Fixed avatars in network (non-public) games.
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@@ -845,6 +845,7 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
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myServerGuiInterface.reset(new ServerGuiWrapper(myConfig, mySession->getGui(), mySession->getGui(), mySession->getGui()));
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{
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boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig));
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session->init(mySession->getAvatarManager());
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myServerGuiInterface->setSession(session);
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}
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}
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@@ -1151,9 +1152,9 @@ void mainWindowImpl::initGui(int speed)
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void mainWindowImpl::showClientDialog()
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{
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if (mySession->GetGameType() == Session::GAME_TYPE_NETWORK)
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if (mySession->getGameType() == Session::GAME_TYPE_NETWORK)
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showNetworkStartDialog();
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else if (mySession->GetGameType() == Session::GAME_TYPE_INTERNET)
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else if (mySession->getGameType() == Session::GAME_TYPE_INTERNET)
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showLobbyDialog();
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}
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+12
-2
@@ -42,7 +42,6 @@ Session::Session(GuiInterface *g, ConfigFile *c)
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: currentGameID(0), myNetClient(NULL), myNetServer(NULL), myIrcThread(NULL),
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myGui(g), myConfig(c), myGameType(GAME_TYPE_NONE)
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{
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myAvatarManager.reset(new AvatarManager);
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}
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@@ -56,9 +55,15 @@ Session::~Session()
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bool Session::init()
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{
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myAvatarManager.reset(new AvatarManager);
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return myAvatarManager->Init(myConfig->readConfigString("AppDataDir"), myConfig->readConfigString("CacheDir"));
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}
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void Session::init(boost::shared_ptr<AvatarManager> manager)
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{
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myAvatarManager = manager;
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}
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void Session::startLocalGame(const GameData &gameData, const StartData &startData) {
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myGameType = GAME_TYPE_LOCAL;
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@@ -117,11 +122,16 @@ GuiInterface *Session::getGui()
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return myGui;
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}
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Session::GameType Session::GetGameType()
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Session::GameType Session::getGameType()
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{
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return myGameType;
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}
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boost::shared_ptr<AvatarManager> Session::getAvatarManager()
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{
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return myAvatarManager;
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}
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void Session::startInternetClient()
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{
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if (myNetClient || myIrcThread || !myGui)
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+4
-2
@@ -42,16 +42,18 @@ public:
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enum GameType { GAME_TYPE_NONE, GAME_TYPE_LOCAL, GAME_TYPE_NETWORK, GAME_TYPE_INTERNET };
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// Only one of the two inits should be called.
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bool init();
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void init(boost::shared_ptr<AvatarManager> manager);
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void startLocalGame(const GameData &gameData, const StartData &startData);
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void startClientGame(boost::shared_ptr<Game> game);
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Game *getCurrentGame();
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GuiInterface *getGui();
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GameType getGameType();
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GameType GetGameType();
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boost::shared_ptr<AvatarManager> getAvatarManager();
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void startInternetClient();
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void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd);
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