Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.

This commit is contained in:
lotodore
2007-06-10 23:28:25 +00:00
parent 8129880461
commit baf2c82864
20 changed files with 418 additions and 169 deletions
+10
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@@ -335,6 +335,16 @@ Server Notification: End Of Hand Hide Cards
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Server Notification: End Of Game
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 17 | Message Length = 8 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Winner Player Id | Reserved |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Client Request: Send Chat Text
+119 -117
View File
@@ -1,117 +1,119 @@
/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "serverguiwrapper.h"
#include <session.h>
using namespace std;
ServerGuiWrapper::ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb)
: myConfig(config), myClientcb(clientcb), myServercb(servercb)
{
}
ServerGuiWrapper::~ServerGuiWrapper()
{
}
void ServerGuiWrapper::initGui(int speed) {}
Session &ServerGuiWrapper::getSession()
{
assert(mySession.get());
return *mySession;
}
void ServerGuiWrapper::setSession(boost::shared_ptr<Session> session)
{
mySession = session;
}
void ServerGuiWrapper::refreshSet() const {}
void ServerGuiWrapper::refreshCash() const {}
void ServerGuiWrapper::refreshAction(int playerID, int playerAction) const {}
void ServerGuiWrapper::refreshChangePlayer() const {}
void ServerGuiWrapper::refreshAll() const {}
void ServerGuiWrapper::refreshPot() const {}
void ServerGuiWrapper::refreshGroupbox(int playerID, int status) const {}
void ServerGuiWrapper::refreshPlayerName() const {}
void ServerGuiWrapper::refreshButton() const {}
void ServerGuiWrapper::refreshGameLabels(GameState state) const {}
void ServerGuiWrapper::waitForGuiUpdateDone() const {}
void ServerGuiWrapper::dealHoleCards() {}
void ServerGuiWrapper::dealFlopCards() {}
void ServerGuiWrapper::dealTurnCard() {}
void ServerGuiWrapper::dealRiverCard() {}
void ServerGuiWrapper::nextPlayerAnimation() {}
void ServerGuiWrapper::preflopAnimation1() {}
void ServerGuiWrapper::preflopAnimation2() {}
void ServerGuiWrapper::flopAnimation1() {}
void ServerGuiWrapper::flopAnimation2() {}
void ServerGuiWrapper::turnAnimation1() {}
void ServerGuiWrapper::turnAnimation2() {}
void ServerGuiWrapper::riverAnimation1() {}
void ServerGuiWrapper::riverAnimation2() {}
void ServerGuiWrapper::postRiverAnimation1() {}
void ServerGuiWrapper::postRiverRunAnimation1() {}
void ServerGuiWrapper::flipHolecardsAllIn() {}
void ServerGuiWrapper::nextRoundCleanGui() {}
void ServerGuiWrapper::meInAction() {}
void ServerGuiWrapper::disableMyButtons() {}
void ServerGuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) {}
void ServerGuiWrapper::stopTimeoutAnimation(int playerId) {}
void ServerGuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) {}
void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
void ServerGuiWrapper::logPlayerWinsMsg(int playerID, int pot) {}
void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {}
void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
void ServerGuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerName); }
void ServerGuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerName); }
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
void ServerGuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientChatMsg(playerName, msg); }
void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
void ServerGuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerJoined(playerName); }
void ServerGuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerLeft(playerName); }
/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "serverguiwrapper.h"
#include <session.h>
using namespace std;
ServerGuiWrapper::ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb)
