Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.
This commit is contained in:
@@ -1,117 +1,119 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include "serverguiwrapper.h"
|
||||
#include <session.h>
|
||||
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
ServerGuiWrapper::ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb)
|
||||
: myConfig(config), myClientcb(clientcb), myServercb(servercb)
|
||||
{
|
||||
}
|
||||
|
||||
ServerGuiWrapper::~ServerGuiWrapper()
|
||||
{
|
||||
}
|
||||
|
||||
void ServerGuiWrapper::initGui(int speed) {}
|
||||
|
||||
Session &ServerGuiWrapper::getSession()
|
||||
{
|
||||
assert(mySession.get());
|
||||
return *mySession;
|
||||
}
|
||||
|
||||
void ServerGuiWrapper::setSession(boost::shared_ptr<Session> session)
|
||||
{
|
||||
mySession = session;
|
||||
}
|
||||
|
||||
void ServerGuiWrapper::refreshSet() const {}
|
||||
|
||||
void ServerGuiWrapper::refreshCash() const {}
|
||||
|
||||
void ServerGuiWrapper::refreshAction(int playerID, int playerAction) const {}
|
||||
|
||||
void ServerGuiWrapper::refreshChangePlayer() const {}
|
||||
|
||||
void ServerGuiWrapper::refreshAll() const {}
|
||||
|
||||
void ServerGuiWrapper::refreshPot() const {}
|
||||
void ServerGuiWrapper::refreshGroupbox(int playerID, int status) const {}
|
||||
void ServerGuiWrapper::refreshPlayerName() const {}
|
||||
void ServerGuiWrapper::refreshButton() const {}
|
||||
void ServerGuiWrapper::refreshGameLabels(GameState state) const {}
|
||||
|
||||
void ServerGuiWrapper::waitForGuiUpdateDone() const {}
|
||||
|
||||
void ServerGuiWrapper::dealHoleCards() {}
|
||||
void ServerGuiWrapper::dealFlopCards() {}
|
||||
void ServerGuiWrapper::dealTurnCard() {}
|
||||
void ServerGuiWrapper::dealRiverCard() {}
|
||||
|
||||
void ServerGuiWrapper::nextPlayerAnimation() {}
|
||||
|
||||
void ServerGuiWrapper::preflopAnimation1() {}
|
||||
void ServerGuiWrapper::preflopAnimation2() {}
|
||||
|
||||
void ServerGuiWrapper::flopAnimation1() {}
|
||||
void ServerGuiWrapper::flopAnimation2() {}
|
||||
|
||||
void ServerGuiWrapper::turnAnimation1() {}
|
||||
void ServerGuiWrapper::turnAnimation2() {}
|
||||
|
||||
void ServerGuiWrapper::riverAnimation1() {}
|
||||
void ServerGuiWrapper::riverAnimation2() {}
|
||||
|
||||
void ServerGuiWrapper::postRiverAnimation1() {}
|
||||
void ServerGuiWrapper::postRiverRunAnimation1() {}
|
||||
|
||||
void ServerGuiWrapper::flipHolecardsAllIn() {}
|
||||
|
||||
void ServerGuiWrapper::nextRoundCleanGui() {}
|
||||
|
||||
void ServerGuiWrapper::meInAction() {}
|
||||
void ServerGuiWrapper::disableMyButtons() {}
|
||||
void ServerGuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) {}
|
||||
void ServerGuiWrapper::stopTimeoutAnimation(int playerId) {}
|
||||
|
||||
void ServerGuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) {}
|
||||
void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
|
||||
void ServerGuiWrapper::logPlayerWinsMsg(int playerID, int pot) {}
|
||||
void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {}
|
||||
void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
|
||||
|
||||
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
|
||||
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
|
||||
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
|
||||
void ServerGuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerName); }
|
||||
void ServerGuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerName); }
|
||||
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
|
||||
void ServerGuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientChatMsg(playerName, msg); }
|
||||
|
||||
void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
|
||||
void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
|
||||
void ServerGuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerJoined(playerName); }
|
||||
void ServerGuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerLeft(playerName); }
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include "serverguiwrapper.h"
|
||||
#include <session.h>
|
||||
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
ServerGuiWrapper::ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb)
|
||||
: myConfig(config), myClientcb(clientcb), myServercb(servercb)
|
||||
{
|
||||
}
|
||||
|
||||
ServerGuiWrapper::~ServerGuiWrapper()
|
||||
{
|
||||
}
|
||||
|
||||
void ServerGuiWrapper::initGui(int speed) {}
|
||||
|
||||
Session &ServerGuiWrapper::getSession()
|
||||
{
|
||||
assert(mySession.get());
|
||||
return *mySession;
|
||||
}
|
||||
|
||||
void ServerGuiWrapper::setSession(boost::shared_ptr<Session> session)
|
||||
{
|
||||
mySession = session;
|
||||
}
|
||||
|
||||
void ServerGuiWrapper::refreshSet() const {}
|
||||
|
||||
void ServerGuiWrapper::refreshCash() const {}
|
||||
|
||||
void ServerGuiWrapper::refreshAction(int playerID, int playerAction) const {}
|
||||
|
||||
void ServerGuiWrapper::refreshChangePlayer() const {}
|
||||
|
||||
void ServerGuiWrapper::refreshAll() const {}
|
||||
|
||||
void ServerGuiWrapper::refreshPot() const {}
|
||||
void ServerGuiWrapper::refreshGroupbox(int playerID, int status) const {}
|
||||
void ServerGuiWrapper::refreshPlayerName() const {}
|
||||
void ServerGuiWrapper::refreshButton() const {}
|
||||
void ServerGuiWrapper::refreshGameLabels(GameState state) const {}
|
||||
|
||||
void ServerGuiWrapper::waitForGuiUpdateDone() const {}
|
||||
|
||||
void ServerGuiWrapper::dealHoleCards() {}
|
||||
void ServerGuiWrapper::dealFlopCards() {}
|
||||
void ServerGuiWrapper::dealTurnCard() {}
|
||||
void ServerGuiWrapper::dealRiverCard() {}
|
||||
|
||||
void ServerGuiWrapper::nextPlayerAnimation() {}
|
||||
|
||||
void ServerGuiWrapper::preflopAnimation1() {}
|
||||
void ServerGuiWrapper::preflopAnimation2() {}
|
||||
|
||||
void ServerGuiWrapper::flopAnimation1() {}
|
||||
void ServerGuiWrapper::flopAnimation2() {}
|
||||
|
||||
void ServerGuiWrapper::turnAnimation1() {}
|
||||
void ServerGuiWrapper::turnAnimation2() {}
|
||||
|
||||
void ServerGuiWrapper::riverAnimation1() {}
|
||||
void ServerGuiWrapper::riverAnimation2() {}
|
||||
|
||||
void ServerGuiWrapper::postRiverAnimation1() {}
|
||||
void ServerGuiWrapper::postRiverRunAnimation1() {}
|
||||
|
||||
void ServerGuiWrapper::flipHolecardsAllIn() {}
|
||||
|
||||
void ServerGuiWrapper::nextRoundCleanGui() {}
|
||||
|
||||
void ServerGuiWrapper::meInAction() {}
|
||||
void ServerGuiWrapper::disableMyButtons() {}
|
||||
void ServerGuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) {}
|
||||
void ServerGuiWrapper::stopTimeoutAnimation(int playerId) {}
|
||||
|
||||
void ServerGuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) {}
|
||||
void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
|
||||
void ServerGuiWrapper::logPlayerWinsMsg(int playerID, int pot) {}
|
||||
void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {}
|
||||
void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
|
||||
|
||||
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
|
||||
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
|
||||
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
|
||||
void ServerGuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerName); }
|
||||
void ServerGuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerName); }
|
||||
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
|
||||
void ServerGuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientChatMsg(playerName, msg); }
|
||||
void ServerGuiWrapper::SignalNetClientWaitDialog() { if (myClientcb) myClientcb->SignalNetClientWaitDialog(); }
|
||||
|
||||
void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
|
||||
void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
|
||||
void ServerGuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerJoined(playerName); }
