Send notification to clients when a game in the lobby was started. Mark games as running in lobby dialog.
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@@ -116,6 +116,7 @@ void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const std
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void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName); }
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void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId); }
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void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId); }
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void ServerGuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateMode(gameId, mode); }
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void ServerGuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerJoined(gameId, playerId); }
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void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId); }
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void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
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