: myConfig(config), myClientcb(clientcb), myServercb(servercb)
{
}
ServerGuiWrapper::~ServerGuiWrapper()
{
}
void ServerGuiWrapper::initGui(int speed) {}
Session &ServerGuiWrapper::getSession()
{
assert(mySession.get());
return *mySession;
}
void ServerGuiWrapper::setSession(boost::shared_ptr<Session> session)
{
mySession = session;
}
void ServerGuiWrapper::refreshSet() const {}
void ServerGuiWrapper::refreshCash() const {}
void ServerGuiWrapper::refreshAction(int playerID, int playerAction) const {}
void ServerGuiWrapper::refreshChangePlayer() const {}
void ServerGuiWrapper::refreshAll() const {}
void ServerGuiWrapper::refreshPot() const {}
void ServerGuiWrapper::refreshGroupbox(int playerID, int status) const {}
void ServerGuiWrapper::refreshPlayerName() const {}
void ServerGuiWrapper::refreshButton() const {}
void ServerGuiWrapper::refreshGameLabels(GameState state) const {}
void ServerGuiWrapper::waitForGuiUpdateDone() const {}
void ServerGuiWrapper::dealHoleCards() {}
void ServerGuiWrapper::dealFlopCards() {}
void ServerGuiWrapper::dealTurnCard() {}
void ServerGuiWrapper::dealRiverCard() {}
void ServerGuiWrapper::nextPlayerAnimation() {}
void ServerGuiWrapper::preflopAnimation1() {}
void ServerGuiWrapper::preflopAnimation2() {}
void ServerGuiWrapper::flopAnimation1() {}
void ServerGuiWrapper::flopAnimation2() {}
void ServerGuiWrapper::turnAnimation1() {}
void ServerGuiWrapper::turnAnimation2() {}
void ServerGuiWrapper::riverAnimation1() {}
void ServerGuiWrapper::riverAnimation2() {}
void ServerGuiWrapper::postRiverAnimation1() {}
void ServerGuiWrapper::postRiverRunAnimation1() {}
void ServerGuiWrapper::flipHolecardsAllIn() {}
void ServerGuiWrapper::nextRoundCleanGui() {}
void ServerGuiWrapper::meInAction() {}
void ServerGuiWrapper::disableMyButtons() {}
void ServerGuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) {}
void ServerGuiWrapper::stopTimeoutAnimation(int playerId) {}
void ServerGuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) {}
void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
void ServerGuiWrapper::logPlayerWinsMsg(int playerID, int pot) {}
void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {}
void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
void ServerGuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerName); }
void ServerGuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerName); }
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
void ServerGuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientChatMsg(playerName, msg); }
void ServerGuiWrapper::SignalNetClientWaitDialog() { if (myClientcb) myClientcb->SignalNetClientWaitDialog(); }
void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
void ServerGuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerJoined(playerName); }
void ServerGuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerLeft(playerName); }
void ServerGuiWrapper::SignalNetServerStartDialog() { if (myServercb) myServercb->SignalNetServerStartDialog(); }
\
+2
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@@ -91,6 +91,7 @@ public:
void SignalNetClientPlayerJoined(const std::string &playerName);
void SignalNetClientPlayerLeft(const std::string &playerName);
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
@@ -98,6 +99,7 @@ public:
void SignalNetServerError(int errorID, int osErrorID);
void SignalNetServerPlayerJoined(const std::string &playerName);
void SignalNetServerPlayerLeft(const std::string &playerName);
void SignalNetServerStartDialog();
private:
+2 -1
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@@ -110,6 +110,7 @@ void GuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { myW->si
void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { myW->signalNetClientPlayerLeft(QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myChat->signalChatMessage(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientWaitDialog(); }
