next steps for startwindow
This commit is contained in:
+2
-2
@@ -7,8 +7,8 @@ isEmpty( PREFIX ) {
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TEMPLATE = app
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CODECFORSRC = UTF-8
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CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on release
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#CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on debug
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#CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on release
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CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on debug
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#####Uncomment this for RELEASE
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#QTPLUGIN += qjpeg qgif
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+2
-2
@@ -3,8 +3,8 @@
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TEMPLATE = lib
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CODECFORSRC = UTF-8
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CONFIG += staticlib thread exceptions rtti stl warn_on release
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#CONFIG += staticlib thread exceptions rtti stl warn_on debug
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#CONFIG += staticlib thread exceptions rtti stl warn_on release
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CONFIG += staticlib thread exceptions rtti stl warn_on debug
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UI_DIR = uics
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TARGET = lib/pokerth_lib
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+2
-2
@@ -7,8 +7,8 @@ isEmpty( PREFIX ) {
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TEMPLATE = app
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CODECFORSRC = UTF-8
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CONFIG += thread console embed_manifest_exe exceptions rtti stl warn_on release
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#CONFIG += thread console embed_manifest_exe exceptions rtti stl warn_on debug
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#CONFIG += thread console embed_manifest_exe exceptions rtti stl warn_on release
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CONFIG += thread console embed_manifest_exe exceptions rtti stl warn_on debug
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UI_DIR = uics
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TARGET = bin/pokerth_server
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@@ -33,6 +33,7 @@
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#include "gamelobbydialogimpl.h"
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#include "timeoutmsgboximpl.h"
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#include "lobbychat.h"
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#include "startwindowimpl.h"
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#include "startsplash.h"
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#include "mycardspixmaplabel.h"
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@@ -468,17 +469,17 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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#endif
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}
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//Dialoge
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myNewGameDialog = new newGameDialogImpl(this, myConfig);
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mySelectAvatarDialog = new selectAvatarDialogImpl(this, myConfig);
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mySettingsDialog = new settingsDialogImpl(this, myConfig, mySelectAvatarDialog);
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myChangeHumanPlayerNameDialog = new changeHumanPlayerNameDialogImpl(this, myConfig);
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myJoinNetworkGameDialog = new joinNetworkGameDialogImpl(this, myConfig);
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myConnectToServerDialog = new connectToServerDialogImpl(this);
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myStartNetworkGameDialog = new startNetworkGameDialogImpl(this, myConfig);
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myCreateNetworkGameDialog = new createNetworkGameDialogImpl(this, myConfig);
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myAboutPokerthDialog = new aboutPokerthImpl(this, myConfig);
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myGameLobbyDialog = new gameLobbyDialogImpl(this, myConfig);
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// Dialogs
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myNewGameDialog = boost::shared_ptr<newGameDialogImpl>(new newGameDialogImpl(this, myConfig));
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mySelectAvatarDialog = boost::shared_ptr<selectAvatarDialogImpl>(new selectAvatarDialogImpl(this, myConfig));
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mySettingsDialog = boost::shared_ptr<settingsDialogImpl>(new settingsDialogImpl(this, myConfig, mySelectAvatarDialog.get()));
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myChangeHumanPlayerNameDialog = boost::shared_ptr<changeHumanPlayerNameDialogImpl>(new changeHumanPlayerNameDialogImpl(this, myConfig));
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myJoinNetworkGameDialog = boost::shared_ptr<joinNetworkGameDialogImpl>(new joinNetworkGameDialogImpl(this, myConfig));
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myConnectToServerDialog = boost::shared_ptr<connectToServerDialogImpl>(new connectToServerDialogImpl(this));
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myStartNetworkGameDialog = boost::shared_ptr<startNetworkGameDialogImpl>(new startNetworkGameDialogImpl(this, myConfig));
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myCreateNetworkGameDialog = boost::shared_ptr<createNetworkGameDialogImpl>(new createNetworkGameDialogImpl(this, myConfig));
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myAboutPokerthDialog = boost::shared_ptr<aboutPokerthImpl>(new aboutPokerthImpl(this, myConfig));
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myGameLobbyDialog = boost::shared_ptr<gameLobbyDialogImpl>(new gameLobbyDialogImpl(this, myConfig));
