session:: shared pointer game refactoring
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-1
@@ -58,7 +58,8 @@ public:
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void startLocalGame(const GameData &gameData, const StartData &startData);
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void startClientGame(boost::shared_ptr<Game> game);
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Game *getCurrentGame();
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boost::shared_ptr<Game> getCurrentGame();
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GuiInterface *getGui();
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Log* getMyLog() {return myLog; }
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GameType getGameType();
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