void GuiWrapper::SignalNetServerSuccess(int actionID) { }
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
@@ -120,5 +121,5 @@ void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName)
myW->signalNetServerPlayerLeft(tmpName);
myLog->signalLogPlayerLeftMsg(tmpName);
}
void GuiWrapper::SignalNetServerStartDialog() { myW->signalShowServerStartDialog(); }
+5
View File
@@ -42,6 +42,9 @@ public:
Session &getSession();
void setSession(boost::shared_ptr<Session> session);
void showServerStartDialog();
void showClientWaitDialog();
void refreshSet() const;
void refreshCash() const;
void refreshAction(int =-1, int =-1) const;
@@ -98,6 +101,7 @@ public:
void SignalNetClientPlayerJoined(const std::string &playerName);
void SignalNetClientPlayerLeft(const std::string &playerName);
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
@@ -105,6 +109,7 @@ public:
void SignalNetServerError(int errorID, int osErrorID);
void SignalNetServerPlayerJoined(const std::string &playerName);
void SignalNetServerPlayerLeft(const std::string &playerName);
void SignalNetServerStartDialog();
private:
+39 -24
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@@ -573,6 +573,9 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
//Nachrichten Thread-Save
connect(this, SIGNAL(signalInitGui(int)), this, SLOT(initGui(int)));
connect(this, SIGNAL(signalShowServerStartDialog()), this, SLOT(showServerStartDialog()));
connect(this, SIGNAL(signalShowClientWaitDialog()), this, SLOT(showClientWaitDialog()));
connect(this, SIGNAL(signalRefreshSet()), this, SLOT(refreshSet()));
connect(this, SIGNAL(signalRefreshCash()), this, SLOT(refreshCash()));
connect(this, SIGNAL(signalRefreshAction(int, int)), this, SLOT(refreshAction(int, int)));
@@ -733,21 +736,8 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
mySession->startNetworkClientForLocalServer();
myStartNetworkGameDialog->setMaxPlayerNumber(gameData.numberOfPlayers);
myStartNetworkGameDialog->exec();
if (myStartNetworkGameDialog->result() == QDialog::Accepted ) {
//some gui modifications
networkGameModification();
myServerGuiInterface->getSession().initiateNetworkServerGame();
}
else {
mySession->terminateNetworkClient();
myServerGuiInterface->getSession().terminateNetworkServer();
}
showServerStartDialog();
}
}
@@ -779,15 +769,7 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
actionJoin_network_Game->trigger(); // re-trigger
}
else {
myWaitingForServerGameDialog->exec();
if (myWaitingForServerGameDialog->result() == QDialog::Rejected) {
mySession->terminateNetworkClient();
}
else {
//some gui modifications
networkGameModification();
}
showClientWaitDialog();
}
}
}
@@ -890,6 +872,39 @@ void mainWindowImpl::initGui(int speed)
setSpeeds();
}
void mainWindowImpl::showServerStartDialog()
{
myStartNetworkGameDialog->exec();
if (myStartNetworkGameDialog->result() == QDialog::Accepted ) {
//some gui modifications
networkGameModification();
myServerGuiInterface->getSession().initiateNetworkServerGame();
}
else {
mySession->terminateNetworkClient();
myServerGuiInterface->getSession().terminateNetworkServer();
}
}
void mainWindowImpl::showClientWaitDialog()
{
if (!myServerGuiInterface.get() || !myServerGuiInterface->getSession().isNetworkServerRunning())
{
myWaitingForServerGameDialog->exec();
if (myWaitingForServerGameDialog->result() == QDialog::Accepted) {
//some gui modifications
networkGameModification();
}
else {
mySession->terminateNetworkClient();
}
}
}
Session &mainWindowImpl::getSession() { assert(mySession.get()); return *mySession; }
void mainWindowImpl::setSession(boost::shared_ptr<Session> session) { mySession = session; }
@@ -2344,7 +2359,7 @@ void mainWindowImpl::breakButtonClicked() {
int width = tempMetrics.width(tr("Stop"));
pushButton_break->setMinimumSize(width+10,20);
