Send notification to clients when a game in the lobby was started. Mark games as running in lobby dialog.

This commit is contained in:
lotodore
2007-09-29 20:20:01 +00:00
parent 43103d6fea
commit aaf4106c20
15 changed files with 72 additions and 18 deletions
+2
View File
@@ -458,6 +458,8 @@ AbstractClientStateReceiving::Process(ClientThread &client)
tmpPacket->ToNetPacketGameListUpdate()->GetData(gameListUpdateData);
if (gameListUpdateData.gameMode == GAME_MODE_CLOSED)
client.RemoveGameInfo(gameListUpdateData.gameId);
else
client.UpdateGameInfoMode(gameListUpdateData.gameId, gameListUpdateData.gameMode);
}
else if (tmpPacket->ToNetPacketGameListPlayerJoined())
{
+21 -4
View File
@@ -673,19 +673,36 @@ ClientThread::AddGameInfo(unsigned gameId, const GameInfo &info)
}
void
ClientThread::RemoveGameInfo(unsigned gameId)
ClientThread::UpdateGameInfoMode(unsigned gameId, GameMode mode)
{
string name;
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
name = pos->second.name;
found = true;
(*pos).second.mode = mode;
}
}
if (found)
GetCallback().SignalNetClientGameListUpdateMode(gameId, mode);
}
void
ClientThread::RemoveGameInfo(unsigned gameId)
{
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
found = true;
m_gameInfoMap.erase(pos);
}
}
if (!name.empty())
if (found)
GetCallback().SignalNetClientGameListRemove(gameId);
}
+7 -8
View File
@@ -158,6 +158,8 @@ ServerGameThread::Main()
void
ServerGameThread::InternalStartGame()
{
GetLobbyThread().NotifyStartingGame(GetId());
// Set order of players.
AssignPlayerNumbers();
@@ -180,19 +182,16 @@ ServerGameThread::InternalStartGame()
PlayerDataList::const_iterator player_i = playerData.begin();
PlayerDataList::const_iterator player_end = playerData.end();
bool randDealerFound = false;
int tmpPos = 0;
while (player_i != player_end)
{
if ((*player_i)->GetNumber() == tmpDealerPos)
{
// Get ID of the dealer.
startData.startDealerPlayerId = static_cast<unsigned>((*player_i)->GetUniqueId());
randDealerFound = true;
startData.startDealerPlayerId = static_cast<unsigned>((*player_i)->GetUniqueId());
if (tmpPos == tmpDealerPos)
break;
}
++tmpPos;
++player_i;
}
assert(randDealerFound); // TODO: Throw exception.
assert(player_i != player_end);
SetStartData(startData);
+13 -4
View File
@@ -153,6 +153,14 @@ ServerLobbyThread::NotifyPlayerLeftGame(unsigned gameId, unsigned playerId)
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
}
void
ServerLobbyThread::NotifyStartingGame(unsigned gameId)
{
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(gameId, GAME_MODE_STARTED);
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
}
void
ServerLobbyThread::HandleGameRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket)
{
@@ -485,8 +493,9 @@ ServerLobbyThread::InternalRemoveGame(boost::shared_ptr<ServerGameThread> game)
// Remove all sessions left in the game.
game->RemoveAllSessions();
// Notify all players.
m_sessionManager.SendToAllSessions(GetSender(), CreateNetPacketGameListUpdate(*game, GAME_MODE_CLOSED), SessionData::Established);
m_gameSessionManager.SendToAllSessions(GetSender(), CreateNetPacketGameListUpdate(*game, GAME_MODE_CLOSED), SessionData::Game);
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(game->GetId(), GAME_MODE_CLOSED);
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
}
void
@@ -672,11 +681,11 @@ ServerLobbyThread::CreateNetPacketGameListNew(const ServerGameThread &game)
}
boost::shared_ptr<NetPacket>
ServerLobbyThread::CreateNetPacketGameListUpdate(const ServerGameThread &game, GameMode mode)
ServerLobbyThread::CreateNetPacketGameListUpdate(unsigned gameId, GameMode mode)
{
boost::shared_ptr<NetPacket> packet(new NetPacketGameListUpdate);
NetPacketGameListUpdate::Data packetData;
packetData.gameId = game.GetId();
packetData.gameId = gameId;
packetData.gameMode = mode;
static_cast<NetPacketGameListUpdate *>(packet.get())->SetData(packetData);
return packet;