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myStartNetworkGameDialog->setMyW(this);
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myGameLobbyDialog->setMyW(this);
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@@ -579,7 +580,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalRefreshButton()), this, SLOT(refreshButton()));
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connect(this, SIGNAL(signalRefreshGameLabels(int)), this, SLOT(refreshGameLabels(int)));
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connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), this, SLOT(setPlayerAvatar(int, QString)));
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connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), myGameLobbyDialog, SLOT(refreshConnectedPlayerAvatars()));
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connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), myGameLobbyDialog.get(), SLOT(refreshConnectedPlayerAvatars()));
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connect(this, SIGNAL(signalGuiUpdateDone()), this, SLOT(guiUpdateDone()));
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@@ -614,31 +615,31 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNextRoundCleanGui()), this, SLOT(nextRoundCleanGui()));
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connect(this, SIGNAL(signalNetClientConnect(int)), myConnectToServerDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myGameLobbyDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientConnect(int)), myConnectToServerDialog.get(), SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog.get(), SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myGameLobbyDialog.get(), SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog, SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myStartNetworkGameDialog, SLOT(removePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog, SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myStartNetworkGameDialog, SLOT(gameCreated(unsigned)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog.get(), SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myStartNetworkGameDialog.get(), SLOT(removePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myStartNetworkGameDialog.get(), SLOT(gameCreated(unsigned)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myGameLobbyDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myGameLobbyDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog, SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog, SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog.get(), SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog.get(), SLOT(removePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog, SLOT(removeGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog, SLOT(updateGameMode(unsigned, int)));
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connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog, SLOT(updateGameAdmin(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
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connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog, SLOT(updateStats(ServerStats)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog.get(), SLOT(addGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog.get(), SLOT(removeGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog.get(), SLOT(updateGameMode(unsigned, int)));
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connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(updateGameAdmin(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameAddPlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameRemovePlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog.get(), SLOT(removedFromGame(int)));
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connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog.get(), SLOT(updateStats(ServerStats)));
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connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int, unsigned)), this, SLOT(showTimeoutDialog(int, unsigned)));
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// Errors are handled globally, not within one dialog.
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@@ -650,7 +651,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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//Chat Messages
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connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myChat, SLOT(receiveMessage(QString, QString)));
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connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myStartNetworkGameDialog, SLOT(receiveChatMsg(QString, QString)));
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connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myStartNetworkGameDialog.get(), SLOT(receiveChatMsg(QString, QString)));
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connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
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connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
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@@ -677,7 +678,7 @@ void gameTableImpl::callNewGameDialog() {
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if(myConfig->readConfigInt("ShowGameSettingsDialogOnNewGame")){
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myNewGameDialog->exec();
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if (myNewGameDialog->result() == QDialog::Accepted ) { startNewLocalGame(myNewGameDialog); }
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if (myNewGameDialog->result() == QDialog::Accepted ) { startNewLocalGame(myNewGameDialog.get()); }
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}
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// sonst mit gespeicherten Werten starten
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else { startNewLocalGame(); }
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@@ -685,6 +686,9 @@ void gameTableImpl::callNewGameDialog() {
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void gameTableImpl::startNewLocalGame(newGameDialogImpl *v) {
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myStartWindow->hide();
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this->show();
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// Start new local game - terminate existing network game.
