Several cppcheck fixes.
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@@ -96,10 +96,11 @@ void LocalBeRo::run()
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PlayerListIterator it_1, it_2;
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// running player before smallBlind
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bool formerRunningPlayerFound = false;
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if(myHand->getActivePlayerList()->size() > 2) {
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// running player before smallBlind
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bool formerRunningPlayerFound = false;
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it_1 = myHand->getActivePlayerIt(smallBlindPositionId);
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if(it_1 == myHand->getActivePlayerList()->end()) {
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throw LocalException(__FILE__, __LINE__, ERR_ACTIVE_PLAYER_NOT_FOUND);
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@@ -2028,11 +2028,9 @@ void gameTableImpl::myCheck()
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int gameTableImpl::getMyCallAmount()
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{
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int tempHighestSet = 0;
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
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tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
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int tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
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if (humanPlayer->getMyCash() + humanPlayer->getMySet() <= tempHighestSet) {
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@@ -2070,11 +2068,10 @@ int gameTableImpl::getMyBetAmount()
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void gameTableImpl::myCall()
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{
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int tempHighestSet = 0;
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
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tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
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int tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
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if (humanPlayer->getMyCash() + humanPlayer->getMySet() <= tempHighestSet) {
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@@ -12,6 +12,11 @@ public:
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void blindsWereSet(int sB);
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void newGameStarts();
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protected:
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// Prevent copy construction.
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// This is only a declaration.
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SoundEvents(const SoundEvents &);
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private:
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SDLPlayer *mySDLPlayer;
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ConfigFile *myConfig;
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