Send notification to clients when a game in the lobby was started. Mark games as running in lobby dialog.
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@@ -116,6 +116,7 @@ void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const std
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void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName); }
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void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId); }
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void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId); }
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void ServerGuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateMode(gameId, mode); }
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void ServerGuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerJoined(gameId, playerId); }
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void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId); }
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void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
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@@ -103,6 +103,7 @@ public:
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void SignalNetClientGameListNew(unsigned gameId);
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void SignalNetClientGameListRemove(unsigned gameId);
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void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
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void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void SignalNetClientGameStart(boost::shared_ptr<Game> game);
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@@ -209,8 +209,11 @@ void gameLobbyDialogImpl::updateGameItem(QTreeWidgetItem *item, unsigned gameId)
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playerStr.sprintf("%u/%u", info.players.size(), info.data.maxNumberOfPlayers);
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item->setData(1, Qt::DisplayRole, playerStr);
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if (info.isPasswordProtected)
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if (info.mode == GAME_MODE_STARTED)
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item->setData(2, Qt::DisplayRole, "X");
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if (info.isPasswordProtected)
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item->setData(3, Qt::DisplayRole, "X");
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}
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void gameLobbyDialogImpl::addGame(unsigned gameId)
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@@ -220,6 +223,19 @@ void gameLobbyDialogImpl::addGame(unsigned gameId)
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updateGameItem(item, gameId);
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}
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void gameLobbyDialogImpl::updateGameMode(unsigned gameId, int /*newMode*/)
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{
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QTreeWidgetItemIterator it(treeWidget_GameList);
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while (*it) {
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if ((*it)->data(0, Qt::UserRole) == gameId)
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{
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updateGameItem(*it, gameId);
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break;
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}
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++it;
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}
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}
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void gameLobbyDialogImpl::removeGame(unsigned gameId)
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{
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QTreeWidgetItemIterator it(treeWidget_GameList);
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@@ -61,6 +61,7 @@ public slots:
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void updateGameItem(QTreeWidgetItem *item, unsigned gameId);
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void addGame(unsigned gameId);
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void updateGameMode(unsigned gameId, int newMode);
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void removeGame(unsigned gameId);
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void gameAddPlayer(unsigned gameId, unsigned playerId);
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void gameRemovePlayer(unsigned gameId, unsigned playerId);
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@@ -129,6 +129,7 @@ void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &play
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void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
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void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
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void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
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void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
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void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
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@@ -110,6 +110,7 @@ public:
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void SignalNetClientGameListNew(unsigned gameId);
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void SignalNetClientGameListRemove(unsigned gameId);
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void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
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void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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@@ -666,6 +666,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog, SLOT(removeGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog, SLOT(updateGameMode(unsigned, int)));
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connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
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@@ -134,6 +134,7 @@ signals:
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void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
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void signalNetClientGameListNew(unsigned gameId);
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void signalNetClientGameListRemove(unsigned gameId);
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void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
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void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void signalNetClientGameStart(boost::shared_ptr<Game> game);
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