|
||||
void ServerGuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerLeft(playerName); }
|
||||
void ServerGuiWrapper::SignalNetServerStartDialog() { if (myServercb) myServercb->SignalNetServerStartDialog(); }
|
||||
|
||||
\
|
||||
@@ -91,6 +91,7 @@ public:
|
||||
void SignalNetClientPlayerJoined(const std::string &playerName);
|
||||
void SignalNetClientPlayerLeft(const std::string &playerName);
|
||||
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
|
||||
void SignalNetClientWaitDialog();
|
||||
|
||||
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
|
||||
|
||||
@@ -98,6 +99,7 @@ public:
|
||||
void SignalNetServerError(int errorID, int osErrorID);
|
||||
void SignalNetServerPlayerJoined(const std::string &playerName);
|
||||
void SignalNetServerPlayerLeft(const std::string &playerName);
|
||||
void SignalNetServerStartDialog();
|
||||
|
||||
private:
|
||||
|
||||
|
||||
@@ -110,6 +110,7 @@ void GuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { myW->si
|
||||
void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { myW->signalNetClientPlayerLeft(QString::fromUtf8(playerName.c_str())); }
|
||||
void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
|
||||
void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myChat->signalChatMessage(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
|
||||
void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientWaitDialog(); }
|
||||
|
||||
void GuiWrapper::SignalNetServerSuccess(int actionID) { }
|
||||
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
|
||||
@@ -120,5 +121,5 @@ void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName)
|
||||
myW->signalNetServerPlayerLeft(tmpName);
|
||||
myLog->signalLogPlayerLeftMsg(tmpName);
|
||||
}
|
||||
|
||||
void GuiWrapper::SignalNetServerStartDialog() { myW->signalShowServerStartDialog(); }
|
||||
|
||||
|
||||
@@ -42,6 +42,9 @@ public:
|
||||
Session &getSession();
|
||||
void setSession(boost::shared_ptr<Session> session);
|
||||
|
||||
void showServerStartDialog();
|
||||
void showClientWaitDialog();
|
||||
|
||||
void refreshSet() const;
|
||||
void refreshCash() const;
|
||||
void refreshAction(int =-1, int =-1) const;
|
||||
@@ -98,6 +101,7 @@ public:
|
||||
void SignalNetClientPlayerJoined(const std::string &playerName);
|
||||
void SignalNetClientPlayerLeft(const std::string &playerName);
|
||||
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
|
||||
void SignalNetClientWaitDialog();
|
||||
|
||||
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
|
||||
|
||||
@@ -105,6 +109,7 @@ public:
|
||||
void SignalNetServerError(int errorID, int osErrorID);
|
||||
void SignalNetServerPlayerJoined(const std::string &playerName);
|
||||
void SignalNetServerPlayerLeft(const std::string &playerName);
|
||||
void SignalNetServerStartDialog();
|
||||
|
||||
private:
|
||||
|
||||
|
||||
@@ -573,6 +573,9 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
|
||||
//Nachrichten Thread-Save
|
||||
connect(this, SIGNAL(signalInitGui(int)), this, SLOT(initGui(int)));
|
||||
|
||||
connect(this, SIGNAL(signalShowServerStartDialog()), this, SLOT(showServerStartDialog()));
|
||||
connect(this, SIGNAL(signalShowClientWaitDialog()), this, SLOT(showClientWaitDialog()));
|
||||
|
||||
connect(this, SIGNAL(signalRefreshSet()), this, SLOT(refreshSet()));
|
||||
connect(this, SIGNAL(signalRefreshCash()), this, SLOT(refreshCash()));
|
||||
connect(this, SIGNAL(signalRefreshAction(int, int)), this, SLOT(refreshAction(int, int)));
|
||||
@@ -733,21 +736,8 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
|
||||
mySession->startNetworkClientForLocalServer();
|
||||
|
||||
myStartNetworkGameDialog->setMaxPlayerNumber(gameData.numberOfPlayers);
|
||||
myStartNetworkGameDialog->exec();
|
||||
|
||||
|
||||
|
||||
if (myStartNetworkGameDialog->result() == QDialog::Accepted ) {
|
