Send notification to clients when a game in the lobby was started. Mark games as running in lobby dialog.

This commit is contained in:
lotodore
2007-09-29 20:20:01 +00:00
parent 43103d6fea
commit aaf4106c20
15 changed files with 72 additions and 18 deletions
+1
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@@ -116,6 +116,7 @@ void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const std
void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName); }
void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId); }
void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId); }
void ServerGuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateMode(gameId, mode); }
void ServerGuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerJoined(gameId, playerId); }
void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId); }
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
+1
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@@ -103,6 +103,7 @@ public:
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
@@ -209,8 +209,11 @@ void gameLobbyDialogImpl::updateGameItem(QTreeWidgetItem *item, unsigned gameId)
playerStr.sprintf("%u/%u", info.players.size(), info.data.maxNumberOfPlayers);
item->setData(1, Qt::DisplayRole, playerStr);
if (info.isPasswordProtected)
if (info.mode == GAME_MODE_STARTED)
item->setData(2, Qt::DisplayRole, "X");
if (info.isPasswordProtected)
item->setData(3, Qt::DisplayRole, "X");
}
void gameLobbyDialogImpl::addGame(unsigned gameId)
@@ -220,6 +223,19 @@ void gameLobbyDialogImpl::addGame(unsigned gameId)
updateGameItem(item, gameId);
}
void gameLobbyDialogImpl::updateGameMode(unsigned gameId, int /*newMode*/)
{
QTreeWidgetItemIterator it(treeWidget_GameList);
while (*it) {
if ((*it)->data(0, Qt::UserRole) == gameId)
{
updateGameItem(*it, gameId);
break;
}
++it;
}
}
void gameLobbyDialogImpl::removeGame(unsigned gameId)
{
QTreeWidgetItemIterator it(treeWidget_GameList);
@@ -61,6 +61,7 @@ public slots:
void updateGameItem(QTreeWidgetItem *item, unsigned gameId);
void addGame(unsigned gameId);
void updateGameMode(unsigned gameId, int newMode);
void removeGame(unsigned gameId);
void gameAddPlayer(unsigned gameId, unsigned playerId);
void gameRemovePlayer(unsigned gameId, unsigned playerId);
+1
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@@ -129,6 +129,7 @@ void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &play
void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
+1
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@@ -110,6 +110,7 @@ public:
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
+1
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@@ -666,6 +666,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog, SLOT(removeGame(unsigned)));
connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog, SLOT(updateGameMode(unsigned, int)));
connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
+1
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@@ -134,6 +134,7 @@ signals:
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
+2
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@@ -24,6 +24,7 @@
#include <string>
#include <boost/shared_ptr.hpp>
#include <playerdata.h>
#include <gamedata.h>
class Game;
@@ -40,6 +41,7 @@ public:
virtual void SignalNetClientGameListNew(unsigned gameId) = 0;
virtual void SignalNetClientGameListRemove(unsigned gameId) = 0;
virtual void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) = 0;
virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0;
virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
+1
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@@ -119,6 +119,7 @@ protected:
unsigned GetGameIdByName(const std::string &name) const;
void AddGameInfo(unsigned gameId, const GameInfo &info);
void UpdateGameInfoMode(unsigned gameId, GameMode mode);
void RemoveGameInfo(unsigned gameId);
void ModifyGameInfoAddPlayer(unsigned gameId, unsigned playerId);
void ModifyGameInfoRemovePlayer(unsigned gameId, unsigned playerId);
+2
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@@ -458,6 +458,8 @@ AbstractClientStateReceiving::Process(ClientThread &client)
tmpPacket->ToNetPacketGameListUpdate()->GetData(gameListUpdateData);
if (gameListUpdateData.gameMode == GAME_MODE_CLOSED)
client.RemoveGameInfo(gameListUpdateData.gameId);
else
client.UpdateGameInfoMode(gameListUpdateData.gameId, gameListUpdateData.gameMode);
}
else if (tmpPacket->ToNetPacketGameListPlayerJoined())
{
+21 -4
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@@ -673,19 +673,36 @@ ClientThread::AddGameInfo(unsigned gameId, const GameInfo &info)
}
void
ClientThread::RemoveGameInfo(unsigned gameId)
ClientThread::UpdateGameInfoMode(unsigned gameId, GameMode mode)
{
string name;
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
name = pos->second.name;
found = true;
(*pos).second.mode = mode;
}
}
if (found)
GetCallback().SignalNetClientGameListUpdateMode(gameId, mode);
}
void
ClientThread::RemoveGameInfo(unsigned gameId)
{
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
found = true;
m_gameInfoMap.erase(pos);
}
}
if (!name.empty())
if (found)
GetCallback().SignalNetClientGameListRemove(gameId);
}
+7 -8
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@@ -158,6 +158,8 @@ ServerGameThread::Main()
void
ServerGameThread::InternalStartGame()
{
GetLobbyThread().NotifyStartingGame(GetId());
// Set order of players.
