next steps for startwindow
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@@ -33,6 +33,7 @@
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#include "gamelobbydialogimpl.h"
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#include "timeoutmsgboximpl.h"
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#include "lobbychat.h"
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#include "startwindowimpl.h"
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#include "startsplash.h"
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#include "mycardspixmaplabel.h"
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@@ -468,17 +469,17 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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#endif
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}
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//Dialoge
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myNewGameDialog = new newGameDialogImpl(this, myConfig);
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mySelectAvatarDialog = new selectAvatarDialogImpl(this, myConfig);
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mySettingsDialog = new settingsDialogImpl(this, myConfig, mySelectAvatarDialog);
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myChangeHumanPlayerNameDialog = new changeHumanPlayerNameDialogImpl(this, myConfig);
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myJoinNetworkGameDialog = new joinNetworkGameDialogImpl(this, myConfig);
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myConnectToServerDialog = new connectToServerDialogImpl(this);
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myStartNetworkGameDialog = new startNetworkGameDialogImpl(this, myConfig);
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myCreateNetworkGameDialog = new createNetworkGameDialogImpl(this, myConfig);
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myAboutPokerthDialog = new aboutPokerthImpl(this, myConfig);
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myGameLobbyDialog = new gameLobbyDialogImpl(this, myConfig);
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// Dialogs
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myNewGameDialog = boost::shared_ptr<newGameDialogImpl>(new newGameDialogImpl(this, myConfig));
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mySelectAvatarDialog = boost::shared_ptr<selectAvatarDialogImpl>(new selectAvatarDialogImpl(this, myConfig));
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mySettingsDialog = boost::shared_ptr<settingsDialogImpl>(new settingsDialogImpl(this, myConfig, mySelectAvatarDialog.get()));
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myChangeHumanPlayerNameDialog = boost::shared_ptr<changeHumanPlayerNameDialogImpl>(new changeHumanPlayerNameDialogImpl(this, myConfig));
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myJoinNetworkGameDialog = boost::shared_ptr<joinNetworkGameDialogImpl>(new joinNetworkGameDialogImpl(this, myConfig));
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myConnectToServerDialog = boost::shared_ptr<connectToServerDialogImpl>(new connectToServerDialogImpl(this));
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myStartNetworkGameDialog = boost::shared_ptr<startNetworkGameDialogImpl>(new startNetworkGameDialogImpl(this, myConfig));
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myCreateNetworkGameDialog = boost::shared_ptr<createNetworkGameDialogImpl>(new createNetworkGameDialogImpl(this, myConfig));
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myAboutPokerthDialog = boost::shared_ptr<aboutPokerthImpl>(new aboutPokerthImpl(this, myConfig));
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myGameLobbyDialog = boost::shared_ptr<gameLobbyDialogImpl>(new gameLobbyDialogImpl(this, myConfig));
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myStartNetworkGameDialog->setMyW(this);
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myGameLobbyDialog->setMyW(this);
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@@ -579,7 +580,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalRefreshButton()), this, SLOT(refreshButton()));
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connect(this, SIGNAL(signalRefreshGameLabels(int)), this, SLOT(refreshGameLabels(int)));
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connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), this, SLOT(setPlayerAvatar(int, QString)));
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connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), myGameLobbyDialog, SLOT(refreshConnectedPlayerAvatars()));
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connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), myGameLobbyDialog.get(), SLOT(refreshConnectedPlayerAvatars()));
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connect(this, SIGNAL(signalGuiUpdateDone()), this, SLOT(guiUpdateDone()));
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@@ -614,31 +615,31 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNextRoundCleanGui()), this, SLOT(nextRoundCleanGui()));
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connect(this, SIGNAL(signalNetClientConnect(int)), myConnectToServerDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myGameLobbyDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientConnect(int)), myConnectToServerDialog.get(), SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog.get(), SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myGameLobbyDialog.get(), SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog, SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myStartNetworkGameDialog, SLOT(removePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog, SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myStartNetworkGameDialog, SLOT(gameCreated(unsigned)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog.get(), SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myStartNetworkGameDialog.get(), SLOT(removePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myStartNetworkGameDialog.get(), SLOT(gameCreated(unsigned)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myGameLobbyDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myGameLobbyDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog, SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog, SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog.get(), SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog.get(), SLOT(removePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog, SLOT(removeGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog, SLOT(updateGameMode(unsigned, int)));
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connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog, SLOT(updateGameAdmin(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
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connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog, SLOT(updateStats(ServerStats)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog.get(), SLOT(addGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog.get(), SLOT(removeGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog.get(), SLOT(updateGameMode(unsigned, int)));
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connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(updateGameAdmin(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameAddPlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameRemovePlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog.get(), SLOT(removedFromGame(int)));
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connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog.get(), SLOT(updateStats(ServerStats)));
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connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int, unsigned)), this, SLOT(showTimeoutDialog(int, unsigned)));
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// Errors are handled globally, not within one dialog.
