Possibly fixing an issue with send cards.
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@@ -1345,11 +1345,12 @@ ServerGameStateWaitNextHand::InternalProcessPacket(boost::shared_ptr<ServerGame>
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AfterHandShowCardsMessage_t *netShowCards = &packet->GetMsg()->choice.afterHandShowCardsMessage;
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boost::shared_ptr<PlayerInterface> tmpPlayer(curGame.getPlayerByUniqueId(session.playerData->GetUniqueId()));
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if (tmpPlayer)
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{
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SetPlayerResult(netShowCards->playerResult, tmpPlayer);
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server->SendToAllButOnePlayers(show, session.sessionData->GetId(), SessionData::Game);
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}
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}
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}
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void
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ServerGameStateWaitNextHand::TimerTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server)
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