Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.
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@@ -573,6 +573,9 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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//Nachrichten Thread-Save
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connect(this, SIGNAL(signalInitGui(int)), this, SLOT(initGui(int)));
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connect(this, SIGNAL(signalShowServerStartDialog()), this, SLOT(showServerStartDialog()));
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connect(this, SIGNAL(signalShowClientWaitDialog()), this, SLOT(showClientWaitDialog()));
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connect(this, SIGNAL(signalRefreshSet()), this, SLOT(refreshSet()));
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connect(this, SIGNAL(signalRefreshCash()), this, SLOT(refreshCash()));
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connect(this, SIGNAL(signalRefreshAction(int, int)), this, SLOT(refreshAction(int, int)));
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@@ -733,21 +736,8 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
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mySession->startNetworkClientForLocalServer();
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myStartNetworkGameDialog->setMaxPlayerNumber(gameData.numberOfPlayers);
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myStartNetworkGameDialog->exec();
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if (myStartNetworkGameDialog->result() == QDialog::Accepted ) {
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//some gui modifications
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networkGameModification();
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myServerGuiInterface->getSession().initiateNetworkServerGame();
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}
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else {
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mySession->terminateNetworkClient();
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myServerGuiInterface->getSession().terminateNetworkServer();
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}
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showServerStartDialog();
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}
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}
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@@ -779,15 +769,7 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
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actionJoin_network_Game->trigger(); // re-trigger
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}
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else {
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myWaitingForServerGameDialog->exec();
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if (myWaitingForServerGameDialog->result() == QDialog::Rejected) {
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mySession->terminateNetworkClient();
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}
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else {
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//some gui modifications
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networkGameModification();
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}
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showClientWaitDialog();
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}
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}
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}
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@@ -890,6 +872,39 @@ void mainWindowImpl::initGui(int speed)
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setSpeeds();
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}
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void mainWindowImpl::showServerStartDialog()
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{
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myStartNetworkGameDialog->exec();
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if (myStartNetworkGameDialog->result() == QDialog::Accepted ) {
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//some gui modifications
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networkGameModification();
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myServerGuiInterface->getSession().initiateNetworkServerGame();
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}
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else {
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mySession->terminateNetworkClient();
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myServerGuiInterface->getSession().terminateNetworkServer();
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}
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}
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void mainWindowImpl::showClientWaitDialog()
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{
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if (!myServerGuiInterface.get() || !myServerGuiInterface->getSession().isNetworkServerRunning())
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{
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myWaitingForServerGameDialog->exec();
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if (myWaitingForServerGameDialog->result() == QDialog::Accepted) {
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//some gui modifications
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networkGameModification();
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}
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else {
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mySession->terminateNetworkClient();
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}
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}
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}
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Session &mainWindowImpl::getSession() { assert(mySession.get()); return *mySession; }
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void mainWindowImpl::setSession(boost::shared_ptr<Session> session) { mySession = session; }
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@@ -2344,7 +2359,7 @@ void mainWindowImpl::breakButtonClicked() {
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int width = tempMetrics.width(tr("Stop"));
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pushButton_break->setMinimumSize(width+10,20);
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pushButton_break->setText(tr("Stop"));
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pushButton_break->setText(tr("Stop"));
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startNewHand();
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}
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}
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