delete unused function "getMyWinnerState"; activate Engine-Action-Log in localHand; run astyle

This commit is contained in:
floty
2011-10-29 14:41:17 +00:00
parent 01047622c2
commit bb3fb9e13c
7 changed files with 31 additions and 51 deletions
-8
View File
@@ -1824,7 +1824,6 @@ void gameTableImpl::myFold()
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
humanPlayer->setMyAction(PLAYER_ACTION_FOLD);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_FOLD);
humanPlayer->setMyTurn(0);
//set that i was the last active player. need this for unhighlighting groupbox
@@ -1843,7 +1842,6 @@ void gameTableImpl::myCheck()
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
humanPlayer->setMyTurn(0);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_CHECK);
humanPlayer->setMyAction(PLAYER_ACTION_CHECK);
//set that i was the last active player. need this for unhighlighting groupbox
@@ -1910,11 +1908,9 @@ void gameTableImpl::myCall()
humanPlayer->setMySet(humanPlayer->getMyCash());
humanPlayer->setMyCash(0);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
humanPlayer->setMyAction(PLAYER_ACTION_ALLIN);
} else {
humanPlayer->setMySet(tempHighestSet - humanPlayer->getMySet());
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_CALL,humanPlayer->getMySet());
humanPlayer->setMyAction(PLAYER_ACTION_CALL);
}
humanPlayer->setMyTurn(0);
@@ -1949,7 +1945,6 @@ void gameTableImpl::mySet()
humanPlayer->setMySet(humanPlayer->getMyCash());
humanPlayer->setMyCash(0);
humanPlayer->setMyAction(PLAYER_ACTION_ALLIN);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
// full bet rule
if(currentHand->getCurrentBeRo()->getHighestSet() + currentHand->getCurrentBeRo()->getMinimumRaise() > humanPlayer->getMySet()) {
@@ -1961,7 +1956,6 @@ void gameTableImpl::mySet()
//do not if allIn
if(humanPlayer->getMyAction() != 6) {
humanPlayer->setMyAction(PLAYER_ACTION_RAISE);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_BET,humanPlayer->getMySet());
}
myActionIsRaise = 0;
@@ -1972,7 +1966,6 @@ void gameTableImpl::mySet()
//do not if allIn
if(humanPlayer->getMyAction() != 6) {
humanPlayer->setMyAction(PLAYER_ACTION_BET);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_BET,humanPlayer->getMySet());
}
myActionIsBet = 0;
@@ -2010,7 +2003,6 @@ void gameTableImpl::myAllIn()
humanPlayer->setMySet(humanPlayer->getMyCash());
humanPlayer->setMyCash(0);
humanPlayer->setMyAction(PLAYER_ACTION_ALLIN);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
// full bet rule
if(currentHand->getCurrentBeRo()->getHighestSet() + currentHand->getCurrentBeRo()->getMinimumRaise() > humanPlayer->getMySet()) {