add delay between hands info to game description #117

This commit is contained in:
doitux
2012-02-05 16:10:58 +00:00
parent 4d4bc32af5
commit c2c8bf1a36
2 changed files with 7 additions and 7 deletions
+2 -2
View File
@@ -378,7 +378,7 @@
<item row="6" column="0">
<widget class="QLabel" name="label_gameDesc7">
<property name="text">
<string>Timeout for player action (sec):</string>
<string>Timing:</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTop|Qt::AlignTrailing</set>
@@ -389,7 +389,7 @@
</widget>
</item>
<item row="6" column="1">
<widget class="QLabel" name="label_TimeoutForPlayerAction">
<widget class="QLabel" name="label_GameTiming">
<property name="styleSheet">
<string notr="true">QLabel { color:rgb(0, 0, 255); }</string>
</property>
@@ -317,7 +317,7 @@ void gameLobbyDialogImpl::createGame()
updateDialogBlinds(gameData);
label_TimeoutForPlayerAction->setText(QString::number(gameData.playerActionTimeoutSec));
label_GameTiming->setText(QString::number(gameData.playerActionTimeoutSec));
mySession->clientCreateGame(gameData, currentGameName.toUtf8().constData(), myCreateInternetGameDialog->lineEdit_Password->text().toUtf8().constData());
@@ -471,7 +471,7 @@ void gameLobbyDialogImpl::gameSelected(const QModelIndex &index)
// label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));s
updateDialogBlinds(info.data);
label_TimeoutForPlayerAction->setText(QString::number(info.data.playerActionTimeoutSec));
label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+tr(" sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+tr(" sec (hand delay)"));
treeWidget_connectedPlayers->clear();
PlayerIdList::const_iterator i = info.players.begin();
@@ -760,7 +760,7 @@ void gameLobbyDialogImpl::clearDialog()
label_blindsRaiseIntervall->setText("");
label_blindsRaiseMode->setText("");
label_blindsList->setText("");
label_TimeoutForPlayerAction->setText("");
label_GameTiming->setText("");
myGameListModel->clear();
myGameListSelectionModel->clear();
@@ -1135,7 +1135,7 @@ void gameLobbyDialogImpl::joinedGameDialogUpdate()
label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind));
label_StartCash->setText(QString("%L1").arg(info.data.startMoney));
updateDialogBlinds(info.data);
label_TimeoutForPlayerAction->setText(QString::number(info.data.playerActionTimeoutSec));
label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec));
QTreeWidgetItem *header = treeWidget_connectedPlayers->headerItem();
header->setText(0, tr("Connected players - Max. %1").arg(info.data.maxNumberOfPlayers));
@@ -1164,7 +1164,7 @@ void gameLobbyDialogImpl::leftGameDialogUpdate()
label_blindsRaiseIntervall->setText("");
label_blindsRaiseMode->setText("");
label_blindsList->setText("");
label_TimeoutForPlayerAction->setText("");
label_GameTiming->setText("");
treeWidget_connectedPlayers->clear();
pushButton_StartGame->hide();