Players can now join and leave as they wish. Still TODO: Need to fix player number.
This commit is contained in:
@@ -26,6 +26,8 @@
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#include <net/socket_msg.h>
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#include <gamedata.h>
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#define SERVER_CLOSE_SESSION_DELAY_SEC 10
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using namespace std;
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class ServerSenderCallback : public SenderCallback
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@@ -69,13 +71,13 @@ ServerRecvThread::Init(const string &pwd, const GameData &gameData)
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}
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void
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ServerRecvThread::SendError(int errorCode, SOCKET s)
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ServerRecvThread::SendError(SOCKET s, int errorCode)
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{
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boost::shared_ptr<NetPacket> packet(new NetPacketError);
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NetPacketError::Data errorData;
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errorData.errorCode = errorCode;
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static_cast<NetPacketError *>(packet.get())->SetData(errorData);
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GetSender().Send(packet, s);
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GetSender().Send(s, packet);
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}
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void
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@@ -90,11 +92,57 @@ ServerRecvThread::SendToAllPlayers(boost::shared_ptr<NetPacket> packet)
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while (i != end)
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{
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// Send each client a copy of the packet.
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GetSender().Send(boost::shared_ptr<NetPacket>(packet->Clone()), i->first);
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GetSender().Send(i->first, boost::shared_ptr<NetPacket>(packet->Clone()));
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++i;
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}
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}
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void
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ServerRecvThread::SendToAllButOnePlayers(boost::shared_ptr<NetPacket> packet, SOCKET except)
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{
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// This function needs to be thread safe.
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SocketSessionMap::iterator i = m_sessionMap.begin();
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SocketSessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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// Send each client but one a copy of the packet.
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if (i->first != except)
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GetSender().Send(i->first, boost::shared_ptr<NetPacket>(packet->Clone()));
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++i;
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}
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}
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void
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ServerRecvThread::CloseSessionDelayed(boost::shared_ptr<SessionData> sessionData)
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{
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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m_sessionMap.erase(sessionData->GetSocket());
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}
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boost::shared_ptr<PlayerData> tmpPlayerData = sessionData->GetPlayerData();
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if (tmpPlayerData.get() && !tmpPlayerData->GetName().empty())
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{
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GetCallback().SignalNetServerPlayerLeft(tmpPlayerData->GetName());
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// Send "Player Left" to clients.
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boost::shared_ptr<NetPacket> thisPlayerLeft(new NetPacketPlayerLeft);
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NetPacketPlayerLeft::Data thisPlayerLeftData;
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thisPlayerLeftData.playerId = tmpPlayerData->GetUniqueId();
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static_cast<NetPacketPlayerLeft *>(thisPlayerLeft.get())->SetData(thisPlayerLeftData);
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SendToAllPlayers(thisPlayerLeft);
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}
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boost::microsec_timer closeTimer;
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closeTimer.start();
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CloseSessionList::value_type closeSessionData(closeTimer, sessionData);
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m_closeSessionList.push_back(closeSessionData);
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}
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void
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ServerRecvThread::AddConnection(boost::shared_ptr<ConnectData> data)
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{
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@@ -143,6 +191,8 @@ ServerRecvThread::Main()
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GetState().Process(*this);
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// Process thread-safe notifications.
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NotificationLoop();
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// Close sessions.
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CloseSessionLoop();
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}
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} catch (const NetException &)
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{
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@@ -174,6 +224,21 @@ ServerRecvThread::NotificationLoop()
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}
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}
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void
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ServerRecvThread::CloseSessionLoop()
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{
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CloseSessionList::iterator i = m_closeSessionList.begin();
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CloseSessionList::iterator end = m_closeSessionList.end();
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while (i != end)
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{
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CloseSessionList::iterator cur = i++;
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if (cur->first.elapsed().seconds() >= SERVER_CLOSE_SESSION_DELAY_SEC)
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m_closeSessionList.erase(cur);
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}
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}
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SOCKET
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ServerRecvThread::Select()
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{
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@@ -300,7 +365,7 @@ void
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ServerRecvThread::SessionError(boost::shared_ptr<SessionData> sessionData, int errorCode)
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{
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assert(sessionData.get());
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SendError(errorCode, sessionData->GetSocket());
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SendError(sessionData->GetSocket(), errorCode);
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}
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SenderThread &
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@@ -360,6 +425,34 @@ ServerRecvThread::IsPlayerConnected(const std::string &playerName) const
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return retVal;
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}
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void
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ServerRecvThread::SetSessionPlayerData(boost::shared_ptr<SessionData> sessionData, boost::shared_ptr<PlayerData> playerData)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex); // Paranoia
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sessionData->SetPlayerData(playerData);
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// Signal joining player to GUI.
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GetCallback().SignalNetServerPlayerJoined(playerData->GetName());
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}
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PlayerDataList
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ServerRecvThread::GetPlayerDataList() const
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{
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PlayerDataList playerList;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SocketSessionMap::const_iterator session_i = m_sessionMap.begin();
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SocketSessionMap::const_iterator session_end = m_sessionMap.end();
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while (session_i != session_end)
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{
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boost::shared_ptr<PlayerData> tmpPlayer(session_i->second->GetPlayerData());
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if (tmpPlayer.get() && !tmpPlayer->GetName().empty())
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playerList.push_back(tmpPlayer);
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++session_i;
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}
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return playerList;
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}
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ServerSenderCallback &
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ServerRecvThread::GetSenderCallback()
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{
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