AssignPlayerNumbers();
@@ -180,19 +182,16 @@ ServerGameThread::InternalStartGame()
PlayerDataList::const_iterator player_i = playerData.begin();
PlayerDataList::const_iterator player_end = playerData.end();
bool randDealerFound = false;
int tmpPos = 0;
while (player_i != player_end)
{
if ((*player_i)->GetNumber() == tmpDealerPos)
{
// Get ID of the dealer.
startData.startDealerPlayerId = static_cast<unsigned>((*player_i)->GetUniqueId());
randDealerFound = true;
startData.startDealerPlayerId = static_cast<unsigned>((*player_i)->GetUniqueId());
if (tmpPos == tmpDealerPos)
break;
}
++tmpPos;
++player_i;
}
assert(randDealerFound); // TODO: Throw exception.
assert(player_i != player_end);
SetStartData(startData);
+13 -4
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@@ -153,6 +153,14 @@ ServerLobbyThread::NotifyPlayerLeftGame(unsigned gameId, unsigned playerId)
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
}
void
ServerLobbyThread::NotifyStartingGame(unsigned gameId)
{
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(gameId, GAME_MODE_STARTED);
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
}
void
ServerLobbyThread::HandleGameRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket)
{
@@ -485,8 +493,9 @@ ServerLobbyThread::InternalRemoveGame(boost::shared_ptr<ServerGameThread> game)
// Remove all sessions left in the game.
game->RemoveAllSessions();
// Notify all players.
m_sessionManager.SendToAllSessions(GetSender(), CreateNetPacketGameListUpdate(*game, GAME_MODE_CLOSED), SessionData::Established);
m_gameSessionManager.SendToAllSessions(GetSender(), CreateNetPacketGameListUpdate(*game, GAME_MODE_CLOSED), SessionData::Game);
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(game->GetId(), GAME_MODE_CLOSED);
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
}
void
@@ -672,11 +681,11 @@ ServerLobbyThread::CreateNetPacketGameListNew(const ServerGameThread &game)
}
boost::shared_ptr<NetPacket>
ServerLobbyThread::CreateNetPacketGameListUpdate(const ServerGameThread &game, GameMode mode)
ServerLobbyThread::CreateNetPacketGameListUpdate(unsigned gameId, GameMode mode)
{
boost::shared_ptr<NetPacket> packet(new NetPacketGameListUpdate);
NetPacketGameListUpdate::Data packetData;
packetData.gameId = game.GetId();
packetData.gameId = gameId;
packetData.gameMode = mode;
static_cast<NetPacketGameListUpdate *>(packet.get())->SetData(packetData);
return packet;
+2 -1
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@@ -57,6 +57,7 @@ public:
void SessionError(SessionWrapper session, int errorCode);
void NotifyPlayerJoinedGame(unsigned gameId, unsigned playerId);
void NotifyPlayerLeftGame(unsigned gameId, unsigned playerId);
void NotifyStartingGame(unsigned gameId);
void HandleGameRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket);
@@ -115,7 +116,7 @@ protected:
bool IsPlayerConnected(const std::string &name);
static boost::shared_ptr<NetPacket> CreateNetPacketGameListNew(const ServerGameThread &game);
static boost::shared_ptr<NetPacket> CreateNetPacketGameListUpdate(const ServerGameThread &game, GameMode mode);
static boost::shared_ptr<NetPacket> CreateNetPacketGameListUpdate(unsigned gameId, GameMode mode);
private: