Players can now join and leave as they wish. Still TODO: Need to fix player number.
This commit is contained in:
@@ -671,6 +671,7 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
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mySession->terminateNetworkClient();
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mySession->terminateNetworkServer();
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myWaitingForServerGameDialog->treeWidget->clear();
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// Maybe use QUrl::toPunycode.
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mySession->startNetworkClient(
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myJoinNetworkGameDialog->lineEdit_ipAddress->text().toUtf8().constData(),
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@@ -21,6 +21,8 @@
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#ifndef _CLIENTCALLBACK_H_
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#define _CLIENTCALLBACK_H_
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#include <string>
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struct GameData;
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class ClientCallback
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@@ -33,6 +35,8 @@ public:
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virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
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virtual void SignalNetClientGameStart(const GameData &gameData) = 0;
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virtual void SignalNetClientPlayerJoined(const std::string &playerName) = 0;
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virtual void SignalNetClientPlayerLeft(const std::string &playerName) = 0;
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};
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#endif
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@@ -22,6 +22,7 @@
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#define _CLIENTTHREAD_H_
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#include <core/thread.h>
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#include <map>
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#include <string>
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#include <memory>
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#include <net/clientcallback.h>
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@@ -52,6 +53,7 @@ public:
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ClientCallback &GetCallback();
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protected:
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typedef std::map<unsigned, std::string> PlayerMap;
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// Main function of the thread.
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virtual void Main();
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@@ -70,6 +72,8 @@ protected:
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ClientSenderCallback &GetSenderCallback();
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PlayerMap &GetPlayerMap();
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private:
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std::auto_ptr<ClientContext> m_context;
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@@ -81,6 +85,7 @@ private:
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std::auto_ptr<ReceiverHelper> m_receiver;
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std::auto_ptr<GameData> m_gameData;
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PlayerMap m_playerMap;
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friend class ClientStateInit;
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friend class ClientStateStartResolve;
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@@ -330,7 +330,7 @@ ClientStateStartSession::Process(ClientThread &client)
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boost::shared_ptr<NetPacket> packet(new NetPacketJoinGame);
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((NetPacketJoinGame *)packet.get())->SetData(initData);
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client.GetSender().Send(packet, context.GetSocket());
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client.GetSender().Send(context.GetSocket(), packet);
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client.SetState(ClientStateWaitSession::Instance());
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@@ -374,6 +374,8 @@ ClientStateWaitSession::Process(ClientThread &client)
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tmpPacket->ToNetPacketJoinGameAck()->GetData(joinGameAckData);
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client.SetGameData(joinGameAckData.gameData);
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client.GetCallback().SignalNetClientPlayerJoined(context.GetPlayerName());
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client.SetState(ClientStateWaitGame::Instance());
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retVal = MSG_SOCK_SESSION_DONE;
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}
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@@ -410,22 +412,37 @@ ClientStateWaitGame::~ClientStateWaitGame()
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int
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ClientStateWaitGame::Process(ClientThread &client)
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{
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int retVal;
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int retVal = MSG_SOCK_INTERNAL_PENDING;
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ClientContext &context = client.GetContext();
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// delegate to receiver helper class
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boost::shared_ptr<NetPacket> tmpPacket = client.GetReceiver().Recv(context.GetSocket());
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if (tmpPacket.get() && tmpPacket->ToNetPacketGameStart())
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if (tmpPacket.get())
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{
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client.SetState(ClientStateFinal::Instance());
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retVal = MSG_NET_GAME_START;
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}
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else // TODO: handle error packet
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{
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retVal = MSG_SOCK_INTERNAL_PENDING;
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if (tmpPacket->ToNetPacketGameStart())
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{
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client.SetState(ClientStateFinal::Instance());
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retVal = MSG_NET_GAME_START;
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}
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else if (tmpPacket->ToNetPacketPlayerJoined())
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{
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NetPacketPlayerJoined::Data playerData;
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tmpPacket->ToNetPacketPlayerJoined()->GetData(playerData);
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client.GetCallback().SignalNetClientPlayerJoined(playerData.playerName);
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client.GetPlayerMap()[playerData.playerId] = playerData.playerName;
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}
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else if (tmpPacket->ToNetPacketPlayerLeft())
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{
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// TODO hacked.
