetPacket.NetTypeHandStart)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketHandStart(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypeHandStart)
|
||||
{
|
||||
if (size != 12)
|
||||
throw new NetPacketException("NetPacketHandStart invalid size.");
|
||||
Properties.Add(PropType.FirstCard,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropType.SecondCard,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropType.SmallBlind,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitHandStart(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketInitData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int16_t requestedVersionMajor;
|
||||
u_int16_t requestedVersionMinor;
|
||||
u_int16_t passwordLength;
|
||||
u_int16_t playerNameLength;
|
||||
u_int16_t privacyFlags;
|
||||
u_int16_t reserved;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketInit : NetPacket
|
||||
{
|
||||
public NetPacketInit()
|
||||
: base(NetPacket.NetTypeInit)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitInit(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
MemoryStream memStream = new MemoryStream();
|
||||
BinaryWriter w = new BinaryWriter(memStream);
|
||||
|
||||
string playerPassword = Properties[PropType.PlayerPassword];
|
||||
byte[] tmpPassword = Encoding.UTF8.GetBytes(playerPassword);
|
||||
int passwordWithPadding = AddPadding(tmpPassword.Length);
|
||||
string playerName = Properties[PropType.PlayerName];
|
||||
byte[] tmpName = Encoding.UTF8.GetBytes(playerName);
|
||||
int nameWithPadding = AddPadding(tmpName.Length);
|
||||
int size = 16 + passwordWithPadding + nameWithPadding;
|
||||
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)Type));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)size));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)
|
||||
Convert.ToUInt16(Properties[PropType.RequestedVersionMajor])));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)
|
||||
Convert.ToUInt16(Properties[PropType.RequestedVersionMinor])));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)playerPassword.Length));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)playerName.Length));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)0)); // Privacy flags.
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)0)); // Reserved.
|
||||
|
||||
w.Write(tmpPassword);
|
||||
// Add padding.
|
||||
int passwordPadding = passwordWithPadding - tmpPassword.Length;
|
||||
if (passwordPadding > 0)
|
||||
w.Write(new byte[passwordPadding]);
|
||||
|
||||
w.Write(tmpName);
|
||||
// Add padding.
|
||||
int namePadding = nameWithPadding - tmpName.Length;
|
||||
if (namePadding > 0)
|
||||
w.Write(new byte[namePadding]);
|
||||
|
||||
return memStream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,72 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketInitAckData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int16_t latestGameVersion;
|
||||
u_int16_t latestBetaRevision;
|
||||
u_int32_t sessionId;
|
||||
u_int32_t playerId;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketInitAck : NetPacket
|
||||
{
|
||||
public NetPacketInitAck()
|
||||
: base(NetPacket.NetTypeInitAck)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketInitAck(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypeInitAck)
|
||||
{
|
||||
if (size != 16)
|
||||
throw new NetPacketException("NetPacketInitAck invalid size.");
|
||||
Properties.Add(PropType.LatestGameVersion,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropType.LatestBetaRevision,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropType.SessionId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.PlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitInitAck(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketJoinGameData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t gameId;
|
||||
u_int16_t passwordLength;
|
||||
u_int16_t reserved;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketJoinGame : NetPacket
|
||||
{
|
||||
public NetPacketJoinGame()
|
||||
: base(NetPacket.NetTypeJoinGame)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitJoinGame(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
MemoryStream memStream = new MemoryStream();
|
||||
BinaryWriter w = new BinaryWriter(memStream);
|
||||
|
||||
string gamePassword = Properties[PropType.GamePassword];
|
||||
byte[] tmpPassword = Encoding.UTF8.GetBytes(gamePassword);
|
||||
int passwordWithPadding = AddPadding(tmpPassword.Length);
|
||||
int size = 12 + passwordWithPadding;
|
||||
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)Type));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)size));
|
||||
w.Write(IPAddress.HostToNetworkOrder((int)
|
||||
Convert.ToUInt32(Properties[PropType.GameId])));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)gamePassword.Length));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)0)); // Reserved.
|
||||
|
||||
// Add padding.
