delete unused function "getMyWinnerState"; activate Engine-Action-Log in localHand; run astyle
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@@ -442,13 +442,6 @@ ClientPlayer::setMyWinnerState(bool theValue, int pot)
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currentHand->getGuiInterface()->logPlayerWinsMsg(myName, pot, theValue);
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}
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bool
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ClientPlayer::getMyWinnerState() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myWinnerState;
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}
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void
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ClientPlayer::action()
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{
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@@ -110,7 +110,6 @@ public:
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bool getSBluffStatus() const;
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void setMyWinnerState (bool theValue, int pot);
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bool getMyWinnerState() const;
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void action();
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int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
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