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NetPacketPlayerLeft::Data playerData;
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tmpPacket->ToNetPacketPlayerLeft()->GetData(playerData);
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client.GetCallback().SignalNetClientPlayerLeft(client.GetPlayerMap()[playerData.playerId]);
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client.GetPlayerMap().erase(playerData.playerId);
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}
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}
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// TODO: handle error packet
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return retVal;
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}
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@@ -180,3 +180,9 @@ ClientThread::GetSenderCallback()
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return *m_senderCallback;
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}
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ClientThread::PlayerMap &
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ClientThread::GetPlayerMap()
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{
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return m_playerMap;
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}
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@@ -158,6 +158,12 @@ NetPacket::Create(char *data, unsigned &dataSize)
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case NET_TYPE_GAME_START:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameStart);
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break;
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case NET_TYPE_PLAYER_JOINED:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketPlayerJoined);
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break;
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case NET_TYPE_PLAYER_LEFT:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketPlayerLeft);
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break;
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case NET_TYPE_ERROR:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketError);
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break;
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@@ -260,6 +266,18 @@ NetPacket::ToNetPacketGameStart() const
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return NULL;
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}
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const NetPacketPlayerJoined *
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NetPacket::ToNetPacketPlayerJoined() const
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{
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return NULL;
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}
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const NetPacketPlayerLeft *
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NetPacket::ToNetPacketPlayerLeft() const
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{
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return NULL;
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}
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const NetPacketError *
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NetPacket::ToNetPacketError() const
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{
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@@ -553,6 +571,164 @@ NetPacketGameStart::Check(const NetPacketHeader* data) const
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//-----------------------------------------------------------------------------
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NetPacketPlayerJoined::NetPacketPlayerJoined()
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: NetPacket(NET_TYPE_PLAYER_JOINED, sizeof(NetPacketPlayerJoinedData))
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{
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}
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NetPacketPlayerJoined::~NetPacketPlayerJoined()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketPlayerJoined::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketPlayerJoined);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketPlayerJoined::SetData(const NetPacketPlayerJoined::Data &inData)
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{
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u_int16_t playerNameLen = (u_int16_t)inData.playerName.length();
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if (!playerNameLen || playerNameLen > MAX_NAME_SIZE)
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throw NetException(ERR_NET_INVALID_PLAYER_NAME, 0);
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// Resize the packet so that the data fits in.
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Resize((u_int16_t)
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(sizeof(NetPacketPlayerJoinedData) + ADD_PADDING(playerNameLen)));
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NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)GetRawData();
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assert(tmpData);
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// Set the data.
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tmpData->playerFlags = htons((inData.ptype == PLAYER_TYPE_HUMAN) ? NET_PLAYER_FLAG_HUMAN : 0);
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tmpData->playerId = htons(inData.playerId);
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tmpData->playerNumber = htons(inData.playerNumber);
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tmpData->playerNameLength = htons(playerNameLen);
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memcpy(tmpData->playerName, inData.playerName.c_str(), playerNameLen);
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}
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void
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NetPacketPlayerJoined::GetData(NetPacketPlayerJoined::Data &outData) const
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{
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// We assume that the data is valid. Validity has already been checked.
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NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)GetRawData();
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assert(tmpData);
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outData.ptype = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_HUMAN) ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
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outData.playerId = ntohs(tmpData->playerId);
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outData.playerNumber = ntohs(tmpData->playerNumber);
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outData.playerName = string(tmpData->playerName, ntohs(tmpData->playerNameLength));
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}
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const NetPacketPlayerJoined *
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NetPacketPlayerJoined::ToNetPacketPlayerJoined() const
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{
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return this;
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}
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void
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NetPacketPlayerJoined::Check(const NetPacketHeader* data) const
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{
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assert(data);
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u_int16_t dataLen = ntohs(data->length);
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if (dataLen < sizeof(NetPacketPlayerJoinedData))
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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}
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NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)data;
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int playerNameLength = ntohs(tmpData->playerNameLength);
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// Generous checking - larger packets are allowed.
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if (dataLen <
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sizeof(NetPacketPlayerJoinedData)
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+ ADD_PADDING(playerNameLength))
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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}
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// Check string sizes.