|
||||
int passwordPadding = passwordWithPadding - tmpPassword.Length;
|
||||
if (passwordPadding > 0)
|
||||
w.Write(new byte[passwordPadding]);
|
||||
|
||||
return memStream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,72 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketJoinGameAckData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t gameId;
|
||||
u_int16_t playerRights;
|
||||
u_int16_t reserved;
|
||||
GameInfoData gameData;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketJoinGameAck : NetPacket
|
||||
{
|
||||
public NetPacketJoinGameAck()
|
||||
: base(NetPacket.NetTypeJoinGameAck)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketJoinGameAck(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypeJoinGameAck)
|
||||
{
|
||||
if (size < 12)
|
||||
throw new NetPacketException("NetTypeJoinGameAck invalid size.");
|
||||
Properties.Add(PropType.GameId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.PlayerRights,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
r.ReadUInt16(); // reserved
|
||||
|
||||
// Scan game info block
|
||||
ScanGameInfoBlock(r);
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitJoinGameAck(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,79 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketPlayerInfoData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t playerId;
|
||||
u_int16_t playerFlags;
|
||||
u_int16_t playerNameLength;
|
||||
u_int32_t reserved;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketPlayerInfo : NetPacket
|
||||
{
|
||||
public const int PlayerFlagHuman = 0x01;
|
||||
public const int PlayerFlagAvatar = 0x02;
|
||||
|
||||
public NetPacketPlayerInfo()
|
||||
: base(NetPacket.NetTypePlayerInfo)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketPlayerInfo(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypePlayerInfo)
|
||||
{
|
||||
if (size < 16)
|
||||
throw new NetPacketException("NetPacketPlayerInfo invalid size.");
|
||||
Properties.Add(PropType.PlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
int playerFlags = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
|
||||
Properties.Add(PropType.PlayerFlags, Convert.ToString(playerFlags));
|
||||
int playerNameLen = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
|
||||
r.ReadUInt32(); // reserved
|
||||
if ((playerFlags & PlayerFlagAvatar) == PlayerFlagAvatar)
|
||||
r.ReadBytes(16); // Skip avatar md5.
|
||||
|
||||
byte[] tmpName = r.ReadBytes(playerNameLen);
|
||||
Properties.Add(PropType.PlayerName,
|
||||
Encoding.UTF8.GetString(tmpName));
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitPlayerInfo(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketPlayersActionData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int16_t gameState;
|
||||
u_int16_t playerAction;
|
||||
u_int32_t playerBet;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketPlayersAction : NetPacket
|
||||
{
|
||||
public NetPacketPlayersAction()
|
||||
: base(NetPacket.NetTypePlayersAction)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitPlayersAction(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
MemoryStream memStream = new MemoryStream();
|
||||
BinaryWriter w = new BinaryWriter(memStream);
|
||||
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)Type));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)8));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)
|
||||
Convert.ToUInt16(Properties[PropType.GameState])));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)
|
||||
Convert.ToUInt16(Properties[PropType.PlayerAction])));
|
||||
w.Write(IPAddress.HostToNetworkOrder((int)
|
||||
Convert.ToUInt32(Properties[PropType.PlayerBet])));
|
||||
|
||||
return memStream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketPlayersActionDoneData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t playerId;
|
||||
u_int16_t gameState;
|
||||
u_int16_t playerAction;
|
||||
u_int32_t totalPlayerBet;
|
||||
u_int32_t playerMoney;
|
||||
u_int32_t highestSet;
|
||||
u_int32_t minimumRaise;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketPlayersActionDone : NetPacket
|
||||
{
|
||||
public NetPacketPlayersActionDone()
|
||||
: base(NetPacket.NetTypePlayersActionDone)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketPlayersActionDone(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypePlayersActionDone)
|
||||
{
|
||||
if (size != 28)
|
||||
throw new NetPacketException("NetPacketPlayersActionDone invalid size.");
|
||||
Properties.Add(PropType.PlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.GameState,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropType.PlayerAction,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropType.PlayerBetTotal,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.PlayerMoney,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.HighestSet,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.MinimumRaise,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitPlayersActionDone(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketPlayersActionRejectedData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int16_t gameState;
|
||||
u_int16_t playerAction;
|
||||
u_int32_t playerBet;
|
||||
u_int16_t rejectionReason;
|
||||
u_int16_t reserved;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketPlayersActionRejected : NetPacket
|
||||
{
|
||||
public NetPacketPlayersActionRejected()
|
||||
: base(NetPacket.NetTypePlayersActionRejected)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketPlayersActionRejected(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypePlayersActionRejected)
|
||||
{
|
||||
if (size != 28)
|
||||