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mySession->terminateNetworkClient();
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if (myServerGuiInterface.get())
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@@ -3745,13 +3749,17 @@ void gameTableImpl::quitPokerTH() {
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mySession->terminateNetworkClient();
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stopTimer();
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if (myServerGuiInterface.get()) myServerGuiInterface->getSession().terminateNetworkServer();
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qApp->quit();
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// qApp->quit();
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this->hide();
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myStartWindow->show();
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}
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}
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else {
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mySession->terminateNetworkClient();
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stopTimer();
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qApp->quit();
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// qApp->quit();
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this->hide();
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myStartWindow->show();
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}
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}
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@@ -52,6 +52,7 @@ class startNetworkGameDialogImpl;
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class changeHumanPlayerNameDialogImpl;
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class gameLobbyDialogImpl;
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class timeoutMsgBoxImpl;
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class startWindowImpl;
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class QColor;
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class SDLPlayer;
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@@ -68,6 +69,7 @@ public:
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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void setStartWindow(boost::shared_ptr<startWindowImpl> s) { myStartWindow = s; }
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void setLog(Log* l) { myLog = l; }
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@@ -401,18 +403,19 @@ private:
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QPixmap *flipside;
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//Dialoge
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aboutPokerthImpl *myAboutPokerthDialog;
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newGameDialogImpl *myNewGameDialog;
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settingsDialogImpl *mySettingsDialog;
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selectAvatarDialogImpl *mySelectAvatarDialog;
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changeHumanPlayerNameDialogImpl *myChangeHumanPlayerNameDialog;
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joinNetworkGameDialogImpl *myJoinNetworkGameDialog;
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connectToServerDialogImpl *myConnectToServerDialog;
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startNetworkGameDialogImpl *myStartNetworkGameDialog;
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createNetworkGameDialogImpl *myCreateNetworkGameDialog;
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gameLobbyDialogImpl *myGameLobbyDialog;
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// Dialogs
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boost::shared_ptr<aboutPokerthImpl> myAboutPokerthDialog;
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boost::shared_ptr<newGameDialogImpl> myNewGameDialog;
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boost::shared_ptr<settingsDialogImpl> mySettingsDialog;
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boost::shared_ptr<selectAvatarDialogImpl> mySelectAvatarDialog;
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boost::shared_ptr<changeHumanPlayerNameDialogImpl> myChangeHumanPlayerNameDialog;
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boost::shared_ptr<joinNetworkGameDialogImpl> myJoinNetworkGameDialog;
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boost::shared_ptr<connectToServerDialogImpl> myConnectToServerDialog;
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boost::shared_ptr<startNetworkGameDialogImpl> myStartNetworkGameDialog;
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boost::shared_ptr<createNetworkGameDialogImpl> myCreateNetworkGameDialog;
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boost::shared_ptr<gameLobbyDialogImpl> myGameLobbyDialog;
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boost::shared_ptr<timeoutMsgBoxImpl> myTimeoutDialog;
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boost::shared_ptr<startWindowImpl> myStartWindow;
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//Sound
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SDLPlayer *mySDLPlayer;
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@@ -29,7 +29,7 @@
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using namespace std;
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GuiWrapper::GuiWrapper(ConfigFile *c) : myLog(NULL), myW(NULL), myConfig(c), myStartWindow(NULL)
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GuiWrapper::GuiWrapper(ConfigFile *c) : myLog(NULL), myW(NULL), myConfig(c)
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{
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@@ -37,8 +37,10 @@ GuiWrapper::GuiWrapper(ConfigFile *c) : myLog(NULL), myW(NULL), myConfig(c), myS
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myW->show();
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myLog = new Log(myW, myConfig);
