Send notification to clients when a game in the lobby was started. Mark games as running in lobby dialog.
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@@ -134,6 +134,7 @@ signals:
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void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
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void signalNetClientGameListNew(unsigned gameId);
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void signalNetClientGameListRemove(unsigned gameId);
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void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
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void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void signalNetClientGameStart(boost::shared_ptr<Game> game);
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