add dejavu sans to support real unicode symbols

This commit is contained in:
doitux
2012-01-07 19:28:12 +00:00
parent 851707c5fc
commit c0e2ab2859
3 changed files with 2 additions and 2 deletions
Binary file not shown.
+1 -2
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@@ -168,11 +168,10 @@ void MyAvatarLabel::startChangePlayerTip(QString playerName)
void MyAvatarLabel::refreshStars()
{
QString fontSize("12");
QString fontFamily(myW->getMyGameTableStyle()->getFont1String());
QString fontFamily("font-family: \"DejaVu Sans\";");
#ifdef _WIN32
fontSize = "10";
fontFamily = "font-family: \"Bitstream Vera Sans\";";
#else
#ifdef __APPLE__
fontSize = "7";
+1
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@@ -98,6 +98,7 @@ int main( int argc, char **argv )
QFontDatabase::addApplicationFont (myAppDataPath +"fonts/n019003l.pfb");
QFontDatabase::addApplicationFont (myAppDataPath +"fonts/VeraBd.ttf");
QFontDatabase::addApplicationFont (myAppDataPath +"fonts/c059013l.pfb");
QFontDatabase::addApplicationFont (myAppDataPath +"fonts/DejaVuSans-Bold.ttf");
#ifdef _WIN32
QString font1String("QApplication, QWidget, QDialog { font-size: 12px; }");