session:: shared pointer game refactoring
This commit is contained in:
@@ -552,7 +552,7 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog) {
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//Falls Spielernamen geändert wurden --> neu zeichnen --> erst beim nächsten Neustart neu ausgelesen
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if (mySettingsDialog->getPlayerNickIsChanged() && myStartWindow->getSession()->getCurrentGame() && !myStartWindow->getSession()->isNetworkClientRunning()) {
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Game *currentGame = myStartWindow->getSession()->getCurrentGame();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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PlayerListIterator it = currentGame->getSeatsList()->begin();
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(*it)->setMyName(mySettingsDialog->lineEdit_HumanPlayerName->text().toUtf8().constData());
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(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent1Name->text().toUtf8().constData());
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@@ -571,7 +571,7 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog) {
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if(myStartWindow->getSession()->getCurrentGame() && !myStartWindow->getSession()->isNetworkClientRunning()) {
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Game *currentGame = myStartWindow->getSession()->getCurrentGame();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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PlayerListIterator it = currentGame->getSeatsList()->begin();
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(*it)->setMyAvatar(mySettingsDialog->pushButton_HumanPlayerAvatar->getMyLink().toUtf8().constData());
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(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent1Avatar->getMyLink().toUtf8().constData());
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@@ -693,7 +693,7 @@ void gameTableImpl::initGui(int speed)
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//set speeds for local game and for first network game
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if( !myStartWindow->getSession()->isNetworkClientRunning() || (myStartWindow->getSession()->isNetworkClientRunning() && !myStartWindow->getSession()->getCurrentGame()) ) {
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guiGameSpeed = speed;
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//positioning Slider
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horizontalSlider_speed->setValue(guiGameSpeed);
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@@ -709,7 +709,7 @@ boost::shared_ptr<Session> gameTableImpl::getSession() { assert(myStartWindow->g
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//refresh-Funktionen
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void gameTableImpl::refreshSet() {
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Game *currentGame = myStartWindow->getSession()->getCurrentGame();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentGame->getSeatsList();
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@@ -728,7 +728,7 @@ void gameTableImpl::refreshButton() {
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QPixmap bigblindButton = QPixmap::fromImage(QImage(myGameTableStyle->getBigBlindPuck()));
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QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
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Game *currentGame = myStartWindow->getSession()->getCurrentGame();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentGame->getSeatsList();
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@@ -782,10 +782,11 @@ void gameTableImpl::refreshButton() {
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void gameTableImpl::refreshPlayerName() {
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if(myStartWindow->getSession()->getCurrentGame()) {
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentHand->getSeatsList();
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PlayerList seatsList = currentGame->getSeatsList();
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for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
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if((*it_c)->getMyActiveStatus()) {
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@@ -825,18 +826,18 @@ void gameTableImpl::refreshPlayerAvatar() {
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QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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int seatPlace;
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentHand->getSeatsList();
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for (it_c=seatsList->begin(), seatPlace=0; it_c!=seatsList->end(); it_c++, seatPlace++) {
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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int seatPlace;
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentGame->getSeatsList();
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for (it_c=seatsList->begin(), seatPlace=0; it_c!=seatsList->end(); it_c++, seatPlace++) {
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QString countryString(QString(myStartWindow->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).countryCode.c_str()).toLower());
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countryString = QString(":/cflags/cflags/%1.png").arg(countryString);
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if((*it_c)->getMyActiveStatus()) {
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QFile myAvatarFile(QString::fromUtf8((*it_c)->getMyAvatar().c_str()));
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QFile myAvatarFile(QString::fromUtf8((*it_c)->getMyAvatar().c_str()));
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if((*it_c)->getMyAvatar() == "" || !myAvatarFile.exists()) {
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(QPixmap::fromImage(QImage(myGameTableStyle->getDefaultAvatar())),countryString,seatPlace);
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}
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@@ -847,7 +848,7 @@ void gameTableImpl::refreshPlayerAvatar() {
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else {
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if((myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK)) {
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if((*it_c)->getMyStayOnTableStatus() == TRUE && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER) {
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QFile myAvatarFile(QString::fromUtf8((*it_c)->getMyAvatar().c_str()));
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QFile myAvatarFile(QString::fromUtf8((*it_c)->getMyAvatar().c_str()));
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if((*it_c)->getMyAvatar() == "" || !myAvatarFile.exists()) {
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(QPixmap::fromImage(QImage(myGameTableStyle->getDefaultAvatar())), countryString, seatPlace, TRUE);
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}
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@@ -895,12 +896,12 @@ void gameTableImpl::refreshAction(int playerID, int playerAction) {
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QStringList actionArray;
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actionArray << "" << "fold" << "check" << "call" << "bet" << "raise" << "allin";
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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if(playerID == -1 || playerAction == -1) {
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentHand->getSeatsList();
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PlayerList seatsList = currentGame->getSeatsList();
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for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
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//if no action --> clear Pixmap
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@@ -952,10 +953,10 @@ void gameTableImpl::refreshAction(int playerID, int playerAction) {
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void gameTableImpl::refreshCash() {
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentHand->getSeatsList();
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PlayerList seatsList = currentGame->getSeatsList();
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for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
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if((*it_c)->getMyActiveStatus()) {
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@@ -973,9 +974,9 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
