stop auto start gui timer if a connected player leaves the game

This commit is contained in:
doitux
2010-09-05 13:35:09 +00:00
parent af101c4fce
commit a98c6d6b74
@@ -800,6 +800,13 @@ void gameLobbyDialogImpl::checkPlayerQuantity() {
blinkingStartButtonAnimation();
}
}
//general actions
if(treeWidget_connectedPlayers->topLevelItemCount() < treeWidget_connectedPlayers->headerItem()->data(0, Qt::UserRole).toInt()) {
autoStartTimerOverlay->hide();
autoStartTimer->stop();
}
}
void gameLobbyDialogImpl::blinkingStartButtonAnimation() {
@@ -1157,6 +1164,10 @@ void gameLobbyDialogImpl::leaveGame() {
assert(mySession);
mySession->sendLeaveCurrentGame();
//stop autoStartTimerOverlay
autoStartTimerOverlay->hide();
autoStartTimer->stop();
}
void gameLobbyDialogImpl::kickPlayer() {