pushButton_break->setText(tr("Stop"));
pushButton_break->setText(tr("Stop"));
startNewHand();
}
}
+6
View File
@@ -74,6 +74,9 @@ public:
signals:
void signalInitGui(int speed);
void signalShowServerStartDialog();
void signalShowClientWaitDialog();
void signalRefreshSet();
void signalRefreshCash();
void signalRefreshAction(int =-1, int=-1);
@@ -129,6 +132,9 @@ public slots:
void initGui(int speed);
void showServerStartDialog();
void showClientWaitDialog();
//refresh-Funktionen
void refreshSet();
void refreshCash();
@@ -19,6 +19,7 @@
***************************************************************************/
#include "waitforservertostartgamedialogimpl.h"
#include "session.h"
#include <net/socket_msg.h>
// #include "configfile.h"
waitForServerToStartGameDialogImpl::waitForServerToStartGameDialogImpl(QWidget *parent)
@@ -33,7 +34,10 @@ waitForServerToStartGameDialogImpl::waitForServerToStartGameDialogImpl(QWidget *
void waitForServerToStartGameDialogImpl::refresh(int actionID) {
QTimer::singleShot(1000, this, SLOT(accept()));
if (actionID == MSG_NET_GAME_CLIENT_START)
{
QTimer::singleShot(500, this, SLOT(accept()));
}
}
void waitForServerToStartGameDialogImpl::cancel() {
+1
View File
@@ -40,6 +40,7 @@ public:
virtual void SignalNetClientPlayerLeft(const std::string &playerName) = 0;
virtual void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg) = 0;
virtual void SignalNetClientWaitDialog() = 0;
};
#endif
+7 -1
View File
@@ -568,6 +568,12 @@ ClientStateWaitHand::InternalProcess(ClientThread &client, boost::shared_ptr<Net
retVal = MSG_NET_GAME_CLIENT_HAND_START;
}
else if (packet->ToNetPacketEndOfGame())
{
client.GetCallback().SignalNetClientWaitDialog();
client.SetState(ClientStateWaitGame::Instance());
retVal = MSG_NET_GAME_CLIENT_END;
}
return MSG_SOCK_INTERNAL_PENDING;
}
@@ -831,7 +837,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
// Wait for next Hand.
client.SetState(ClientStateWaitHand::Instance());
retVal = MSG_NET_GAME_SERVER_HAND_END;
retVal = MSG_NET_GAME_CLIENT_HAND_END;
}
}
+78
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@@ -43,6 +43,7 @@ using namespace std;
#define NET_TYPE_ALL_IN_SHOW_CARDS 0x000E
#define NET_TYPE_END_OF_HAND_SHOW_CARDS 0x000F
#define NET_TYPE_END_OF_HAND_HIDE_CARDS 0x0010
#define NET_TYPE_END_OF_GAME 0x0011
#define NET_TYPE_SEND_CHAT_TEXT 0x0200
#define NET_TYPE_CHAT_TEXT 0x0201
@@ -244,6 +245,13 @@ struct GCC_PACKED NetPacketEndOfHandHideCardsData
u_int32_t playerMoney;
};
struct GCC_PACKED NetPacketEndOfGameData
{
NetPacketHeader head;
u_int16_t winnerPlayerId;
u_int16_t reserved;
};
struct GCC_PACKED NetPacketSendChatTextData
{
NetPacketHeader head;
@@ -340,6 +348,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
case NET_TYPE_END_OF_HAND_HIDE_CARDS:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketEndOfHandHideCards);
break;
case NET_TYPE_END_OF_GAME:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketEndOfGame);
break;
case NET_TYPE_SEND_CHAT_TEXT:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketSendChatText);
break;
@@ -526,6 +537,12 @@ NetPacket::ToNetPacketEndOfHandHideCards() const
return NULL;
}
const NetPacketEndOfGame *
NetPacket::ToNetPacketEndOfGame() const
{
return NULL;
}
const NetPacketSendChatText *
NetPacket::ToNetPacketSendChatText() const
{
@@ -1873,6 +1890,67 @@ NetPacketEndOfHandHideCards::Check(const NetPacketHeader* data) const
//-----------------------------------------------------------------------------
NetPacketEndOfGame::NetPacketEndOfGame()
: NetPacket(NET_TYPE_END_OF_GAME, sizeof(NetPacketEndOfGameData))
{
}
NetPacketEndOfGame::~NetPacketEndOfGame()
{
}
boost::shared_ptr<NetPacket>
NetPacketEndOfGame::Clone() const
{
boost::shared_ptr<NetPacket> newPacket(new NetPacketEndOfGame);
try
{
newPacket->SetRawData(GetRawData());
} catch (const NetException &)
{
// Need to return the new packet anyway.
