stop animation at next hand

This commit is contained in:
doitux
2010-07-23 17:20:59 +00:00
parent 00d70a1be8
commit ab30ad9a6a
+7
View File
@@ -1099,6 +1099,13 @@ void gameTableImpl::waitForGuiUpdateDone() {
void gameTableImpl::dealHoleCards() { void gameTableImpl::dealHoleCards() {
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
for ( j=0; j<=1; j++ ) {
holeCardsArray[i][j]->setFadeOutAction(FALSE);
holeCardsArray[i][j]->stopFlipCardsAnimation();
}
}
QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png")); QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
//TempArrays //TempArrays