Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.
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@@ -110,6 +110,7 @@ void GuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { myW->si
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void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { myW->signalNetClientPlayerLeft(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
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void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myChat->signalChatMessage(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientWaitDialog(); }
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void GuiWrapper::SignalNetServerSuccess(int actionID) { }
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void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
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@@ -120,5 +121,5 @@ void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName)
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myW->signalNetServerPlayerLeft(tmpName);
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myLog->signalLogPlayerLeftMsg(tmpName);
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}
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void GuiWrapper::SignalNetServerStartDialog() { myW->signalShowServerStartDialog(); }
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