}
return newPacket;
}
void
NetPacketEndOfGame::SetData(const NetPacketEndOfGame::Data &inData)
{
NetPacketEndOfGameData *tmpData = (NetPacketEndOfGameData *)GetRawData();
assert(tmpData);
tmpData->winnerPlayerId = htons(inData.winnerPlayerId);
}
void
NetPacketEndOfGame::GetData(NetPacketEndOfGame::Data &outData) const
{
NetPacketEndOfGameData *tmpData = (NetPacketEndOfGameData *)GetRawData();
assert(tmpData);
outData.winnerPlayerId = ntohs(tmpData->winnerPlayerId);
}
const NetPacketEndOfGame *
NetPacketEndOfGame::ToNetPacketEndOfGame() const
{
return this;
}
void
NetPacketEndOfGame::Check(const NetPacketHeader* data) const
{
assert(data);
u_int16_t dataLen = ntohs(data->length);
if (dataLen != sizeof(NetPacketEndOfGameData))
{
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
}
}
//-----------------------------------------------------------------------------
NetPacketSendChatText::NetPacketSendChatText()
: NetPacket(NET_TYPE_SEND_CHAT_TEXT, sizeof(NetPacketSendChatTextData))
{
+74 -11
View File
@@ -34,6 +34,7 @@ using namespace std;
#define SERVER_WAIT_TIMEOUT_MSEC 50
#define SERVER_DELAY_NEXT_HAND_SEC 10
#define SERVER_DELAY_NEXT_GAME_SEC 10
#define SERVER_DEAL_FLOP_CARDS_DELAY_SEC 5
#define SERVER_DEAL_TURN_CARD_DELAY_SEC 2
#define SERVER_DEAL_RIVER_CARD_DELAY_SEC 2
@@ -642,11 +643,16 @@ ServerRecvStateStartRound::Process(ServerRecvThread &server)
if (curGame.getCurrentHand()->getPlayerArray()[i]->getMyCash() > 0)
playersPositiveCashCounter++;
}
assert(playersPositiveCashCounter);
if (playersPositiveCashCounter == 1)
server.SetState(ServerRecvStateFinal::Instance()); // TODO
{
// View a dialog for a new game - delayed.
server.SetState(ServerRecvStateNextGameDelay::Instance());
retVal = MSG_NET_GAME_SERVER_END;
}
else
{
server.SetState(ServerRecvStateNextHand::Instance());
server.SetState(ServerRecvStateNextHandDelay::Instance());
retVal = MSG_NET_GAME_SERVER_HAND_END;
}
}
@@ -922,10 +928,9 @@ ServerRecvStateShowCardsDelay::Process(ServerRecvThread &server)
{
int retVal = ServerRecvStateReceiving::Process(server);
Game &curGame = server.GetGame();
if (GetTimer().elapsed().seconds() >= SERVER_SHOW_CARDS_DELAY_SEC)
{
Game &curGame = server.GetGame();
SendNewRoundCards(server, curGame, curGame.getCurrentHand()->getActualRound());
server.SetState(ServerRecvStateDealCardsDelay::Instance());
@@ -943,23 +948,23 @@ ServerRecvStateShowCardsDelay::InternalProcess(ServerRecvThread &server, Session
//-----------------------------------------------------------------------------
ServerRecvStateNextHand &
ServerRecvStateNextHand::Instance()
ServerRecvStateNextHandDelay &
ServerRecvStateNextHandDelay::Instance()
{
static ServerRecvStateNextHand state;
static ServerRecvStateNextHandDelay state;
return state;
}
ServerRecvStateNextHand::ServerRecvStateNextHand()
ServerRecvStateNextHandDelay::ServerRecvStateNextHandDelay()
{
}
ServerRecvStateNextHand::~ServerRecvStateNextHand()
ServerRecvStateNextHandDelay::~ServerRecvStateNextHandDelay()
{
}
int
ServerRecvStateNextHand::Process(ServerRecvThread &server)
ServerRecvStateNextHandDelay::Process(ServerRecvThread &server)
{
int retVal = ServerRecvStateReceiving::Process(server);
@@ -970,7 +975,65 @@ ServerRecvStateNextHand::Process(ServerRecvThread &server)
}
int
ServerRecvStateNextHand::InternalProcess(ServerRecvThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
ServerRecvStateNextHandDelay::InternalProcess(ServerRecvThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
{
return MSG_SOCK_INTERNAL_PENDING;
}
//-----------------------------------------------------------------------------
ServerRecvStateNextGameDelay &
ServerRecvStateNextGameDelay::Instance()
{
static ServerRecvStateNextGameDelay state;
return state;
}
ServerRecvStateNextGameDelay::ServerRecvStateNextGameDelay()
{
}
ServerRecvStateNextGameDelay::~ServerRecvStateNextGameDelay()
{
}
int
ServerRecvStateNextGameDelay::Process(ServerRecvThread &server)
{
int retVal = ServerRecvStateReceiving::Process(server);
if (GetTimer().elapsed().seconds() >= SERVER_DELAY_NEXT_GAME_SEC)
{
Game &curGame = server.GetGame();
// The game has ended. Notify all clients.