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if (!playerNameLength
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|| playerNameLength > MAX_NAME_SIZE)
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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}
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}
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//-----------------------------------------------------------------------------
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NetPacketPlayerLeft::NetPacketPlayerLeft()
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: NetPacket(NET_TYPE_PLAYER_LEFT, sizeof(NetPacketPlayerLeftData))
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{
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}
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NetPacketPlayerLeft::~NetPacketPlayerLeft()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketPlayerLeft::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketPlayerLeft);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketPlayerLeft::SetData(const NetPacketPlayerLeft::Data &inData)
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{
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NetPacketPlayerLeftData *tmpData = (NetPacketPlayerLeftData *)GetRawData();
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assert(tmpData);
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// Set the data.
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tmpData->playerId = htons(inData.playerId);
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}
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void
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NetPacketPlayerLeft::GetData(NetPacketPlayerLeft::Data &outData) const
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{
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// We assume that the data is valid. Validity has already been checked.
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NetPacketPlayerLeftData *tmpData = (NetPacketPlayerLeftData *)GetRawData();
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assert(tmpData);
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outData.playerId = ntohs(tmpData->playerId);
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}
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const NetPacketPlayerLeft *
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NetPacketPlayerLeft::ToNetPacketPlayerLeft() const
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{
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return this;
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}
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void
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NetPacketPlayerLeft::Check(const NetPacketHeader* data) const
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{
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assert(data);
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u_int16_t dataLen = ntohs(data->length);
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if (dataLen < sizeof(NetPacketPlayerLeftData))
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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}
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}
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//-----------------------------------------------------------------------------
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NetPacketError::NetPacketError()
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: NetPacket(NET_TYPE_ERROR, sizeof(NetPacketErrorData))
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{
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@@ -35,7 +35,7 @@ SenderThread::~SenderThread()
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}
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void
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SenderThread::Send(boost::shared_ptr<NetPacket> packet, SOCKET sock)
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SenderThread::Send(SOCKET sock, boost::shared_ptr<NetPacket> packet)
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{
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if (packet.get() && IS_VALID_SOCKET(sock))
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{
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@@ -27,8 +27,6 @@
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#include <core/rand.h>
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#include <gamedata.h>
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#include <core/boost/timer.hpp>
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using namespace std;
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#define SERVER_WAIT_TIMEOUT_MSEC 50
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@@ -82,12 +80,11 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
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try
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{
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packet = server.GetReceiver().Recv(recvSock);
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} catch (const NetException &e)
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} catch (const NetException &)
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{
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if (session.get())
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{
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//server.CloseSessionDelayed(session);
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Thread::Msleep(10);
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server.CloseSessionDelayed(session);
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return retVal;
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}
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}
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@@ -99,6 +96,7 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
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if (session->GetState() != SessionData::Init)
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{
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server.SessionError(session, ERR_SOCK_INVALID_STATE);
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server.CloseSessionDelayed(session);
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return retVal;
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}
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@@ -107,6 +105,7 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
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if (!tmpPacket)
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{
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server.SessionError(session, ERR_SOCK_INVALID_PACKET);
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server.CloseSessionDelayed(session);
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return retVal;
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}
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@@ -117,6 +116,7 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
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if (joinGameData.versionMajor != NET_VERSION_MAJOR)
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{
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server.SessionError(session, ERR_NET_VERSION_NOT_SUPPORTED);
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server.CloseSessionDelayed(session);
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return retVal;
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}
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@@ -124,6 +124,7 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
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if (!server.CheckPassword(joinGameData.password))
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{
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server.SessionError(session, ERR_NET_INVALID_PASSWORD);
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server.CloseSessionDelayed(session);
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return retVal;
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}
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@@ -133,6 +134,7 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
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if (curNumPlayers >= (size_t)server.GetGameData().numberOfPlayers)
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{
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server.SessionError(session, ERR_NET_SERVER_FULL);
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server.CloseSessionDelayed(session);
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return retVal;
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}
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@@ -140,30 +142,58 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
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if (server.IsPlayerConnected(joinGameData.playerName))
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{
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server.SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
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server.CloseSessionDelayed(session);
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return retVal;
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}
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// Create player data object.
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boost::shared_ptr<PlayerData> tmpPlayerData(new PlayerData(m_curUniquePlayerId++));
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boost::shared_ptr<PlayerData> tmpPlayerData(new PlayerData(m_curUniquePlayerId++, 0));
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tmpPlayerData->SetName(joinGameData.playerName);
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tmpPlayerData->SetPlayerType(joinGameData.ptype);
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// Signal joining player to GUI.