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myStartWindow = new startWindowImpl(myW, myConfig);
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// myStartWindow-> show();
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myStartWindow = boost::shared_ptr<startWindowImpl>(new startWindowImpl(myW, myConfig));
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// myStartWindow->show();
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myW->setStartWindow(myStartWindow);
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}
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@@ -49,7 +51,10 @@ GuiWrapper::~GuiWrapper()
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void GuiWrapper::initGui(int speed) { myW->signalInitGui(speed); }
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Session &GuiWrapper::getSession() { return myW->getSession(); }
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void GuiWrapper::setSession(boost::shared_ptr<Session> session) { myW->setSession(session); }
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void GuiWrapper::setSession(boost::shared_ptr<Session> session) {
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myW->setSession(session);
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myStartWindow->setSession(session);
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}
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void GuiWrapper::refreshSet() const { myW->signalRefreshSet(); }
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void GuiWrapper::refreshCash() const { myW->signalRefreshCash(); }
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@@ -119,6 +124,60 @@ void GuiWrapper::flushLogAtGame(int gameID) { myLog->signalFlushLogAtGame(gameID
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void GuiWrapper::flushLogAtHand() { myLog->signalFlushLogAtHand(); }
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// void GuiWrapper::SignalNetClientConnect(int actionID) { myStartWindow->signalNetClientConnect(actionID); }
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// void GuiWrapper::SignalNetClientGameInfo(int actionID) { myStartWindow->signalNetClientGameInfo(actionID); }
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// void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myStartWindow->signalNetClientError(errorID, osErrorID); }
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// void GuiWrapper::SignalNetClientNotification(int notificationId) { myStartWindow->signalNetClientNotification(notificationId); }
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// void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myStartWindow->signalNetClientStatsUpdate(stats); }
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// void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myStartWindow->signalNetClientShowTimeoutDialog(reason, remainingSec); }
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// void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myStartWindow->signalNetClientRemovedFromGame(notificationId); }
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// void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myStartWindow->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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// void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myStartWindow->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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// void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
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// {
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// myStartWindow->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
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// }
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// void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName)
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// {
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// QString tmpName(QString::fromUtf8(playerName.c_str()));
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// myStartWindow->signalNetClientPlayerLeft(playerId, tmpName);
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// if (!playerName.empty() && playerName[0] != '#')
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// myLog->signalLogPlayerLeftMsg(tmpName);
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// }
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// void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
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//
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// myStartWindow->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
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// if (!playerName.empty() && playerName[0] != '#')
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// myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
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//
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// }
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//
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// void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myStartWindow->signalNetClientGameListNew(gameId); }
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// void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myStartWindow->signalNetClientGameListRemove(gameId); }
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// void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myStartWindow->signalNetClientGameListUpdateMode(gameId, mode); }
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// void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myStartWindow->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
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// void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myStartWindow->signalNetClientGameListPlayerJoined(gameId, playerId); }
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// void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myStartWindow->signalNetClientGameListPlayerLeft(gameId, playerId); }
