Preparing client use of external avatar servers.
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@@ -63,6 +63,10 @@ public:
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{return m_serverPort;}
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void SetServerPort(unsigned serverPort)
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{m_serverPort = serverPort;}
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const std::string &GetAvatarServerAddr() const
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{return m_avatarServerAddr;}
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void SetAvatarServerAddr(const std::string &avatarServerAddr)
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{m_avatarServerAddr = avatarServerAddr;}
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const std::string &GetPassword() const
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{return m_password;}
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void SetPassword(const std::string &password)
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@@ -102,6 +106,7 @@ private:
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std::string m_serverListUrl;
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bool m_useServerList;
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unsigned m_serverPort;
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std::string m_avatarServerAddr;
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std::string m_password;
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sockaddr_storage m_clientSockaddr;
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std::string m_playerName;
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