stop animation at next hand
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@@ -1099,6 +1099,13 @@ void gameTableImpl::waitForGuiUpdateDone() {
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void gameTableImpl::dealHoleCards() {
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
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for ( j=0; j<=1; j++ ) {
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holeCardsArray[i][j]->setFadeOutAction(FALSE);
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holeCardsArray[i][j]->stopFlipCardsAnimation();
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}
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}
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QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
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//TempArrays
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