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//
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// void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myStartWindow->signalNetClientGameStart(game); }
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// void GuiWrapper::SignalNetClientWaitDialog() { myStartWindow->signalShowClientDialog(); }
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// void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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// void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
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// void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
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//
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// void GuiWrapper::SignalIrcConnect(const string &server) { myStartWindow->signalIrcConnect(QString::fromUtf8(server.c_str())); }
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// void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myStartWindow->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
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// void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myStartWindow->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
|
||||
// void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myStartWindow->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); }
|
||||
// void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
|
||||
// void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myStartWindow->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
|
||||
// void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myStartWindow->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
|
||||
// void GuiWrapper::SignalIrcError(int errorCode) { myStartWindow->signalIrcError(errorCode); }
|
||||
// void GuiWrapper::SignalIrcServerError(int errorCode) {myStartWindow->signalIrcServerError(errorCode); }
|
||||
|
||||
|
||||
//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
|
||||
|
||||
void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
|
||||
void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
|
||||
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
|
||||
@@ -155,9 +214,8 @@ void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned p
|
||||
void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
|
||||
|
||||
void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
|
||||
void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
|
||||
void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientDialog(); }
|
||||
|
||||
void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
|
||||
void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
|
||||
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
|
||||
|
||||
@@ -171,3 +229,4 @@ void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string
|
||||
void GuiWrapper::SignalIrcError(int errorCode) { myW->signalIrcError(errorCode); }
|
||||
void GuiWrapper::SignalIrcServerError(int errorCode) {myW->signalIrcServerError(errorCode); }
|
||||
|
||||
//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
|
||||
@@ -147,7 +147,7 @@ private:
|
||||
Chat *myChat;
|
||||
gameTableImpl *myW;
|
||||
ConfigFile *myConfig;
|
||||
startWindowImpl *myStartWindow;
|
||||
boost::shared_ptr<startWindowImpl> myStartWindow;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ private:
|
||||
std::list<int> myNetManualBlindsList;
|
||||
|
||||
ConfigFile* myConfig;
|
||||
selectAvatarDialogImpl* mySelectAvatarDialogImpl;
|
||||
boost::shared_ptr<selectAvatarDialogImpl> mySelectAvatarDialogImpl;
|
||||
manualBlindsOrderDialogImpl *myManualBlindsOrderDialog;
|
||||
|
||||
QString myAppDataPath;
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
<item row="1" column="1" colspan="2" >
|
||||
<layout class="QGridLayout" >
|
||||
<item row="0" column="1" >
|
||||
<widget class="QPushButton" name="pushButton_2" >
|
||||
<widget class="QPushButton" name="pushButtonInternet_Game" >
|
||||
<property name="text" >
|
||||
<string>&2 Internet Game</string>
|
||||
</property>
|
||||
@@ -64,7 +64,7 @@
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" >
|
||||
<widget class="QPushButton" name="pushButton" >
|
||||
<widget class="QPushButton" name="pushButtonStart_Local_Game" >
|
||||
<property name="text" >
|
||||
<string>&1 Start Local Game</string>
|
||||
</property>
|
||||
@@ -154,6 +154,9 @@
|
||||
<property name="text" >
|
||||
<string>Internet Game ...</string>
|
||||
</property>
|
||||
<property name="shortcut" >
|
||||
<string>Ctrl+I</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionAbout_PokerTH" >
|
||||
<property name="text" >
|
||||
|
||||
@@ -18,8 +18,32 @@
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "startwindowimpl.h"
|
||||
|
||||
#include <gamedata.h>
|
||||
#include <generic/serverguiwrapper.h>
|
||||
#include <net/socket_msg.h>
|
||||
|
||||
#include "session.h"
|
||||
#include "game.h"
|
||||
|
||||
#include "configfile.h"
|
||||
#include "gametableimpl.h"
|
||||
#include "newgamedialogimpl.h"
|
||||
#include "aboutpokerthimpl.h"
|
||||
#include "mymessagedialogimpl.h"
|
||||
#include "settingsdialogimpl.h"
|
||||
#include "selectavatardialogimpl.h"
|
||||
#include "joinnetworkgamedialogimpl.h"
|
||||
#include "connecttoserverdialogimpl.h"
|
||||
#include "createnetworkgamedialogimpl.h"
|
||||
#include "startnetworkgamedialogimpl.h"
|
||||
#include "changehumanplayernamedialogimpl.h"
|
||||
#include "changecompleteblindsdialogimpl.h"
|
||||
#include "gamelobbydialogimpl.h"
|
||||
#include "timeoutmsgboximpl.h"
|
||||
#include "lobbychat.h"
|
||||
|
||||
|
||||
|
||||
startWindowImpl::startWindowImpl(gameTableImpl *w, ConfigFile *c)
|
||||
: myW(w), myConfig(c)
|
||||
@@ -29,6 +53,201 @@ startWindowImpl::startWindowImpl(gameTableImpl *w, ConfigFile *c)
|
||||
// setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
|
||||
// #endif
|
||||
setupUi(this);
|
||||
