Make test cases ipv4 compatible (they were ipv6 only...)

This commit is contained in:
lotodore
2011-01-29 16:35:04 +00:00
parent c82643f108
commit be3767b15e
3 changed files with 4 additions and 2 deletions
+2
View File
@@ -66,6 +66,7 @@
#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 1800 // 30 min, MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
#define SERVER_SESSION_FORCED_TIMEOUT_SEC 86400 // 1 day, should be quite large.
#define SERVER_ADDRESS_LOCALHOST_STR_V4 "::ffff:127.0.0.1"
#define SERVER_ADDRESS_LOCALHOST_STR "::1"
#define SERVER_STATISTICS_FILE_NAME "server_statistics.log"
@@ -1425,6 +1426,7 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const std::st
}
else if (tmpData.gameType == GAME_TYPE_RANKING
&& session.sessionData->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
&& session.sessionData->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
&& game.IsClientAddressConnected(session.sessionData->GetClientAddr()))
{
SendJoinGameFailed(session.sessionData, joinGame.gameId, NTF_NET_JOIN_IP_BLOCKED);