throw new NetPacketException("NetPacketPlayersActionRejected invalid size.");
|
||||
Properties.Add(PropType.GameState,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropType.PlayerAction,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropType.PlayerBet,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.ActionRejectReason,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitPlayersActionRejected(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketPlayersTurnData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t playerId;
|
||||
u_int16_t gameState;
|
||||
u_int16_t reserved;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketPlayersTurn : NetPacket
|
||||
{
|
||||
public NetPacketPlayersTurn()
|
||||
: base(NetPacket.NetTypePlayersTurn)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketPlayersTurn(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypePlayersTurn)
|
||||
{
|
||||
if (size != 12)
|
||||
throw new NetPacketException("NetPacketPlayersTurn invalid size.");
|
||||
Properties.Add(PropType.PlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.GameState,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitPlayersTurn(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketRetrievePlayerInfoData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t playerId;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketRetrievePlayerInfo : NetPacket
|
||||
{
|
||||
public NetPacketRetrievePlayerInfo()
|
||||
: base(NetPacket.NetTypeRetrievePlayerInfo)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitRetrievePlayerInfo(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
MemoryStream memStream = new MemoryStream();
|
||||
BinaryWriter w = new BinaryWriter(memStream);
|
||||
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)Type));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)8));
|
||||
w.Write(IPAddress.HostToNetworkOrder((int)
|
||||
Convert.ToUInt32(Properties[PropType.PlayerId])));
|
||||
|
||||
return memStream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketStartEventData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int16_t startFlags;
|
||||
u_int16_t reserved;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketStartEvent : NetPacket
|
||||
{
|
||||
public NetPacketStartEvent()
|
||||
: base(NetPacket.NetTypeStartEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketStartEvent(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypeStartEvent)
|
||||
{
|
||||
if (size != 8)
|
||||
throw new NetPacketException("NetTypeStartEvent invalid size.");
|
||||
Properties.Add(PropType.StartFlags,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitStartEvent(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
MemoryStream memStream = new MemoryStream();
|
||||
BinaryWriter w = new BinaryWriter(memStream);
|
||||
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)Type));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)8));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)
|
||||
Convert.ToUInt16(Properties[PropType.StartFlags])));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)0)); // reserved
|
||||
|
||||
return memStream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketStartEventAckData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t reserved;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketStartEventAck : NetPacket
|
||||
{
|
||||
public NetPacketStartEventAck()
|
||||
: base(NetPacket.NetTypeStartEventAck)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitStartEventAck(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
MemoryStream memStream = new MemoryStream();
|
||||
BinaryWriter w = new BinaryWriter(memStream);
|
||||
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)Type));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)8));
|
||||
w.Write(IPAddress.HostToNetworkOrder((int)0)); // reserved
|
||||
|
||||
return memStream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,184 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetParser : INetPacketVisitor
|
||||
{
|
||||
public NetParser(PokerTHData data, SenderThread sender, ICallback callback)
|
||||
{
|
||||
m_data = data;
|
||||
m_sender = sender;
|
||||
m_callback = callback;
|
||||
}
|
||||
|
||||
public void VisitInit(NetPacketInit p)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void VisitInitAck(NetPacketInitAck p)
|
||||
{
|
||||
m_data.MyPlayerId =
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.PlayerId]);
|
||||
m_callback.InitDone();
|
||||
}
|
||||
|
||||
public void VisitGameListNew(NetPacketGameListNew p)
|
||||
{
|
||||
// Add game to list.
|
||||
m_data.GameList.AddGameInfo(new GameInfo(
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]),
|
||||
p.Properties[NetPacket.PropType.GameName],
|
||||
(GameInfo.Mode)Convert.ToInt32(p.Properties[NetPacket.PropType.GameMode]),
|
||||
p.ListProperties[NetPacket.ListPropertyType.PlayerSlots].
|
||||
ConvertAll<uint>(Convert.ToUInt32),
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.StartMoney])));
|
||||
}
|
||||
|
||||
public void VisitGameListUpdate(NetPacketGameListUpdate p)
|
||||
{
|
||||
GameInfo.Mode mode =
|
||||
(GameInfo.Mode)Convert.ToInt32(p.Properties[NetPacket.PropType.GameMode]);
|
||||
uint id = Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]);
|
||||
if (mode == GameInfo.Mode.Closed) // Remove game if it is has been closed.
|
||||
m_data.GameList.RemoveGameInfo(id);
|
||||
else
|
||||
m_data.GameList.GetGameInfo(id).CurrentMode = mode;
|
||||
}
|
||||
|
||||
public void VisitRetrievePlayerInfo(NetPacketRetrievePlayerInfo p)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void VisitPlayerInfo(NetPacketPlayerInfo p)
|
||||
{
|
||||
// Add player to list.