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if(playerID == -1 || status == -1) {
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentHand->getSeatsList();
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PlayerList seatsList = currentGame->getSeatsList();
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for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
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if((*it_c)->getMyTurn()) {
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@@ -1084,9 +1085,9 @@ void gameTableImpl::refreshAll() {
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refreshSet();
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refreshButton();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentHand->getSeatsList();
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PlayerList seatsList = currentGame->getSeatsList();
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for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
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refreshAction( (*it_c)->getMyID(), (*it_c)->getMyAction());
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}
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@@ -1101,9 +1102,9 @@ void gameTableImpl::refreshChangePlayer() {
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refreshSet();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentHand->getSeatsList();
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PlayerList seatsList = currentGame->getSeatsList();
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for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
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refreshAction( (*it_c)->getMyID(), (*it_c)->getMyAction());
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}
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@@ -1144,7 +1145,7 @@ void gameTableImpl::dealHoleCards() {
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// Karten der Gegner und eigene Karten austeilen
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int j;
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Game *currentGame = myStartWindow->getSession()->getCurrentGame();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentGame->getSeatsList();
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@@ -1381,15 +1382,13 @@ void gameTableImpl::provideMyActions(int mode) {
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QString pushButtonAllInString;
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QString lastPushButtonCallCheckString = pushButton_CallCheck->text();
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Game *currentGame = myStartWindow->getSession()->getCurrentGame();
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boost::shared_ptr<HandInterface> currentHand = currentGame->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
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PlayerList activePlayerList = currentGame->getActivePlayerList();
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PlayerList activePlayerList = currentHand->getActivePlayerList();
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//really disabled buttons if human player is fold/all-in or ... and not called from dealberocards
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if(/*pushButton_BetRaise->isCheckable() && */mode != 0 && (humanPlayer->getMyAction() == PLAYER_ACTION_ALLIN || humanPlayer->getMyAction() == PLAYER_ACTION_FOLD || (humanPlayer->getMySet() == currentHand->getCurrentBeRo()->getHighestSet() && (humanPlayer->getMyAction() != PLAYER_ACTION_NONE)))) {
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pushButton_BetRaise->setText("");
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pushButton_CallCheck->setText("");
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pushButton_Fold->setText("");
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@@ -1459,7 +1458,7 @@ void gameTableImpl::provideMyActions(int mode) {
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pushButtonAllInString = "";
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horizontalSlider_bet->setDisabled(TRUE);
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spinBox_betValue->setDisabled(TRUE);
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myButtonsCheckable(FALSE);
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}
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@@ -1659,12 +1658,12 @@ void gameTableImpl::myFold(){
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boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
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humanPlayer->setMyAction(1);
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humanPlayer->setMyTurn(0);
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//set that i was the last active player. need this for unhighlighting groupbox
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currentHand->setLastPlayersTurn(0);
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// statusBar()->clearMessage();
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//Spiel läuft weiter
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myActionDone();
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}
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@@ -1767,7 +1766,7 @@ void gameTableImpl::mySet(){
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boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
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int tempCash = humanPlayer->getMyCash();
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// cout << "Set-Value " << getBetRaisePushButtonValue() << endl;
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humanPlayer->setMySet(getBetRaisePushButtonValue());
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@@ -1802,22 +1801,22 @@ void gameTableImpl::mySet(){
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currentHand->getCurrentBeRo()->setMinimumRaise(humanPlayer->getMySet());
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}
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currentHand->getCurrentBeRo()->setHighestSet(humanPlayer->getMySet());
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humanPlayer->setMyTurn(0);
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currentHand->getBoard()->collectSets();
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refreshPot();
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// statusBar()->clearMessage();
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//set that i was the last active player. need this for unhighlighting groupbox
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currentHand->setLastPlayersTurn(0);
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->setLastActionPlayer(humanPlayer->getMyUniqueID());
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//Spiel läuft weiter
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myActionDone();
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}
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@@ -2069,13 +2068,13 @@ void gameTableImpl::postRiverRunAnimation2() {
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horizontalSlider_bet->setDisabled(TRUE);
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spinBox_betValue->setDisabled(TRUE);
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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bool internetOrNetworkGame = (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK);
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int nonfoldPlayersCounter = 0;
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PlayerListConstIterator it_c;
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PlayerList activePlayerList = currentHand->getActivePlayerList();
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PlayerList activePlayerList = currentGame->getActivePlayerList();
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for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
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if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD)
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nonfoldPlayersCounter++;
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@@ -2390,13 +2389,13 @@ void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
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void gameTableImpl::flipHolecardsAllIn() {
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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if(!flipHolecardsAllInAlreadyDone) {
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//Aktive Spieler zählen --> wenn nur noch einer nicht-folded dann keine Karten umdrehen
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int nonfoldPlayersCounter = 0;
