next steps for startwindow
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@@ -52,6 +52,7 @@ class startNetworkGameDialogImpl;
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class changeHumanPlayerNameDialogImpl;
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class gameLobbyDialogImpl;
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class timeoutMsgBoxImpl;
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class startWindowImpl;
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class QColor;
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class SDLPlayer;
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@@ -68,6 +69,7 @@ public:
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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void setStartWindow(boost::shared_ptr<startWindowImpl> s) { myStartWindow = s; }
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void setLog(Log* l) { myLog = l; }
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@@ -401,18 +403,19 @@ private:
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QPixmap *flipside;
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//Dialoge
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aboutPokerthImpl *myAboutPokerthDialog;
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newGameDialogImpl *myNewGameDialog;
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settingsDialogImpl *mySettingsDialog;
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selectAvatarDialogImpl *mySelectAvatarDialog;
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changeHumanPlayerNameDialogImpl *myChangeHumanPlayerNameDialog;
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joinNetworkGameDialogImpl *myJoinNetworkGameDialog;
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connectToServerDialogImpl *myConnectToServerDialog;
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startNetworkGameDialogImpl *myStartNetworkGameDialog;
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createNetworkGameDialogImpl *myCreateNetworkGameDialog;
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gameLobbyDialogImpl *myGameLobbyDialog;
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// Dialogs
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boost::shared_ptr<aboutPokerthImpl> myAboutPokerthDialog;
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boost::shared_ptr<newGameDialogImpl> myNewGameDialog;
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boost::shared_ptr<settingsDialogImpl> mySettingsDialog;
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boost::shared_ptr<selectAvatarDialogImpl> mySelectAvatarDialog;
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boost::shared_ptr<changeHumanPlayerNameDialogImpl> myChangeHumanPlayerNameDialog;
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boost::shared_ptr<joinNetworkGameDialogImpl> myJoinNetworkGameDialog;
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boost::shared_ptr<connectToServerDialogImpl> myConnectToServerDialog;
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boost::shared_ptr<startNetworkGameDialogImpl> myStartNetworkGameDialog;
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boost::shared_ptr<createNetworkGameDialogImpl> myCreateNetworkGameDialog;
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boost::shared_ptr<gameLobbyDialogImpl> myGameLobbyDialog;
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boost::shared_ptr<timeoutMsgBoxImpl> myTimeoutDialog;
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boost::shared_ptr<startWindowImpl> myStartWindow;
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//Sound
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SDLPlayer *mySDLPlayer;
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