Spectator mode fixes.
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@@ -770,7 +770,7 @@ void
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ServerGameStateStartGame::HandleNewSpectator(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session)
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{
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if (session && session->GetPlayerData()) {
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AcceptNewSession(server, session, false);
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AcceptNewSession(server, session, true);
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}
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}
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@@ -873,7 +873,7 @@ void
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AbstractServerGameStateRunning::HandleNewSpectator(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session)
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{
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if (session && session->GetPlayerData()) {
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AcceptNewSession(server, session, false);
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AcceptNewSession(server, session, true);
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session->SetState(SessionData::Waiting);
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server->AddNewSpectator(session->GetPlayerData()->GetUniqueId());
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}
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