PlayerInterface *winnerPlayer = NULL;
for (int i = 0; i < curGame.getStartQuantityPlayers(); i++)
{
winnerPlayer = curGame.getCurrentHand()->getPlayerArray()[i];
if (winnerPlayer->getMyCash() > 0)
break;
}
boost::shared_ptr<NetPacket> endGame(new NetPacketEndOfGame);
NetPacketEndOfGame::Data endGameData;
endGameData.winnerPlayerId = winnerPlayer->getMyUniqueID();
static_cast<NetPacketEndOfGame *>(endGame.get())->SetData(endGameData);
server.SendToAllPlayers(endGame);
// Switch back to the GUI, wait for the start of a new game.
// Luckily, the names are still in the GUI dialog.
// We just need to show the proper dialog, and people can
// join or leave as usual.
server.GetCallback().SignalNetServerStartDialog();
server.SetState(ServerRecvStateInit::Instance());
}
return retVal;
}
int
ServerRecvStateNextGameDelay::InternalProcess(ServerRecvThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
{
return MSG_SOCK_INTERNAL_PENDING;
}
+2 -2
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@@ -119,9 +119,9 @@ ServerRecvThread::Main()
// Close sessions.
CloseSessionLoop();
}
} catch (const NetException &)
} catch (const NetException &e)
{
// TODO
GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
}
GetSender().SignalTermination();
GetSender().Join(SENDER_THREAD_TERMINATE_TIMEOUT);
+25 -1
View File
@@ -56,6 +56,7 @@ class NetPacketDealRiverCard;
class NetPacketAllInShowCards;
class NetPacketEndOfHandShowCards;
class NetPacketEndOfHandHideCards;
class NetPacketEndOfGame;
class NetPacketSendChatText;
class NetPacketChatText;
class NetPacketError;
@@ -93,6 +94,7 @@ public:
virtual const NetPacketAllInShowCards *ToNetPacketAllInShowCards() const;
virtual const NetPacketEndOfHandShowCards *ToNetPacketEndOfHandShowCards() const;
virtual const NetPacketEndOfHandHideCards *ToNetPacketEndOfHandHideCards() const;
virtual const NetPacketEndOfGame *ToNetPacketEndOfGame() const;
virtual const NetPacketSendChatText *ToNetPacketSendChatText() const;
virtual const NetPacketChatText *ToNetPacketChatText() const;
virtual const NetPacketError *ToNetPacketError() const;
@@ -216,7 +218,6 @@ public:
struct Data
{
StartData startData;
u_int16_t reserved;
};
NetPacketGameStart();
@@ -520,6 +521,29 @@ protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketEndOfGame : public NetPacket
{
public:
struct Data
{
u_int16_t winnerPlayerId;
};
NetPacketEndOfGame();
virtual ~NetPacketEndOfGame();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketEndOfGame *ToNetPacketEndOfGame() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketSendChatText : public NetPacket
{
public:
+2
View File
@@ -33,6 +33,8 @@ public:
virtual void SignalNetServerPlayerJoined(const std::string &playerName) = 0;
virtual void SignalNetServerPlayerLeft(const std::string &playerName) = 0;
virtual void SignalNetServerStartDialog() = 0;
};
#endif
+23 -4
View File
@@ -253,13 +253,13 @@ protected:
};
// State: Delay before next hand.