this->setWindowTitle(QString(tr("PokerTH %1 - The Open-Source Texas Holdem Engine").arg(POKERTH_BETA_RELEASE_STRING)));
|
||||
|
||||
// Dialogs
|
||||
myNewGameDialog = boost::shared_ptr<newGameDialogImpl>(new newGameDialogImpl(this, myConfig));
|
||||
mySelectAvatarDialog = boost::shared_ptr<selectAvatarDialogImpl>(new selectAvatarDialogImpl(this, myConfig));
|
||||
mySettingsDialog = boost::shared_ptr<settingsDialogImpl>(new settingsDialogImpl(this, myConfig, mySelectAvatarDialog.get()));
|
||||
myChangeHumanPlayerNameDialog = boost::shared_ptr<changeHumanPlayerNameDialogImpl>(new changeHumanPlayerNameDialogImpl(this, myConfig));
|
||||
myJoinNetworkGameDialog = boost::shared_ptr<joinNetworkGameDialogImpl>(new joinNetworkGameDialogImpl(this, myConfig));
|
||||
myConnectToServerDialog = boost::shared_ptr<connectToServerDialogImpl>(new connectToServerDialogImpl(this));
|
||||
myStartNetworkGameDialog = boost::shared_ptr<startNetworkGameDialogImpl>(new startNetworkGameDialogImpl(this, myConfig));
|
||||
myCreateNetworkGameDialog = boost::shared_ptr<createNetworkGameDialogImpl>(new createNetworkGameDialogImpl(this, myConfig));
|
||||
myAboutPokerthDialog = boost::shared_ptr<aboutPokerthImpl>(new aboutPokerthImpl(this, myConfig));
|
||||
myGameLobbyDialog = boost::shared_ptr<gameLobbyDialogImpl>(new gameLobbyDialogImpl(this, myConfig));
|
||||
|
||||
myStartNetworkGameDialog->setMyW(myW);
|
||||
myGameLobbyDialog->setMyW(myW);
|
||||
|
||||
myTimeoutDialog.reset(new timeoutMsgBoxImpl(this));
|
||||
|
||||
|
||||
connect( actionStart_Local_Game, SIGNAL( triggered() ), this, SLOT( callNewGameDialog() ) );
|
||||
connect( pushButtonStart_Local_Game, SIGNAL( clicked() ), this, SLOT( callNewGameDialog() ) );
|
||||
connect( actionInternet_Game, SIGNAL( triggered() ), this, SLOT( callGameLobbyDialog() ) );
|
||||
|
||||
connect(this, SIGNAL(signalShowClientDialog()), this, SLOT(showClientDialog()));
|
||||
|
||||
connect(this, SIGNAL(signalNetClientConnect(int)), myConnectToServerDialog.get(), SLOT(refresh(int)));
|
||||
connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog.get(), SLOT(refresh(int)));
|
||||
connect(this, SIGNAL(signalNetClientGameInfo(int)), myGameLobbyDialog.get(), SLOT(refresh(int)));
|
||||
|
||||
connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog.get(), SLOT(updatePlayer(unsigned, QString)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myStartNetworkGameDialog.get(), SLOT(removePlayer(unsigned, QString)));
|
||||
connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
|
||||
connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myStartNetworkGameDialog.get(), SLOT(gameCreated(unsigned)));
|
||||
|
||||
connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog.get(), SLOT(updatePlayer(unsigned, QString)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog.get(), SLOT(removePlayer(unsigned, QString)));
|
||||
connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
|
||||
|
||||
connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog.get(), SLOT(addGame(unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog.get(), SLOT(removeGame(unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog.get(), SLOT(updateGameMode(unsigned, int)));
|
||||
connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(updateGameAdmin(unsigned, unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameAddPlayer(unsigned, unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameRemovePlayer(unsigned, unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog.get(), SLOT(removedFromGame(int)));
|
||||
connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog.get(), SLOT(updateStats(ServerStats)));
|
||||
|
||||
connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myStartNetworkGameDialog.get(), SLOT(receiveChatMsg(QString, QString)));
|
||||
|
||||
connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
|
||||
connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
|
||||
connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(QString)));
|
||||
connect(this, SIGNAL(signalIrcPlayerChanged(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerChanged(QString, QString)));
|
||||
connect(this, SIGNAL(signalIrcPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
|
||||
connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(QString)));
|
||||
connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(displayMessage(QString, QString)));
|
||||
connect(this, SIGNAL(signalIrcError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatError(int)));
|
||||
connect(this, SIGNAL(signalIrcServerError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatServerError(int)));
|
||||
|
||||
|
||||
}
|
||||
|
||||
void startWindowImpl::callNewGameDialog() {
|
||||
|
||||
//wenn Dialogfenster gezeigt werden soll
|
||||
if(myConfig->readConfigInt("ShowGameSettingsDialogOnNewGame")){
|
||||
|
||||
myNewGameDialog->exec();
|
||||
if (myNewGameDialog->result() == QDialog::Accepted ) { myW->startNewLocalGame(myNewGameDialog.get()); }
|
||||
}
|
||||
// sonst mit gespeicherten Werten starten
|
||||
else { myW->startNewLocalGame(); }
|
||||
}
|
||||
|
||||
void startWindowImpl::callGameLobbyDialog() {
|
||||
|
||||
//Avoid join Lobby with "Human Player" nick
|
||||
if(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()) == QString("Human Player")) {
|
||||
myChangeHumanPlayerNameDialog->label_Message->setText(tr("You cannot join Internet-Game-Lobby with \"Human Player\" as nickname.\nPlease choose another one."));
|
||||
myChangeHumanPlayerNameDialog->exec();
|
||||
|
||||
if(myChangeHumanPlayerNameDialog->result() == QDialog::Accepted) {
|
||||
joinGameLobby();
|
||||
}
|
||||
}
|
||||
else {
|
||||
joinGameLobby();
|
||||
}
|
||||
}
|
||||
|
||||
void startWindowImpl::joinGameLobby() {
|
||||
|
||||
// Stop local game.
|
||||
myW->stopTimer();
|
||||
|
||||
// Join Lobby
|
||||
mySession->terminateNetworkClient();
|
||||
if (myServerGuiInterface.get())
|
||||
myServerGuiInterface->getSession().terminateNetworkServer();
|
||||
myGameLobbyDialog->setSession(&getSession());
|
||||
myStartNetworkGameDialog->setSession(&getSession());
|
||||
|
||||
// Clear Lobby dialog.