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server.GetCallback().SignalNetServerPlayerJoined(tmpPlayerData->GetName());
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// Send ACK to client.
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boost::shared_ptr<NetPacket> answer(new NetPacketJoinGameAck);
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NetPacketJoinGameAck::Data joinGameAckData;
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joinGameAckData.playerId = tmpPlayerData->GetUniqueId();
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joinGameAckData.playerNumber = 0;//playerDataList.size();
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joinGameAckData.playerNumber = tmpPlayerData->GetNumber();
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joinGameAckData.sessionId = session->GetId(); // TODO: currently unused.
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joinGameAckData.gameData = server.GetGameData();
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static_cast<NetPacketJoinGameAck *>(answer.get())->SetData(joinGameAckData);
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server.GetSender().Send(answer, recvSock);
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session->SetState(SessionData::Established);
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server.GetSender().Send(recvSock, answer);
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// Store player data in list.
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//playerDataList.push_back(tmpPlayerData);
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// Send notifications for connected players to client.
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PlayerDataList tmpPlayerList = server.GetPlayerDataList();
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PlayerDataList::iterator player_i = tmpPlayerList.begin();
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PlayerDataList::iterator player_end = tmpPlayerList.end();
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while (player_i != player_end)
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{
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boost::shared_ptr<NetPacket> otherPlayerJoined(new NetPacketPlayerJoined);
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NetPacketPlayerJoined::Data otherPlayerJoinedData;
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otherPlayerJoinedData.playerId = (*player_i)->GetUniqueId();
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otherPlayerJoinedData.playerName = (*player_i)->GetName();
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otherPlayerJoinedData.playerNumber = (*player_i)->GetNumber();
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otherPlayerJoinedData.ptype = (*player_i)->GetType();
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static_cast<NetPacketPlayerJoined *>(otherPlayerJoined.get())->SetData(otherPlayerJoinedData);
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server.GetSender().Send(session->GetSocket(), otherPlayerJoined);
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++player_i;
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}
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// Send "Player Joined" to other clients.
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boost::shared_ptr<NetPacket> thisPlayerJoined(new NetPacketPlayerJoined);
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NetPacketPlayerJoined::Data thisPlayerJoinedData;
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thisPlayerJoinedData.playerId = tmpPlayerData->GetUniqueId();
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thisPlayerJoinedData.playerName = tmpPlayerData->GetName();
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thisPlayerJoinedData.playerNumber = tmpPlayerData->GetNumber();
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thisPlayerJoinedData.ptype = tmpPlayerData->GetType();
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static_cast<NetPacketPlayerJoined *>(thisPlayerJoined.get())->SetData(thisPlayerJoinedData);
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server.SendToAllButOnePlayers(thisPlayerJoined, session->GetSocket());
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// Set player data for session.
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server.SetSessionPlayerData(session, tmpPlayerData);
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// Session is now established.
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session->SetState(SessionData::Established);
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}
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}
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return retVal;
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@@ -26,6 +26,8 @@
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||||
#include <net/socket_msg.h>
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#include <gamedata.h>
|
||||
|
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#define SERVER_CLOSE_SESSION_DELAY_SEC 10
|
||||
|
||||
using namespace std;
|
||||
|
||||
class ServerSenderCallback : public SenderCallback
|
||||
@@ -69,13 +71,13 @@ ServerRecvThread::Init(const string &pwd, const GameData &gameData)
|
||||
}
|
||||
|
||||
void
|
||||
ServerRecvThread::SendError(int errorCode, SOCKET s)
|
||||
ServerRecvThread::SendError(SOCKET s, int errorCode)
|
||||
{
|
||||
boost::shared_ptr<NetPacket> packet(new NetPacketError);
|
||||
NetPacketError::Data errorData;
|
||||
errorData.errorCode = errorCode;
|
||||
static_cast<NetPacketError *>(packet.get())->SetData(errorData);
|
||||
GetSender().Send(packet, s);
|
||||
GetSender().Send(s, packet);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -90,11 +92,57 @@ ServerRecvThread::SendToAllPlayers(boost::shared_ptr<NetPacket> packet)
|
||||
while (i != end)
|
||||
{
|
||||
// Send each client a copy of the packet.
|
||||
GetSender().Send(boost::shared_ptr<NetPacket>(packet->Clone()), i->first);
|
||||
GetSender().Send(i->first, boost::shared_ptr<NetPacket>(packet->Clone()));
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerRecvThread::SendToAllButOnePlayers(boost::shared_ptr<NetPacket> packet, SOCKET except)
|
||||
{
|
||||
// This function needs to be thread safe.
