Send notification to clients when a game in the lobby was started. Mark games as running in lobby dialog.
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@@ -129,6 +129,7 @@ void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &play
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void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
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void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
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void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
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void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
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void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
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