More fixes.

This commit is contained in:
lotodore
2009-10-13 21:59:12 +00:00
parent d861bf07f2
commit b2745d93ab
+3 -3
View File
@@ -905,6 +905,8 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
}
string playerName;
string inAuthData;
string outRequestData;
MD5Buf avatarMD5;
bool guestUser = false;
if (initMessage.login.present == login_PR_anonymousLogin)
@@ -914,8 +916,6 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
}
else if (initMessage.login.present == login_PR_authenticatedLogin)
{
string inAuthData;
string outRequestData;
const AuthenticatedLogin_t *authLogin = &initMessage.login.choice.authenticatedLogin;
inAuthData = string((const char *)authLogin->clientUserData.buf, authLogin->clientUserData.size);
if (authLogin->avatar)
@@ -973,7 +973,7 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
if (guestUser)
InitAfterLogin(session);
else
AuthenticatePlayer(session, authData);
AuthenticatePlayer(session, inAuthData);
}
void