class ServerRecvStateNextHand : public ServerRecvStateReceiving, public ServerRecvStateRunning, public ServerRecvStateTimer
class ServerRecvStateNextHandDelay : public ServerRecvStateReceiving, public ServerRecvStateRunning, public ServerRecvStateTimer
{
public:
// Access the state singleton.
static ServerRecvStateNextHand &Instance();
static ServerRecvStateNextHandDelay &Instance();
virtual ~ServerRecvStateNextHand();
virtual ~ServerRecvStateNextHandDelay();
// Overwrite default processing
virtual int Process(ServerRecvThread &server);
@@ -267,11 +267,30 @@ public:
protected:
// Protected constructor - this is a singleton.
ServerRecvStateNextHand();
ServerRecvStateNextHandDelay();
virtual int InternalProcess(ServerRecvThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
};
// State: Delay before next hand.
class ServerRecvStateNextGameDelay : public ServerRecvStateReceiving, public ServerRecvStateRunning, public ServerRecvStateTimer
{
public:
// Access the state singleton.
static ServerRecvStateNextGameDelay &Instance();
virtual ~ServerRecvStateNextGameDelay();
// Overwrite default processing
virtual int Process(ServerRecvThread &server);
protected:
// Protected constructor - this is a singleton.
ServerRecvStateNextGameDelay();
virtual int InternalProcess(ServerRecvThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
};
// State: Final.
class ServerRecvStateFinal : public ServerRecvStateReceiving, public ServerRecvStateRunning
+2 -1
View File
@@ -173,7 +173,8 @@ friend class ServerRecvStateStartRound;
friend class ServerRecvStateWaitPlayerAction;
friend class ServerRecvStateShowCardsDelay;
friend class ServerRecvStateDealCardsDelay;
friend class ServerRecvStateNextHand;
friend class ServerRecvStateNextHandDelay;
friend class ServerRecvStateNextGameDelay;
};
#endif
+9 -6
View File
@@ -69,14 +69,17 @@
// The following messages are game messages.
#define MSG_NET_GAME_CLIENT_START 5
#define MSG_NET_GAME_SERVER_START 6
#define MSG_NET_GAME_CLIENT_HAND_START 7
#define MSG_NET_GAME_CLIENT_HAND_END 8
#define MSG_NET_GAME_SERVER_HAND_START 9
#define MSG_NET_GAME_SERVER_HAND_END 10
#define MSG_NET_GAME_SERVER_ROUND 11
#define MSG_NET_GAME_SERVER_ACTION 12
#define MSG_NET_GAME_SERVER_CARDS_DELAY 13
#define MSG_NET_GAME_CLIENT_END 9
#define MSG_NET_GAME_SERVER_START 10
#define MSG_NET_GAME_SERVER_HAND_START 11
#define MSG_NET_GAME_SERVER_HAND_END 12
#define MSG_NET_GAME_SERVER_ROUND 13
#define MSG_NET_GAME_SERVER_ACTION 14
#define MSG_NET_GAME_SERVER_CARDS_DELAY 15
#define MSG_NET_GAME_SERVER_END 16
#endif
+6
View File
@@ -227,3 +227,9 @@ bool Session::isNetworkClientRunning() const
return myNetClient != NULL;
}
bool Session::isNetworkServerRunning() const
{
// This, and every place which calls this, is a HACK.
// TODO
return myNetServer != NULL;
}
+1
View File
@@ -62,6 +62,7 @@ public:
void kickPlayer(const std::string &playerName);
bool isNetworkClientRunning() const; // TODO hack
bool isNetworkServerRunning() const; // TODO hack
private: