Merge remote-tracking branch 'origin/master'

This commit is contained in:
doitux
2012-11-27 00:53:51 +01:00
5 changed files with 14 additions and 12 deletions
+2 -3
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@@ -271,8 +271,7 @@ CryptHelper::AES128Encrypt(const unsigned char *keyData, unsigned keySize, const
BytesToKey(keyData, keySize, key, iv);
// Add padding to plain data.
unsigned paddedPlainSize = ADD_PADDING(plainSize);
unsigned char *paddedPlainStr = new unsigned char[ADD_PADDING(plainSize)];
memset(paddedPlainStr, 0, paddedPlainSize);
unsigned char *paddedPlainStr = (unsigned char *)calloc(paddedPlainSize, 1);
memcpy(paddedPlainStr, plainStr.c_str(), plainSize);
// Perform the encryption.
int cipherSize = paddedPlainSize;
@@ -311,7 +310,7 @@ CryptHelper::AES128Encrypt(const unsigned char *keyData, unsigned keySize, const
gcry_cipher_close(hd);
#endif
delete[] paddedPlainStr;
free(paddedPlainStr);
}
return retVal;
}
+3 -2
View File
@@ -96,10 +96,11 @@ void LocalBeRo::run()
PlayerListIterator it_1, it_2;
// running player before smallBlind
bool formerRunningPlayerFound = false;
if(myHand->getActivePlayerList()->size() > 2) {
// running player before smallBlind
bool formerRunningPlayerFound = false;
it_1 = myHand->getActivePlayerIt(smallBlindPositionId);
if(it_1 == myHand->getActivePlayerList()->end()) {
throw LocalException(__FILE__, __LINE__, ERR_ACTIVE_PLAYER_NOT_FOUND);
+2 -5
View File
@@ -2023,11 +2023,9 @@ void gameTableImpl::myCheck()
int gameTableImpl::getMyCallAmount()
{
int tempHighestSet = 0;
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
int tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
if (humanPlayer->getMyCash() + humanPlayer->getMySet() <= tempHighestSet) {
@@ -2065,11 +2063,10 @@ int gameTableImpl::getMyBetAmount()
void gameTableImpl::myCall()
{
int tempHighestSet = 0;
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
int tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
if (humanPlayer->getMyCash() + humanPlayer->getMySet() <= tempHighestSet) {
+5
View File
@@ -15,6 +15,11 @@ public:
void newGameStarts();
void playSound(std::string audioString, int playerID);
protected:
// Prevent copy construction.
// This is only a declaration.
SoundEvents(const SoundEvents &);
private:
SDLPlayer *mySDLPlayer;
ConfigFile *myConfig;