Adding function to find out in which game a user is playing.
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@@ -91,6 +91,7 @@ public:
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GameInfo GetGameInfo(unsigned gameId) const;
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PlayerInfo GetPlayerInfo(unsigned playerId) const;
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bool GetPlayerIdFromName(const std::string &playerName, unsigned &playerId) const;
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unsigned GetGameIdOfPlayer(unsigned playerId) const;
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ServerStats GetStatData() const;
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unsigned GetGameId() const;
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unsigned GetGuiPlayerId() const;
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@@ -449,6 +449,35 @@ ClientThread::GetPlayerIdFromName(const string &playerName, unsigned &playerId)
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return retVal;
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}
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unsigned
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ClientThread::GetGameIdOfPlayer(unsigned playerId) const
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{
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unsigned gameId = 0; // Default: no game (invalid id).
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// Iterate through all games to find the player.
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boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
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GameInfoMap::const_iterator i = m_gameInfoMap.begin();
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GameInfoMap::const_iterator i_end = m_gameInfoMap.end();
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while (i != i_end)
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{
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PlayerIdList::const_iterator j = (*i).second.players.begin();
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PlayerIdList::const_iterator j_end = (*i).second.players.end();
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while (j != j_end)
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{
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if (playerId == *j)
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{
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gameId = (*i).first;
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break;
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}
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++j;
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}
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if (gameId)
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break;
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++i;
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}
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return gameId;
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}
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ClientCallback &
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ClientThread::GetCallback()
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{
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@@ -495,6 +495,14 @@ PlayerInfo Session::getClientPlayerInfo(unsigned playerId) const
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return info;
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}
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unsigned Session::getGameIdOfPlayer(unsigned playerId) const
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{
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unsigned gameId = 0;
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if (myNetClient)
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gameId = myNetClient->GetGameIdOfPlayer(playerId);
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return gameId;
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}
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ServerStats Session::getClientStats() const
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{
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ServerStats stats;
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@@ -102,6 +102,7 @@ public:
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ServerInfo getClientServerInfo(unsigned serverId) const;
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GameInfo getClientGameInfo(unsigned gameId) const;
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PlayerInfo getClientPlayerInfo(unsigned playerId) const;
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unsigned getGameIdOfPlayer(unsigned playerId) const;
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ServerStats getClientStats() const;
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unsigned getClientCurrentGameId() const;
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unsigned getClientUniquePlayerId() const;
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