Send notification to clients when a game in the lobby was started. Mark games as running in lobby dialog.

This commit is contained in:
lotodore
2007-09-29 20:20:01 +00:00
parent 43103d6fea
commit aaf4106c20
15 changed files with 72 additions and 18 deletions
+1
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@@ -116,6 +116,7 @@ void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const std
void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName); }
void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId); }
void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId); }
void ServerGuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateMode(gameId, mode); }
void ServerGuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerJoined(gameId, playerId); }
void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId); }
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
+1
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@@ -103,6 +103,7 @@ public:
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
@@ -209,8 +209,11 @@ void gameLobbyDialogImpl::updateGameItem(QTreeWidgetItem *item, unsigned gameId)
playerStr.sprintf("%u/%u", info.players.size(), info.data.maxNumberOfPlayers);
item->setData(1, Qt::DisplayRole, playerStr);
if (info.isPasswordProtected)
if (info.mode == GAME_MODE_STARTED)
item->setData(2, Qt::DisplayRole, "X");
if (info.isPasswordProtected)
item->setData(3, Qt::DisplayRole, "X");
}
void gameLobbyDialogImpl::addGame(unsigned gameId)
@@ -220,6 +223,19 @@ void gameLobbyDialogImpl::addGame(unsigned gameId)
updateGameItem(item, gameId);
}
void gameLobbyDialogImpl::updateGameMode(unsigned gameId, int /*newMode*/)
{
QTreeWidgetItemIterator it(treeWidget_GameList);
while (*it) {
if ((*it)->data(0, Qt::UserRole) == gameId)
{
updateGameItem(*it, gameId);
break;
}
++it;
}
}
void gameLobbyDialogImpl::removeGame(unsigned gameId)
{
QTreeWidgetItemIterator it(treeWidget_GameList);
@@ -61,6 +61,7 @@ public slots:
void updateGameItem(QTreeWidgetItem *item, unsigned gameId);
void addGame(unsigned gameId);
void updateGameMode(unsigned gameId, int newMode);
void removeGame(unsigned gameId);
void gameAddPlayer(unsigned gameId, unsigned playerId);
void gameRemovePlayer(unsigned gameId, unsigned playerId);
+1
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@@ -129,6 +129,7 @@ void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &play
void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
+1
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@@ -110,6 +110,7 @@ public:
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
+1
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@@ -666,6 +666,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog, SLOT(removeGame(unsigned)));
connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog, SLOT(updateGameMode(unsigned, int)));
connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
+1
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@@ -134,6 +134,7 @@ signals:
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);