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@@ -650,7 +651,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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//Chat Messages
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connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myChat, SLOT(receiveMessage(QString, QString)));
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connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myStartNetworkGameDialog, SLOT(receiveChatMsg(QString, QString)));
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connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myStartNetworkGameDialog.get(), SLOT(receiveChatMsg(QString, QString)));
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connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
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connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
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@@ -677,7 +678,7 @@ void gameTableImpl::callNewGameDialog() {
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if(myConfig->readConfigInt("ShowGameSettingsDialogOnNewGame")){
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myNewGameDialog->exec();
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if (myNewGameDialog->result() == QDialog::Accepted ) { startNewLocalGame(myNewGameDialog); }
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if (myNewGameDialog->result() == QDialog::Accepted ) { startNewLocalGame(myNewGameDialog.get()); }
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}
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// sonst mit gespeicherten Werten starten
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else { startNewLocalGame(); }
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@@ -685,6 +686,9 @@ void gameTableImpl::callNewGameDialog() {
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void gameTableImpl::startNewLocalGame(newGameDialogImpl *v) {
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myStartWindow->hide();
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this->show();
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// Start new local game - terminate existing network game.
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mySession->terminateNetworkClient();
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if (myServerGuiInterface.get())
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@@ -3745,13 +3749,17 @@ void gameTableImpl::quitPokerTH() {
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mySession->terminateNetworkClient();
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stopTimer();
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if (myServerGuiInterface.get()) myServerGuiInterface->getSession().terminateNetworkServer();
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qApp->quit();
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// qApp->quit();
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this->hide();
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myStartWindow->show();
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}
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}
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else {
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mySession->terminateNetworkClient();
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stopTimer();
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qApp->quit();
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// qApp->quit();
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this->hide();
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myStartWindow->show();
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}
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}
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@@ -52,6 +52,7 @@ class startNetworkGameDialogImpl;
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class changeHumanPlayerNameDialogImpl;
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class gameLobbyDialogImpl;
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class timeoutMsgBoxImpl;
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class startWindowImpl;
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class QColor;
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class SDLPlayer;
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@@ -68,6 +69,7 @@ public:
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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void setStartWindow(boost::shared_ptr<startWindowImpl> s) { myStartWindow = s; }
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void setLog(Log* l) { myLog = l; }
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@@ -401,18 +403,19 @@ private:
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QPixmap *flipside;
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//Dialoge
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aboutPokerthImpl *myAboutPokerthDialog;
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newGameDialogImpl *myNewGameDialog;
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settingsDialogImpl *mySettingsDialog;
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selectAvatarDialogImpl *mySelectAvatarDialog;
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changeHumanPlayerNameDialogImpl *myChangeHumanPlayerNameDialog;
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joinNetworkGameDialogImpl *myJoinNetworkGameDialog;
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connectToServerDialogImpl *myConnectToServerDialog;
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startNetworkGameDialogImpl *myStartNetworkGameDialog;
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createNetworkGameDialogImpl *myCreateNetworkGameDialog;
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gameLobbyDialogImpl *myGameLobbyDialog;
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// Dialogs
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boost::shared_ptr<aboutPokerthImpl> myAboutPokerthDialog;
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boost::shared_ptr<newGameDialogImpl> myNewGameDialog;
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boost::shared_ptr<settingsDialogImpl> mySettingsDialog;
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boost::shared_ptr<selectAvatarDialogImpl> mySelectAvatarDialog;
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boost::shared_ptr<changeHumanPlayerNameDialogImpl> myChangeHumanPlayerNameDialog;
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boost::shared_ptr<joinNetworkGameDialogImpl> myJoinNetworkGameDialog;
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boost::shared_ptr<connectToServerDialogImpl> myConnectToServerDialog;
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boost::shared_ptr<startNetworkGameDialogImpl> myStartNetworkGameDialog;
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boost::shared_ptr<createNetworkGameDialogImpl> myCreateNetworkGameDialog;
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boost::shared_ptr<gameLobbyDialogImpl> myGameLobbyDialog;
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boost::shared_ptr<timeoutMsgBoxImpl> myTimeoutDialog;
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boost::shared_ptr<startWindowImpl> myStartWindow;
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//Sound
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SDLPlayer *mySDLPlayer;
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