|
||||
m_data.PlayerList.AddPlayerInfo(new PlayerInfo(
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.PlayerId]),
|
||||
p.Properties[NetPacket.PropType.PlayerName]));
|
||||
}
|
||||
|
||||
public void VisitJoinGame(NetPacketJoinGame p)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void VisitJoinGameAck(NetPacketJoinGameAck p)
|
||||
{
|
||||
m_data.MyGameId =
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]);
|
||||
m_callback.JoinedGame(m_data.GameList.GetGameInfo(m_data.MyGameId).Name);
|
||||
}
|
||||
|
||||
public void VisitStartEvent(NetPacketStartEvent p)
|
||||
{
|
||||
// Request player names for player ids.
|
||||
List<uint> playerSlots = m_data.GameList.GetGameInfo(m_data.MyGameId).PlayerSlots;
|
||||
foreach (uint id in playerSlots)
|
||||
{
|
||||
if (!m_data.PlayerList.HasPlayer(id))
|
||||
{
|
||||
NetPacketRetrievePlayerInfo request = new NetPacketRetrievePlayerInfo();
|
||||
request.Properties.Add(NetPacket.PropType.PlayerId, Convert.ToString(id));
|
||||
m_sender.Send(request);
|
||||
}
|
||||
}
|
||||
// Acknowledge start event.
|
||||
NetPacketStartEventAck ack = new NetPacketStartEventAck();
|
||||
m_sender.Send(ack);
|
||||
}
|
||||
|
||||
public void VisitStartEventAck(NetPacketStartEventAck p)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void VisitGameStart(NetPacketGameStart p)
|
||||
{
|
||||
// Generate player list, for gui and as hand data.
|
||||
List<string> strPlayers = new List<string>();
|
||||
|
||||
List<uint> slots = p.ListProperties[NetPacket.ListPropertyType.PlayerSlots].
|
||||
ConvertAll<uint>(Convert.ToUInt32);
|
||||
m_players = new Dictionary<uint, Player>();
|
||||
|
||||
foreach (uint i in slots)
|
||||
{
|
||||
if (m_data.PlayerList.HasPlayer(i))
|
||||
strPlayers.Add(m_data.PlayerList.GetPlayerInfo(i).Name);
|
||||
else if (i == m_data.MyPlayerId)
|
||||
strPlayers.Add(m_data.MyName);
|
||||
else
|
||||
strPlayers.Add(Convert.ToString(i));
|
||||
// Set player data.
|
||||
Player tmpPlayer = new Player();
|
||||
tmpPlayer.Money = m_data.GameList.GetGameInfo(m_data.MyGameId).StartMoney;
|
||||
m_players.Add(i, tmpPlayer);
|
||||
}
|
||||
|
||||
m_callback.GameStarted(strPlayers);
|
||||
}
|
||||
|
||||
public void VisitHandStart(NetPacketHandStart p)
|
||||
{
|
||||
int[] tmpCards = new int[2];
|
||||
tmpCards[0] =
|
||||
Convert.ToInt32(p.Properties[NetPacket.PropType.FirstCard]);
|
||||
tmpCards[1] =
|
||||
Convert.ToInt32(p.Properties[NetPacket.PropType.SecondCard]);
|
||||
m_players[m_data.MyPlayerId].Cards = tmpCards;
|
||||
m_data.CurHand = new Hand(
|
||||
m_players,
|
||||
m_data.MyPlayerId,
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.SmallBlind]));
|
||||
m_callback.HandStarted(m_data.CurHand);
|
||||
}
|
||||
|
||||
public void VisitPlayersTurn(NetPacketPlayersTurn p)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
public void VisitPlayersAction(NetPacketPlayersAction p)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void VisitPlayersActionDone(NetPacketPlayersActionDone p)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
public void VisitPlayersActionRejected(NetPacketPlayersActionRejected p)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
private PokerTHData m_data;
|
||||
private SenderThread m_sender;
|
||||
private ICallback m_callback;
|
||||
private Dictionary<uint, Player> m_players;
|
||||
}
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
abstract class NetThread
|
||||
{
|
||||
public NetThread(NetworkStream stream)
|
||||
{
|
||||
m_thread = new Thread(ThreadProc);
|
||||
m_terminateFlag = false;
|
||||
m_terminateFlagMutex = new System.Object();
|
||||
m_netStream = stream;
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
m_thread.Start(this);
|
||||
}
|
||||
|
||||
protected NetworkStream NetStream
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_netStream;
|
||||
}
|
||||
}
|
||||
|
||||
protected static void ThreadProc(object obj)
|
||||
{
|
||||
NetThread me = (NetThread)obj;
|
||||
me.Start();
|