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SocketSessionMap::iterator i = m_sessionMap.begin();
|
||||
SocketSessionMap::iterator end = m_sessionMap.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
// Send each client but one a copy of the packet.
|
||||
if (i->first != except)
|
||||
GetSender().Send(i->first, boost::shared_ptr<NetPacket>(packet->Clone()));
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerRecvThread::CloseSessionDelayed(boost::shared_ptr<SessionData> sessionData)
|
||||
{
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
m_sessionMap.erase(sessionData->GetSocket());
|
||||
}
|
||||
|
||||
boost::shared_ptr<PlayerData> tmpPlayerData = sessionData->GetPlayerData();
|
||||
if (tmpPlayerData.get() && !tmpPlayerData->GetName().empty())
|
||||
{
|
||||
GetCallback().SignalNetServerPlayerLeft(tmpPlayerData->GetName());
|
||||
|
||||
// Send "Player Left" to clients.
|
||||
boost::shared_ptr<NetPacket> thisPlayerLeft(new NetPacketPlayerLeft);
|
||||
NetPacketPlayerLeft::Data thisPlayerLeftData;
|
||||
thisPlayerLeftData.playerId = tmpPlayerData->GetUniqueId();
|
||||
static_cast<NetPacketPlayerLeft *>(thisPlayerLeft.get())->SetData(thisPlayerLeftData);
|
||||
SendToAllPlayers(thisPlayerLeft);
|
||||
}
|
||||
|
||||
boost::microsec_timer closeTimer;
|
||||
closeTimer.start();
|
||||
CloseSessionList::value_type closeSessionData(closeTimer, sessionData);
|
||||
m_closeSessionList.push_back(closeSessionData);
|
||||
}
|
||||
|
||||
void
|
||||
ServerRecvThread::AddConnection(boost::shared_ptr<ConnectData> data)
|
||||
{
|
||||
@@ -143,6 +191,8 @@ ServerRecvThread::Main()
|
||||
GetState().Process(*this);
|
||||
// Process thread-safe notifications.
|
||||
NotificationLoop();
|
||||
// Close sessions.
|
||||
CloseSessionLoop();
|
||||
}
|
||||
} catch (const NetException &)
|
||||
{
|
||||
@@ -174,6 +224,21 @@ ServerRecvThread::NotificationLoop()
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerRecvThread::CloseSessionLoop()
|
||||
{
|
||||
CloseSessionList::iterator i = m_closeSessionList.begin();
|
||||
CloseSessionList::iterator end = m_closeSessionList.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
CloseSessionList::iterator cur = i++;
|
||||
|
||||
if (cur->first.elapsed().seconds() >= SERVER_CLOSE_SESSION_DELAY_SEC)
|
||||
m_closeSessionList.erase(cur);
|
||||
}
|
||||
}
|
||||
|
||||
SOCKET
|
||||
ServerRecvThread::Select()
|
||||
{
|
||||
@@ -300,7 +365,7 @@ void
|
||||
ServerRecvThread::SessionError(boost::shared_ptr<SessionData> sessionData, int errorCode)
|
||||
{
|
||||
assert(sessionData.get());
|
||||
SendError(errorCode, sessionData->GetSocket());
|
||||
SendError(sessionData->GetSocket(), errorCode);
|
||||
}
|
||||
|
||||
SenderThread &
|
||||
@@ -360,6 +425,34 @@ ServerRecvThread::IsPlayerConnected(const std::string &playerName) const
|
||||
return retVal;
|
||||
}
|
||||
|
||||
void
|
||||
ServerRecvThread::SetSessionPlayerData(boost::shared_ptr<SessionData> sessionData, boost::shared_ptr<PlayerData> playerData)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex); // Paranoia
|
||||
sessionData->SetPlayerData(playerData);
|
||||
// Signal joining player to GUI.
