Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.
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@@ -33,6 +33,8 @@ public:
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virtual void SignalNetServerPlayerJoined(const std::string &playerName) = 0;
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virtual void SignalNetServerPlayerLeft(const std::string &playerName) = 0;
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virtual void SignalNetServerStartDialog() = 0;
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};
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#endif
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