||||
|
||||
//some gui modifications
|
||||
networkGameModification();
|
||||
myServerGuiInterface->getSession().initiateNetworkServerGame();
|
||||
|
||||
}
|
||||
else {
|
||||
mySession->terminateNetworkClient();
|
||||
myServerGuiInterface->getSession().terminateNetworkServer();
|
||||
}
|
||||
showServerStartDialog();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -779,15 +769,7 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
|
||||
actionJoin_network_Game->trigger(); // re-trigger
|
||||
}
|
||||
else {
|
||||
myWaitingForServerGameDialog->exec();
|
||||
|
||||
if (myWaitingForServerGameDialog->result() == QDialog::Rejected) {
|
||||
mySession->terminateNetworkClient();
|
||||
}
|
||||
else {
|
||||
//some gui modifications
|
||||
networkGameModification();
|
||||
}
|
||||
showClientWaitDialog();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -890,6 +872,39 @@ void mainWindowImpl::initGui(int speed)
|
||||
setSpeeds();
|
||||
}
|
||||
|
||||
void mainWindowImpl::showServerStartDialog()
|
||||
{
|
||||
myStartNetworkGameDialog->exec();
|
||||
|
||||
if (myStartNetworkGameDialog->result() == QDialog::Accepted ) {
|
||||
|
||||
//some gui modifications
|
||||
networkGameModification();
|
||||
myServerGuiInterface->getSession().initiateNetworkServerGame();
|
||||
|
||||
}
|
||||
else {
|
||||
mySession->terminateNetworkClient();
|
||||
myServerGuiInterface->getSession().terminateNetworkServer();
|
||||
}
|
||||
}
|
||||
|
||||
void mainWindowImpl::showClientWaitDialog()
|
||||
{
|
||||
if (!myServerGuiInterface.get() || !myServerGuiInterface->getSession().isNetworkServerRunning())
|
||||
{
|
||||
myWaitingForServerGameDialog->exec();
|
||||
|
||||
if (myWaitingForServerGameDialog->result() == QDialog::Accepted) {
|
||||
//some gui modifications
|
||||
networkGameModification();
|
||||
}
|
||||
else {
|
||||
mySession->terminateNetworkClient();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Session &mainWindowImpl::getSession() { assert(mySession.get()); return *mySession; }
|
||||
void mainWindowImpl::setSession(boost::shared_ptr<Session> session) { mySession = session; }
|
||||
|
||||
@@ -2344,7 +2359,7 @@ void mainWindowImpl::breakButtonClicked() {
|
||||
int width = tempMetrics.width(tr("Stop"));
|
||||
pushButton_break->setMinimumSize(width+10,20);
|
||||
|
||||
pushButton_break->setText(tr("Stop"));
|
||||
pushButton_break->setText(tr("Stop"));
|
||||
startNewHand();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,6 +74,9 @@ public:
|
||||
signals:
|
||||
void signalInitGui(int speed);
|
||||
|
||||
void signalShowServerStartDialog();
|
||||
void signalShowClientWaitDialog();
|
||||
|
||||
void signalRefreshSet();
|
||||
void signalRefreshCash();
|
||||
void signalRefreshAction(int =-1, int=-1);
|
||||
@@ -129,6 +132,9 @@ public slots:
|
||||
|
||||
void initGui(int speed);
|
||||
|
||||
void showServerStartDialog();
|
||||
void showClientWaitDialog();
|
||||
|
||||
//refresh-Funktionen
|
||||
void refreshSet();
|
||||
void refreshCash();
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
***************************************************************************/
|
||||
#include "waitforservertostartgamedialogimpl.h"
|
||||
#include "session.h"
|
||||
#include <net/socket_msg.h>
|
||||
// #include "configfile.h"
|
||||
|
||||
waitForServerToStartGameDialogImpl::waitForServerToStartGameDialogImpl(QWidget *parent)
|
||||
@@ -33,7 +34,10 @@ waitForServerToStartGameDialogImpl::waitForServerToStartGameDialogImpl(QWidget *
|
||||
|
||||
void waitForServerToStartGameDialogImpl::refresh(int actionID) {
|
||||
|
||||
QTimer::singleShot(1000, this, SLOT(accept()));
|
||||
if (actionID == MSG_NET_GAME_CLIENT_START)
|
||||
{
|
||||
QTimer::singleShot(500, this, SLOT(accept()));
|
||||
}
|
||||
}
|
||||
|
||||
void waitForServerToStartGameDialogImpl::cancel() {
|
||||
|
||||
Reference in New Issue
Block a user