|
||||
myGameLobbyDialog->clearDialog();
|
||||
|
||||
//set clean irc nick
|
||||
QString myNick(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
|
||||
myNick.replace(QString::fromUtf8("ä"),"ae");
|
||||
myNick.replace(QString::fromUtf8("Ä"),"Ae");
|
||||
myNick.replace(QString::fromUtf8("ü"),"ue");
|
||||
myNick.replace(QString::fromUtf8("Ü"),"Ue");
|
||||
myNick.replace(QString::fromUtf8("ö"),"oe");
|
||||
myNick.replace(QString::fromUtf8("Ö"),"Oe");
|
||||
myNick.replace(QString::fromUtf8("é"),"e");
|
||||
myNick.replace(QString::fromUtf8("è"),"e");
|
||||
myNick.replace(QString::fromUtf8("á"),"a");
|
||||
myNick.replace(QString::fromUtf8("à"),"a");
|
||||
myNick.replace(QString::fromUtf8("ó"),"o");
|
||||
myNick.replace(QString::fromUtf8("ò"),"o");
|
||||
myNick.replace(QString::fromUtf8("ú"),"u");
|
||||
myNick.replace(QString::fromUtf8("ù"),"u");
|
||||
myNick.replace(QString::fromUtf8("É"),"E");
|
||||
myNick.replace(QString::fromUtf8("È"),"E");
|
||||
myNick.replace(QString::fromUtf8("Á"),"A");
|
||||
myNick.replace(QString::fromUtf8("À"),"A");
|
||||
myNick.replace(QString::fromUtf8("Ó"),"O");
|
||||
myNick.replace(QString::fromUtf8("Ò"),"O");
|
||||
myNick.replace(QString::fromUtf8("Ú"),"U");
|
||||
myNick.replace(QString::fromUtf8("Ù"),"U");
|
||||
myNick.remove(QRegExp("[^A-Z^a-z^0-9|\\-_\\\\^`]*"));
|
||||
myNick = myNick.mid(0,16);
|
||||
|
||||
mySession->setIrcNick(myNick.toUtf8().constData());
|
||||
|
||||
// Start client for dedicated server.
|
||||
mySession->startInternetClient();
|
||||
|
||||
//Dialog mit Statusbalken
|
||||
myConnectToServerDialog->exec();
|
||||
|
||||
if (myConnectToServerDialog->result() == QDialog::Rejected ) {
|
||||
mySession->terminateNetworkClient();
|
||||
}
|
||||
else
|
||||
{
|
||||
showLobbyDialog();
|
||||
}
|
||||
}
|
||||
|
||||
void startWindowImpl::showClientDialog()
|
||||
{
|
||||
if (mySession->getGameType() == Session::GAME_TYPE_NETWORK)
|
||||
{
|
||||
if (!myStartNetworkGameDialog->isVisible())
|
||||
showNetworkStartDialog();
|
||||
}
|
||||
else if (mySession->getGameType() == Session::GAME_TYPE_INTERNET)
|
||||
{
|
||||
if (!myGameLobbyDialog->isVisible())
|
||||
showLobbyDialog();
|
||||
}
|
||||
}
|
||||
|
||||
void startWindowImpl::showLobbyDialog()
|
||||
{
|
||||
myGameLobbyDialog->exec();
|
||||
|
||||
if (myGameLobbyDialog->result() == QDialog::Accepted)
|
||||
{
|
||||
//some gui modifications
|
||||
myW->networkGameModification();
|
||||
}
|
||||
else
|
||||
{
|
||||
mySession->terminateNetworkClient();
|
||||
}
|
||||
}
|
||||
|
||||
void startWindowImpl::showNetworkStartDialog()
|
||||
{
|
||||
myStartNetworkGameDialog->exec();
|
||||
|
||||
if (myStartNetworkGameDialog->result() == QDialog::Accepted ) {
|
||||
|
||||
//some gui modifications
|
||||
myW->networkGameModification();
|
||||
}
|
||||
else {
|
||||
mySession->terminateNetworkClient();
|
||||
if (myServerGuiInterface)
|
||||
myServerGuiInterface->getSession().terminateNetworkServer();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,20 +20,104 @@
|
||||
#ifndef STARTWINDOWIMPL_H
|
||||
#define STARTWINDOWIMPL_H
|
||||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
#include "ui_startwindow.h"
|
||||
#include "game_defs.h"
|
||||
|
||||
class GuiInterface;
|
||||
class Session;
|
||||
class Game;
|
||||
|
||||
class ConfigFile;
|
||||
class gameTableImpl;
|
||||
class newGameDialogImpl;
|
||||
class settingsDialogImpl;
|
||||
class selectAvatarDialogImpl;
|
||||
class aboutPokerthImpl;
|
||||
class joinNetworkGameDialogImpl;
|
||||
class connectToServerDialogImpl;
|
||||
class createNetworkGameDialogImpl;
|
||||
class startNetworkGameDialogImpl;
|
||||
class changeHumanPlayerNameDialogImpl;
|
||||
class gameLobbyDialogImpl;
|