|
||||
GetCallback().SignalNetServerPlayerJoined(playerData->GetName());
|
||||
}
|
||||
|
||||
PlayerDataList
|
||||
ServerRecvThread::GetPlayerDataList() const
|
||||
{
|
||||
PlayerDataList playerList;
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SocketSessionMap::const_iterator session_i = m_sessionMap.begin();
|
||||
SocketSessionMap::const_iterator session_end = m_sessionMap.end();
|
||||
|
||||
while (session_i != session_end)
|
||||
{
|
||||
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second->GetPlayerData());
|
||||
if (tmpPlayer.get() && !tmpPlayer->GetName().empty())
|
||||
playerList.push_back(tmpPlayer);
|
||||
++session_i;
|
||||
}
|
||||
return playerList;
|
||||
}
|
||||
|
||||
ServerSenderCallback &
|
||||
ServerRecvThread::GetSenderCallback()
|
||||
{
|
||||
|
||||
@@ -39,6 +39,8 @@ struct NetPacketHeader;
|
||||
class NetPacketJoinGame;
|
||||
class NetPacketJoinGameAck;
|
||||
class NetPacketGameStart;
|
||||
class NetPacketPlayerJoined;
|
||||
class NetPacketPlayerLeft;
|
||||
class NetPacketError;
|
||||
|
||||
class NetPacket
|
||||
@@ -61,6 +63,8 @@ public:
|
||||
virtual const NetPacketJoinGame *ToNetPacketJoinGame() const;
|
||||
virtual const NetPacketJoinGameAck *ToNetPacketJoinGameAck() const;
|
||||
virtual const NetPacketGameStart *ToNetPacketGameStart() const;
|
||||
virtual const NetPacketPlayerJoined *ToNetPacketPlayerJoined() const;
|
||||
virtual const NetPacketPlayerLeft *ToNetPacketPlayerLeft() const;
|
||||
virtual const NetPacketError *ToNetPacketError() const;
|
||||
|
||||
protected:
|
||||
@@ -150,6 +154,55 @@ protected:
|
||||
virtual void Check(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketPlayerJoined : public NetPacket
|
||||
{
|
||||
public:
|
||||
struct Data
|
||||
{
|
||||
u_int16_t playerId;
|
||||
u_int16_t playerNumber;
|
||||
PlayerType ptype;
|
||||
std::string playerName;
|
||||
};
|
||||
|
||||
NetPacketPlayerJoined();
|
||||
virtual ~NetPacketPlayerJoined();
|
||||
|
||||
virtual boost::shared_ptr<NetPacket> Clone() const;
|
||||
|
||||
void SetData(const Data &inData);
|
||||
void GetData(Data &outData) const;
|
||||
|
||||
virtual const NetPacketPlayerJoined *ToNetPacketPlayerJoined() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void Check(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketPlayerLeft : public NetPacket
|
||||
{
|
||||
public:
|
||||
struct Data
|
||||
{
|
||||
u_int16_t playerId;
|
||||
};
|
||||
|
||||
NetPacketPlayerLeft();
|
||||
virtual ~NetPacketPlayerLeft();
|
||||
|
||||
virtual boost::shared_ptr<NetPacket> Clone() const;
|
||||
|
||||
void SetData(const Data &inData);
|
||||
void GetData(Data &outData) const;
|
||||
|
||||
virtual const NetPacketPlayerLeft *ToNetPacketPlayerLeft() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void Check(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketError : public NetPacket
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -39,7 +39,7 @@ public:
|
||||
SenderThread(SenderCallback &cb);
|
||||
virtual ~SenderThread();
|
||||
|
||||
void Send(boost::shared_ptr<NetPacket> packet, SOCKET sock);
|
||||
void Send(SOCKET sock, boost::shared_ptr<NetPacket> packet);
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@ public:
|
||||
virtual void SignalNetServerError(int errorID, int osErrorID) = 0;
|
||||
|
||||
virtual void SignalNetServerPlayerJoined(const std::string &playerName) = 0;
|
||||
virtual void SignalNetServerPlayerLeft(const std::string &playerName) = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -22,15 +22,17 @@
|
||||
#define _SERVERRECVTHREAD_H_
|
||||
|
||||
#include <core/thread.h>
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
#include <net/connectdata.h>
|
||||
#include <net/sessiondata.h>
|
||||
#include <net/servercallback.h>
|
||||
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <boost/shared_ptr.hpp>
|
||||
#include <core/boost/timer.hpp>
|
||||
|
||||
#define RECEIVER_THREAD_TERMINATE_TIMEOUT 200
|
||||
|
||||
// Notifications
|
||||
@@ -61,11 +63,13 @@ protected:
|
||||
typedef std::deque<boost::shared_ptr<ConnectData> > ConnectQueue;
|
||||
typedef std::map<SOCKET, boost::shared_ptr<SessionData> > SocketSessionMap;
|
||||
typedef std::deque<unsigned> NotificationQueue;
|
||||
typedef std::list<std::pair<boost::microsec_timer, boost::shared_ptr<SessionData> > > CloseSessionList;
|
||||
|
||||
// Main function of the thread.
