Players can now join and leave as they wish. Still TODO: Need to fix player number.
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@@ -32,6 +32,7 @@ public:
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virtual void SignalNetServerError(int errorID, int osErrorID) = 0;
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virtual void SignalNetServerPlayerJoined(const std::string &playerName) = 0;
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virtual void SignalNetServerPlayerLeft(const std::string &playerName) = 0;
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};
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#endif
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