stop animation at next hand
This commit is contained in:
@@ -1099,6 +1099,13 @@ void gameTableImpl::waitForGuiUpdateDone() {
|
||||
|
||||
void gameTableImpl::dealHoleCards() {
|
||||
|
||||
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
||||
for ( j=0; j<=1; j++ ) {
|
||||
holeCardsArray[i][j]->setFadeOutAction(FALSE);
|
||||
holeCardsArray[i][j]->stopFlipCardsAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
|
||||
|
||||
//TempArrays
|
||||
@@ -2038,19 +2045,19 @@ void gameTableImpl::postRiverRunAnimation2() {
|
||||
(*it_c)->getMyCards(tempCardsIntArray);
|
||||
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->checkIfINeedToShowCards()) {
|
||||
|
||||
// if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && antiPeekMode) ) {
|
||||
for(j=0; j<2; j++) {
|
||||
if(showFlipcardAnimation) { // with Eye-Candy
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png")), flipside);
|
||||
}
|
||||
else { //without Eye-Candy
|
||||
tempCardsPixmapArray[j] = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png"));
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->setFront(tempCardsPixmapArray[j]);
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
|
||||
}
|
||||
// if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && antiPeekMode) ) {
|
||||
for(j=0; j<2; j++) {
|
||||
if(showFlipcardAnimation) { // with Eye-Candy
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png")), flipside);
|
||||
}
|
||||
else { //without Eye-Candy
|
||||
tempCardsPixmapArray[j] = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png"));
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->setFront(tempCardsPixmapArray[j]);
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
// }
|
||||
// }
|
||||
//set Player value (logging)
|
||||
(*it_c)->setMyCardsFlip(1,1);
|
||||
}
|
||||
@@ -2099,7 +2106,7 @@ void gameTableImpl::postRiverRunAnimation3() {
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
||||
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
|
||||
|
||||
//Show "Winner" label
|
||||
//Show "Winner" label
|
||||
actionLabelArray[(*it_c)->getMyID()]->setPixmap(QPixmap::fromImage(QImage(myGameTableStyle->getActionPic(7))));
|
||||
|
||||
//show winnercards if more than one player is active TODO
|
||||
@@ -2356,11 +2363,11 @@ void gameTableImpl::flipHolecardsAllIn() {
|
||||
for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
||||
(*it_c)->getMyCards(tempCardsIntArray);
|
||||
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
||||
// if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && myConfig->readConfigInt("AntiPeekMode")) ) {
|
||||
for(j=0; j<2; j++) {
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png")), flipside);
|
||||
}
|
||||
// }
|
||||
// if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && myConfig->readConfigInt("AntiPeekMode")) ) {
|
||||
for(j=0; j<2; j++) {
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png")), flipside);
|
||||
}
|
||||
// }
|
||||
//set Player value (logging)
|
||||
(*it_c)->setMyCardsFlip(1,2);
|
||||
|
||||
@@ -2381,14 +2388,14 @@ void gameTableImpl::flipHolecardsAllIn() {
|
||||
for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
||||
(*it_c)->getMyCards(temp2CardsIntArray);
|
||||
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
||||
// if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && myConfig->readConfigInt("AntiPeekMode")) ) {
|
||||
for(j=0; j<2; j++) {
|
||||
// if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && myConfig->readConfigInt("AntiPeekMode")) ) {
|
||||
for(j=0; j<2; j++) {
|
||||
|
||||
tempCardsPixmapArray[j] = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(temp2CardsIntArray[j], 10)+".png"));
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->setFront(tempCardsPixmapArray[j]);
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
|
||||
}
|
||||
// }
|
||||
tempCardsPixmapArray[j] = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(temp2CardsIntArray[j], 10)+".png"));
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->setFront(tempCardsPixmapArray[j]);
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
|
||||
}
|
||||
// }
|
||||
//set Player value (logging)
|
||||
(*it_c)->setMyCardsFlip(1,2);
|
||||
}
|
||||
@@ -2461,7 +2468,7 @@ void gameTableImpl::nextRoundCleanGui() {
|
||||
|
||||
}
|
||||
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
||||
timeoutLabelArray[i]->stopTimeOutAnimation();
|
||||
timeoutLabelArray[i]->stopTimeOutAnimation();
|
||||
for ( j=0; j<=1; j++ ) {
|
||||
holeCardsArray[i][j]->setFadeOutAction(FALSE);
|
||||
holeCardsArray[i][j]->stopFlipCardsAnimation();
|
||||
@@ -3450,7 +3457,7 @@ void gameTableImpl::sendShowMyCardsSignal()
|
||||
if(pushButton_showMyCards->isVisible()) {
|
||||
|
||||
myStartWindow->getSession()->showMyCards();
|
||||
// showMyCards();
|
||||
// showMyCards();
|
||||
pushButton_showMyCards->hide();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user