add dejavu sans to support real unicode symbols
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@@ -168,11 +168,10 @@ void MyAvatarLabel::startChangePlayerTip(QString playerName)
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void MyAvatarLabel::refreshStars()
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{
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QString fontSize("12");
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QString fontFamily(myW->getMyGameTableStyle()->getFont1String());
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QString fontFamily("font-family: \"DejaVu Sans\";");
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#ifdef _WIN32
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fontSize = "10";
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fontFamily = "font-family: \"Bitstream Vera Sans\";";
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#else
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#ifdef __APPLE__
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fontSize = "7";
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@@ -98,6 +98,7 @@ int main( int argc, char **argv )
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QFontDatabase::addApplicationFont (myAppDataPath +"fonts/n019003l.pfb");
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QFontDatabase::addApplicationFont (myAppDataPath +"fonts/VeraBd.ttf");
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QFontDatabase::addApplicationFont (myAppDataPath +"fonts/c059013l.pfb");
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QFontDatabase::addApplicationFont (myAppDataPath +"fonts/DejaVuSans-Bold.ttf");
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#ifdef _WIN32
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QString font1String("QApplication, QWidget, QDialog { font-size: 12px; }");
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