Send notification to clients when a game in the lobby was started. Mark games as running in lobby dialog.
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@@ -153,6 +153,14 @@ ServerLobbyThread::NotifyPlayerLeftGame(unsigned gameId, unsigned playerId)
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m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
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}
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void
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ServerLobbyThread::NotifyStartingGame(unsigned gameId)
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{
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boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(gameId, GAME_MODE_STARTED);
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m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
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m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
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}
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void
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ServerLobbyThread::HandleGameRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket)
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{
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@@ -485,8 +493,9 @@ ServerLobbyThread::InternalRemoveGame(boost::shared_ptr<ServerGameThread> game)
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// Remove all sessions left in the game.
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game->RemoveAllSessions();
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// Notify all players.
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m_sessionManager.SendToAllSessions(GetSender(), CreateNetPacketGameListUpdate(*game, GAME_MODE_CLOSED), SessionData::Established);
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m_gameSessionManager.SendToAllSessions(GetSender(), CreateNetPacketGameListUpdate(*game, GAME_MODE_CLOSED), SessionData::Game);
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boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(game->GetId(), GAME_MODE_CLOSED);
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m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
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m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
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}
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void
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@@ -672,11 +681,11 @@ ServerLobbyThread::CreateNetPacketGameListNew(const ServerGameThread &game)
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}
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boost::shared_ptr<NetPacket>
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ServerLobbyThread::CreateNetPacketGameListUpdate(const ServerGameThread &game, GameMode mode)
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ServerLobbyThread::CreateNetPacketGameListUpdate(unsigned gameId, GameMode mode)
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{
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boost::shared_ptr<NetPacket> packet(new NetPacketGameListUpdate);
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NetPacketGameListUpdate::Data packetData;
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packetData.gameId = game.GetId();
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packetData.gameId = gameId;
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packetData.gameMode = mode;
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static_cast<NetPacketGameListUpdate *>(packet.get())->SetData(packetData);
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return packet;
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