|
||||
virtual void Main();
|
||||
|
||||
void NotificationLoop();
|
||||
void CloseSessionLoop();
|
||||
|
||||
SOCKET Select();
|
||||
|
||||
@@ -79,8 +83,11 @@ protected:
|
||||
void AddSession(boost::shared_ptr<SessionData> sessionData);
|
||||
void SessionError(boost::shared_ptr<SessionData> sessionData, int errorCode);
|
||||
|
||||
void SendError(int errorCode, SOCKET s);
|
||||
void SendError(SOCKET s, int errorCode);
|
||||
void SendToAllPlayers(boost::shared_ptr<NetPacket> packet);
|
||||
void SendToAllButOnePlayers(boost::shared_ptr<NetPacket> packet, SOCKET except);
|
||||
|
||||
void CloseSessionDelayed(boost::shared_ptr<SessionData> sessionData);
|
||||
|
||||
SenderThread &GetSender();
|
||||
ReceiverHelper &GetReceiver();
|
||||
@@ -90,6 +97,8 @@ protected:
|
||||
|
||||
size_t GetCurNumberOfPlayers() const;
|
||||
bool IsPlayerConnected(const std::string &playerName) const;
|
||||
void SetSessionPlayerData(boost::shared_ptr<SessionData> sessionData, boost::shared_ptr<PlayerData> playerData);
|
||||
PlayerDataList GetPlayerDataList() const;
|
||||
|
||||
ServerSenderCallback &GetSenderCallback();
|
||||
|
||||
@@ -105,6 +114,8 @@ private:
|
||||
SocketSessionMap m_sessionMap;
|
||||
mutable boost::mutex m_sessionMapMutex;
|
||||
|
||||
CloseSessionList m_closeSessionList;
|
||||
|
||||
std::auto_ptr<ReceiverHelper> m_receiver;
|
||||
std::auto_ptr<SenderThread> m_sender;
|
||||
|
||||
|
||||
+2
-2
@@ -19,8 +19,8 @@
|
||||
|
||||
#include <playerdata.h>
|
||||
|
||||
PlayerData::PlayerData(unsigned uniqueId)
|
||||
: m_uniqueId(uniqueId), m_type(PLAYER_TYPE_COMPUTER)
|
||||
PlayerData::PlayerData(unsigned uniqueId, int number)
|
||||
: m_uniqueId(uniqueId), m_number(number), m_type(PLAYER_TYPE_COMPUTER)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
+4
-1
@@ -35,7 +35,7 @@ enum PlayerType
|
||||
class PlayerData
|
||||
{
|
||||
public:
|
||||
PlayerData(unsigned uniqueId);
|
||||
PlayerData(unsigned uniqueId, int number);
|
||||
~PlayerData();
|
||||
|
||||
const std::string &GetName() const
|
||||
@@ -52,9 +52,12 @@ public:
|
||||
{m_type = type;}
|
||||
unsigned GetUniqueId() const
|
||||
{return m_uniqueId;}
|
||||
int GetNumber() const
|
||||
{return m_number;}
|
||||
|
||||
private:
|
||||
unsigned m_uniqueId;
|
||||
int m_number;
|
||||
std::string m_name;
|
||||
std::string m_avatarFile;
|
||||
PlayerType m_type;
|
||||
|
||||
+1
-1
@@ -69,7 +69,7 @@ void Session::startGame(const GameData &gameData) {
|
||||
//PlayerData erzeugen
|
||||
// TODO: PlayerType setzen
|
||||
// UniqueId = PlayerNumber for local games.
|
||||
boost::shared_ptr<PlayerData> playerData(new PlayerData(i));
|
||||
boost::shared_ptr<PlayerData> playerData(new PlayerData(i, i));
|
||||
playerData->SetName(myConfig->readConfigString(myName.str()));
|
||||
playerData->SetAvatarFile(myConfig->readConfigString(myAvatar.str()));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user