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PlayerListConstIterator it_c;
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PlayerList activePlayerList = currentHand->getActivePlayerList();
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PlayerList activePlayerList = currentGame->getActivePlayerList();
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for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
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if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonfoldPlayersCounter++;
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}
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@@ -2812,7 +2811,7 @@ void gameTableImpl::tabSwitchAction() {
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case 1: { lineEdit_ChatInput->setFocus(); }
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break;
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default: { lineEdit_ChatInput->clearFocus(); }
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}
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}
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@@ -2908,14 +2907,14 @@ void gameTableImpl::mouseOverFlipCards(bool front) {
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void gameTableImpl::updateMyButtonsState(int mode) {
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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if(currentHand->getLastPlayersTurn() == 0) {
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if(currentHand->getLastPlayersTurn() == 0) {
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myButtonsCheckable(FALSE);
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clearMyButtons();
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}
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else {
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if(myStartWindow->getSession()->getCurrentGame()->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_ALLIN) { // dont show pre-actions after flip cards when allin
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if(currentHand->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_ALLIN) { // dont show pre-actions after flip cards when allin
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myButtonsCheckable(TRUE);
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provideMyActions(mode);
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}
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@@ -2951,8 +2950,7 @@ void gameTableImpl::clearMyButtons() {
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void gameTableImpl::myButtonsCheckable(bool state) {
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Game *currentGame = myStartWindow->getSession()->getCurrentGame();
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boost::shared_ptr<HandInterface> currentHand = currentGame->getCurrentHand();
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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if(state) {
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//checkable
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@@ -2977,7 +2975,7 @@ void gameTableImpl::myButtonsCheckable(bool state) {
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pushButton_CallCheck->setCheckable(FALSE);
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pushButton_Fold->setCheckable(FALSE);
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pushButton_AllIn->setCheckable(FALSE);
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QString hover;
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if(pushButton_AllIn->text()==AllInString) {
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myGameTableStyle->setButtonsStyle(pushButton_BetRaise, pushButton_CallCheck, pushButton_Fold, pushButton_AllIn, 0);
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@@ -3064,7 +3062,7 @@ void gameTableImpl::spinBoxBetValueChanged(int value) {
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if(horizontalSlider_bet->isEnabled()) {
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QString betRaise = pushButton_BetRaise->text().section("\n",0 ,0);
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if(value >= horizontalSlider_bet->minimum()) {
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if(value > horizontalSlider_bet->maximum()) { // print the maximum
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@@ -394,8 +394,8 @@ void guiLog::logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString b
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logFileStreamString += bbName+" ($"+QString::number(bbSet,10)+")";
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PlayerListConstIterator it_c;
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boost::shared_ptr<HandInterface> currentHand = myW->getSession()->getCurrentGame()->getCurrentHand();
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PlayerList activePlayerList = currentHand->getActivePlayerList();
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boost::shared_ptr<Game> currentGame = myW->getSession()->getCurrentGame();
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PlayerList activePlayerList = currentGame->getActivePlayerList();
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for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
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@@ -1543,9 +1543,9 @@ QString guiLog::determineHandName(int myCardsValueInt) {
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list<int> sameHandCardsValueInt;
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bool different = false;
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bool equal = false;
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boost::shared_ptr<HandInterface> currentHand = myW->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<Game> currentGame = myW->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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PlayerList activePlayerList = currentHand->getActivePlayerList();
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PlayerList activePlayerList = currentGame->getActivePlayerList();
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// collect cardsValueInt of all players who will show their cards
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for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
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@@ -52,7 +52,7 @@ void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
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//only active players are allowed to start a vote
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if(humanPlayer->getMyActiveStatus()) {
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Game *currentGame = myW->getSession()->getCurrentGame();
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boost::shared_ptr<Game> currentGame = myW->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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int activePlayerCounter=0;
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PlayerList seatList = currentGame->getSeatsList();
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@@ -204,7 +204,7 @@ void MyAvatarLabel::putPlayerOnIgnoreList() {
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void MyAvatarLabel::reportBadAvatar() {
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Game *currentGame = myW->getSession()->getCurrentGame();
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boost::shared_ptr<Game> currentGame = myW->getSession()->getCurrentGame();
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int j=0;
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PlayerListConstIterator it_c;
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PlayerList seatList = currentGame->getSeatsList();
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+2
-2
@@ -135,9 +135,9 @@ void Session::startClientGame(boost::shared_ptr<Game> game)
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currentGame = game;
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}
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|
||||
Game *Session::getCurrentGame()
|
||||
boost::shared_ptr<Game> Session::getCurrentGame()
|
||||
{
|
||||
return currentGame.get();
|
||||
return currentGame;
|
||||
}
|
||||
|
||||
GuiInterface *Session::getGui()
|
||||
|
||||
+2
-1
@@ -58,7 +58,8 @@ public:
|
||||
void startLocalGame(const GameData &gameData, const StartData &startData);
|
||||
void startClientGame(boost::shared_ptr<Game> game);
|
||||
|
||||
Game *getCurrentGame();
|
||||
boost::shared_ptr<Game> getCurrentGame();
|
||||
|
||||
GuiInterface *getGui();
|
||||
Log* getMyLog() {return myLog; }
|
||||
GameType getGameType();
|
||||
|
||||
Reference in New Issue
Block a user