||||
}
|
||||
|
||||
protected abstract void Start();
|
||||
|
||||
public void WaitTermination()
|
||||
{
|
||||
m_thread.Join();
|
||||
}
|
||||
|
||||
public void SetTerminateFlag()
|
||||
{
|
||||
lock (m_terminateFlagMutex)
|
||||
{
|
||||
m_terminateFlag = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected bool IsTerminateFlagSet()
|
||||
{
|
||||
lock (m_terminateFlagMutex)
|
||||
{
|
||||
return m_terminateFlag;
|
||||
}
|
||||
}
|
||||
|
||||
private Thread m_thread;
|
||||
private bool m_terminateFlag;
|
||||
private Object m_terminateFlagMutex;
|
||||
private NetworkStream m_netStream;
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class ReceiverThread : NetThread
|
||||
{
|
||||
const uint MaxPacketSize = 268;
|
||||
const uint MinPacketSize = 8;
|
||||
|
||||
public ReceiverThread(NetworkStream stream, SenderThread sender, PokerTHData data, ICallback callback)
|
||||
: base(stream)
|
||||
{
|
||||
m_recBuf = new byte[8192];
|
||||
m_recBufOffset = 0;
|
||||
m_packetList = new List<NetPacket>();
|
||||
m_sender = sender;
|
||||
m_parser = new NetParser(data, sender, callback);
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
while (!IsTerminateFlagSet())
|
||||
{
|
||||
ReadFromStream();
|
||||
ScanPackets();
|
||||
ParsePackets();
|
||||
}
|
||||
}
|
||||
|
||||
protected void ReadFromStream()
|
||||
{
|
||||
if (NetStream.DataAvailable)
|
||||
m_recBufOffset += NetStream.Read(m_recBuf, m_recBufOffset, m_recBuf.Length - m_recBufOffset);
|
||||
else
|
||||
Thread.Sleep(15);
|
||||
}
|
||||
|
||||
protected void ScanPackets()
|
||||
{
|
||||
bool packetFound;
|
||||
|
||||
do
|
||||
{
|
||||
packetFound = false;
|
||||
if (m_recBufOffset >= MinPacketSize)
|
||||
{
|
||||
// Treat input buffer as memory stream.
|
||||
MemoryStream memStream = new MemoryStream(m_recBuf);
|
||||
BinaryReader r = new BinaryReader(memStream);
|
||||
int type = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
|
||||
int size = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
|
||||
if (m_recBufOffset >= size)
|
||||
{
|
||||
packetFound = true;
|
||||
if (size > MaxPacketSize)
|
||||
{
|
||||
// Ignore packets which are too long.
|
||||
m_recBufOffset -= size;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Scan Packet.
|
||||
NetPacket packet = NetPacket.Create(type, size, r);
|
||||
if (packet != null)
|
||||
m_packetList.Add(packet);
|
||||
// Advance within buf.
|
||||
if (m_recBufOffset > size)
|
||||
{
|
||||
for (int i = size, j = 0; i < m_recBufOffset; i++, j++)
|
||||
{
|
||||
m_recBuf[j] = m_recBuf[i];
|
||||
}
|
||||
m_recBufOffset -= size;
|
||||
}
|
||||
else
|
||||
m_recBufOffset = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
while (packetFound);
|
||||
}
|
||||
|
||||
protected void ParsePackets()
|
||||
{
|
||||
foreach (NetPacket p in m_packetList)
|
||||
{
|
||||
p.Accept(m_parser);
|
||||
}
|
||||
m_packetList.Clear();
|
||||
}
|
||||
|
||||
private byte[] m_recBuf;
|
||||
private int m_recBufOffset;
|
||||
private List<NetPacket> m_packetList;
|
||||
private SenderThread m_sender;
|
||||
private NetParser m_parser;
|
||||
}
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class SenderThread : NetThread
|
||||
{
|
||||
public SenderThread(NetworkStream stream)
|
||||
: base(stream)
|
||||
{
|
||||
m_packetQueue = new Queue<NetPacket>();
|
||||
}
|
||||
|
||||
public void Send(NetPacket p)
|
||||
{
|
||||
lock (m_packetQueue)
|
||||
{
|
||||
m_packetQueue.Enqueue(p);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
while (!IsTerminateFlagSet())
|
||||
{
|
||||
bool sleep = false;
|
||||
lock (m_packetQueue)
|
||||
{
|
||||
if (m_packetQueue.Count > 0)
|
||||
{
|
||||
byte[] outBuf = m_packetQueue.Dequeue().ToByteArray();
|
||||
NetStream.Write(outBuf, 0, outBuf.Length);
|
||||
}
|
||||
else
|
||||
sleep = true;
|
||||
}
|
||||
if (sleep)
|
||||
Thread.Sleep(15);
|
||||
}
|
||||
}
|
||||
|
||||
private Queue<NetPacket> m_packetQueue;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user