||||
class timeoutMsgBoxImpl;
|
||||
|
||||
|
||||
class startWindowImpl: public QMainWindow, public Ui::startWindow {
|
||||
Q_OBJECT
|
||||
public:
|
||||
startWindowImpl(gameTableImpl *w = 0, ConfigFile *c =0);
|
||||
|
||||
private:
|
||||
void setSession(boost::shared_ptr<Session> session) { mySession = session; }
|
||||
Session &getSession() { assert(mySession.get()); return *mySession; }
|
||||
|
||||
ConfigFile *myConfig;
|
||||
signals:
|
||||
void signalShowClientDialog();
|
||||
|
||||
void signalNetClientConnect(int actionID);
|
||||
void signalNetClientGameInfo(int actionID);
|
||||
void signalNetClientError(int errorID, int osErrorID);
|
||||
void signalNetClientNotification(int notificationId);
|
||||
void signalNetClientStatsUpdate(ServerStats stats);
|
||||
void signalNetClientShowTimeoutDialog(int, unsigned);
|
||||
void signalNetClientRemovedFromGame(int notificationId);
|
||||
void signalNetServerError(int errorID, int osErrorID);
|
||||
void signalNetClientSelfJoined(unsigned playerId, QString playerName, int rights);
|
||||
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, int rights);
|
||||
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
|
||||
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
|
||||
void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
|
||||
void signalNetClientGameListNew(unsigned gameId);
|
||||
void signalNetClientGameListRemove(unsigned gameId);
|
||||
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
|
||||
void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
|
||||
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
|
||||
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
|
||||
void signalNetClientGameStart(boost::shared_ptr<Game> game);
|
||||
void signalNetClientChatMsg(QString nickName, QString msg);
|
||||
|
||||
void signalIrcConnect(QString server);
|
||||
void signalIrcSelfJoined(QString nickName, QString channel);
|
||||
void signalIrcPlayerJoined(QString nickName);
|
||||
void signalIrcPlayerChanged(QString oldNick, QString newNick);
|
||||
void signalIrcPlayerKicked(QString nickName, QString byWhom, QString reason);
|
||||
void signalIrcPlayerLeft(QString nickName);
|
||||
void signalIrcChatMessage(QString nickName, QString msg);
|
||||
void signalIrcError(int errorCode);
|
||||
void signalIrcServerError(int errorCode);
|
||||
|
||||
|
||||
public slots:
|
||||
void callNewGameDialog();
|
||||
void callGameLobbyDialog();
|
||||
void showLobbyDialog();
|
||||
void joinGameLobby();
|
||||
void showClientDialog();
|
||||
void showNetworkStartDialog();
|
||||
|
||||
private:
|
||||
gameTableImpl *myW;
|
||||
ConfigFile *myConfig;
|
||||
|
||||
boost::shared_ptr<Session> mySession;
|
||||
boost::shared_ptr<GuiInterface> myServerGuiInterface;
|
||||
|
||||
// Dialogs
|
||||
boost::shared_ptr<aboutPokerthImpl> myAboutPokerthDialog;
|
||||
boost::shared_ptr<newGameDialogImpl> myNewGameDialog;
|
||||
boost::shared_ptr<settingsDialogImpl> mySettingsDialog;
|
||||
boost::shared_ptr<selectAvatarDialogImpl> mySelectAvatarDialog;
|
||||
boost::shared_ptr<changeHumanPlayerNameDialogImpl> myChangeHumanPlayerNameDialog;
|
||||
boost::shared_ptr<joinNetworkGameDialogImpl> myJoinNetworkGameDialog;
|
||||
boost::shared_ptr<connectToServerDialogImpl> myConnectToServerDialog;
|
||||
boost::shared_ptr<startNetworkGameDialogImpl> myStartNetworkGameDialog;
|
||||
boost::shared_ptr<createNetworkGameDialogImpl> myCreateNetworkGameDialog;
|
||||
boost::shared_ptr<gameLobbyDialogImpl> myGameLobbyDialog;
|
||||
boost::shared_ptr<timeoutMsgBoxImpl> myTimeoutDialog;
|
||||
boost::shared_ptr<startWindowImpl> myStartWindow;
|
||||
|
||||
|
||||
friend class GuiWrapper;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user